Quick Answer
Longstrider is a 1st-level transmutation spell for Bards, Druids, Rangers, and Wizards. You touch a creature and its speed increases by 10 feet for 1 hour. It doesn't need concentration. Each slot level above 1st lets you touch one more creature.
Overview
Longstrider is a flat +10 feet of speed for an hour, with no concentration. That last part is the reason to take it. You can cast it before a fight and still concentrate on Bless, Hold Person, or Entangle during the fight.
Dash doubles the bonus. Dash gives extra movement equal to your speed after modifiers, so a creature under Longstrider gains 20 feet on a Dash turn, not 10. A 30-foot character who Dashes covers 80 feet instead of 60.
It helps three kinds of characters most. Slow characters, like the 25-foot dwarves, gnomes, and halflings of the 2014 rules, reach 35 feet. Melee characters who need to reach a back-line caster close the gap a round sooner. Ranged characters who kite slow monsters can stay out of reach longer.
The downside is the cost: an action and a 1st-level slot for a modest bonus. It's best cast before combat, when the hour duration covers several rooms of a dungeon.
Stat Block
| Property | Value |
|---|
| Level | 1 |
| School | Transmutation |
| Casting Time | 1 action |
| Range | Touch |
| Components | V, S, M |
| Material | A pinch of dirt. |
| Duration | 1 hour |
| Concentration | No |
| Ritual | No |
| Save/Attack | None |
| Classes | Bard, Druid, Ranger, Wizard |
When NOT to Use This
- •Combat has already started and your action could do more. Ten feet of speed rarely beats a control spell or a heal.
- •The target is about to be grappled or restrained. Speed 0 can't benefit from bonuses.
- •The fight is in a small room where nobody moves more than 30 feet anyway.
- •You'd spend your last 1st-level slot. A Healing Word or Shield later might matter more.
Spell Slot Efficiency
| Metric | Assessment |
|---|
| Slot Efficiency | Fair. A 1st-level slot buys an hour of +10 feet with no upkeep. |
| Action Economy | Costs an action, so cast it before combat. |
| Opportunity Cost | No concentration. The only real cost is the slot and the action. |
When worth the slot: Before a dungeon delve, a chase, or a fight where you expect to run or kite.
When NOT worth the slot: Mid-combat in tight quarters, or when you're short on slots.
Upcasting
Each slot level above 1st adds one target. Every target gets the full +10 feet.
| Slot | Targets | Notes |
|---|
| 1st | 1 | The usual cast |
| 2nd | 2 | Two slow characters |
| 3rd | 3 | Most of a small party |
| 4th | 4 | A four-person party for an hour |
Pro Tips
Tip #1: Cast it at the dungeon entrance.
Why it works: One hour covers several encounters. Since there's no concentration, you lose nothing when the fighting starts.
This avoids the mistake of: Spending your first action in combat on a speed boost.
Tip #2: Put it on the slowest character, not yourself.
Why it works: A party moves at the pace of its slowest member when it runs. A 2014 dwarf in plate at 25 feet is the one who gets caught.
This avoids the mistake of: Buffing the elf who was never going to be left behind.
Tip #3: Give it to the melee character who needs to reach casters.
Why it works: A fighter with 40 feet of speed can reach a caster 40 feet away and still attack. With 30 feet, it can't.
This avoids the mistake of: Spending a whole round walking.
Tip #4: Combine with Expeditious Retreat.
Why it works: Expeditious Retreat gives a bonus-action Dash, and Longstrider makes each Dash bigger. A 30-foot wizard with both Dashes covers 120 feet a turn instead of 90.
This avoids the mistake of: Thinking the two conflict. Only Expeditious Retreat needs concentration.
Common Mistakes to Avoid
Using it to escape a grapple
Why it's bad: A grappled creature's speed is 0, and in the 2014 rules it can't benefit from any bonus to its speed. The 2024 condition says its Speed is 0 and can't increase.
Do this instead: Escape the grapple first, or cast Misty Step.
Casting it twice on one creature
Why it's bad: The effects of the same spell cast more than once don't combine. Two Longstriders still give +10 feet.
Do this instead: Upcast one casting to cover more people.
Forgetting the Dash bonus
Why it's bad: Dash adds your speed after modifiers. A Longstrider target gains 20 feet on a Dash turn.
Do this instead: Count the full number when planning escapes and charges.
Assuming it speeds up overland travel
Why it's bad: The travel pace rules give distance per minute, hour, and day for the whole group. They don't use each character's speed.
Do this instead: Treat any overland benefit as a DM ruling, not rules text.
Usage Tips
- •Worked example: outrunning ghouls (2014). A party of three dwarves (speed 25) flees a pack of ghouls (speed 30), starting 30 feet ahead. If everyone Dashes, the dwarves move 50 feet a turn and the ghouls move 60. The ghouls gain 10 feet a round and catch up by the third round. A ghoul's claws paralyze on a failed DC 10 Constitution save, so getting caught is bad. A 3rd-level Longstrider puts all three dwarves at 35 feet: 70 feet on a Dash, and the gap grows by 10 feet every round instead.
