100 Guides

    Spell Guides

    D&D 5e spell guides with veteran analysis

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    Acid Arrow

    Hey, new caster buddy, Acid Arrow is a classic 2nd-level single-target blaster that's been around since AD&D, but in 5e it's solidly mediocre—think 'situational...

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    Acid Splash

    Hey new caster, Acid Splash is a cantrip that lets you hurl acid at one creature or two within 5 feet of each other within 60 feet, dealing 1d6 acid damage (sca...

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    Aid

    Hey, new caster friend—Aid is one of those spells that separates the noobs from the table veterans. This 2nd-level abjuration gem from the Cleric and Paladin li...

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    Alarm

    Listen up, new caster: Alarm is a 1st-level ritual abjuration spell that's deceptively powerful for what it does—securing a small area (door, window, or 20-ft c...

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    Alter Self

    Alter Self is a 2nd-level transmutation spell exclusive to Sorcerers and Wizards that lets you pick one of three forms: Aquatic Adaptation (gills and swim speed...

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    Animal Friendship

    Listen up, new caster buddy—Animal Friendship is one of those spells that sounds adorable on paper but rarely pulls its weight at the table. It's a 1st-level en...

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    Animal Messenger

    Hey, new caster—Animal Messenger is a Situational ritual that's pure gold in intrigue-filled campaigns with travel and distant allies, but a total pass for dung...

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    Animal Shapes

    Listen up, new Druid player: Animal Shapes is a Situational powerhouse at 8th level, but only if your campaign emphasizes exploration and utility over hack-and-...

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    Animate Dead

    Hey, new caster friend—Animate Dead is one of those spells that separates the dabblers from the true necromantic overlords. At 3rd level, it kicks off your unde...

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    Animate Objects

    > Quick Answer: Excellent - Animate Objects is the premier 5th-level single-target nuker, summoning 10 Tiny objects for 65 average DPR over 1 minute, perfect fo...

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    Antilife Shell

    Listen up, new Druid player: Antilife Shell is a Situational gem that turns you into a walking no-fly zone for living critters. At 5th level, this Abjuration sp...

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    Antimagic Field

    Listen, kid, Antimagic Field is the nuclear option for casters facing down other casters or magic-abusing bosses. This 10-foot invisible sphere centered on you...

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