- •Kiting a slow enemy: A ranger under Longstrider (40 feet) shoots, then walks 40 feet away from an ogre zombie (speed 30). The zombie can close only 30 feet with a normal move, or 60 with a Dash and no attack.
- •Stacking with class features: A Barbarian's Fast Movement (+10 feet from level 5, without heavy armor) and a Monk's Unarmored Movement (+10 feet from level 2, without armor or a shield) both add to Longstrider. Only castings of the same spell fail to combine. A 5th-level Barbarian with 30 feet of base speed moves 50 feet under Longstrider and 100 on a Dash turn.
- •Longstrider or Expeditious Retreat? Expeditious Retreat moves you farther each turn but costs concentration and only affects you. Longstrider is smaller, lasts six times as long, needs no concentration, and can cover the whole party with a higher slot.
- •NPC druids: The SRD druid stat block can cast Longstrider in both editions (prepared in 2014, 1/day in 2024). A druid who casts it before fleeing is hard to run down.
- •Read the grappled condition guide and the restrained condition guide for what stops movement.
- •Related guides: Haste, Fly, and Pass without Trace. Browse the full spell guide index.
Rules Notes
- •You touch a creature. Its speed increases by 10 feet for 1 hour.
- •No concentration.
- •Each slot level above 1st adds one more target.
- •The target doesn't need to be willing by the text, but the spell only helps.
- •Dash adds movement equal to speed after modifiers, so +10 becomes +20 on a Dash turn.
- •The same spell's effects don't stack on one creature.
- •In 2014, the text doesn't say whether special speeds like flying or swimming increase. That's a DM ruling, not rules text. The 2024 glossary settles it (see below).
Synergies
- •Expeditious Retreat: Bigger bonus-action Dashes.
- •Concentration spells: Longstrider runs alongside Bless, Hold Person, Entangle, or Hunter's Mark.
- •Heavy armor without the Strength score: In both editions, heavy armor with a Strength requirement reduces the wearer's speed by 10 feet if their Strength is too low. Longstrider cancels that out.
- •Melee rogues and monks: More speed means more freedom to hit and get out.
Anti-Patterns
- •Casting it in combat when a control spell would end the threat.
- •Casting it on a creature already grappled.
- •Upcasting to 4th level for a party speed boost in a short fight.
Tactical Modules
- •Pre-buff: Cast it before entering a dungeon or a known fight.
- •Escape plan: Upcast to cover the slowest party members before a risky negotiation or a heist.
- •Reach the caster: Give it to the fighter assigned to rush the enemy spellcaster.
Countermeasures
- •Threat: Grapples and restraints. Response: Escape or teleport. Fallback: Fight in place.
- •Threat: Difficult terrain. Response: It still costs double; plan routes around it. Fallback: Dash.
- •Threat: Dispel Magic on the target. Response: Recast if you have a slot. Fallback: Dash.
Longstrider in the 2024 Rules
The 2024 Player's Handbook keeps Longstrider as a level 1 transmutation spell for Bards, Druids, Rangers, and Wizards. It has the same casting time, range, components (a pinch of dirt), 1-hour duration, +10 feet, and one extra target per slot level above 1. No concentration.
The spell text didn't change in any way that matters. The rules around it did. The 2024 glossary says that if an effect increases your Speed, any special speed you have, like a Fly Speed or Climb Speed, increases by the same amount. A flying creature under Longstrider gains 10 feet of flying speed too.
The 2024 Grappled condition says your Speed is 0 and can't increase, so Longstrider still doesn't help a grappled creature.
Access changed too. In the 2024 rules, Wood Elves learn Longstrider at character level 3 through their Elven Lineage, always have it prepared, and can cast it once per Long Rest without a spell slot. Every species in SRD 5.2.1 also has a base Speed of at least 30 feet, so the 25-foot dwarves, gnomes, and halflings of the 2014 SRD are gone.
Frequently Asked Questions
What does Longstrider do in 5e?
It increases one creature's speed by 10 feet for 1 hour. It doesn't need concentration. You can touch one extra creature for each slot level above 1st.
Does Longstrider require concentration in 5e?
No. That's its main advantage. You can cast it before a fight and still concentrate on another spell.
Does Longstrider stack with Dash in 5e?
Yes. Dash adds movement equal to your speed after modifiers, so a creature under Longstrider gains 20 extra feet on a turn it Dashes.
Does Longstrider increase flying speed in 5e?
In the 2024 rules, yes: an increase to your Speed applies to your special speeds too. The 2014 text doesn't say, so it's a DM ruling in that edition.
Does Longstrider stack with itself in 5e?
No. The effects of the same spell don't combine on one creature. Upcast it instead to give more creatures the bonus.
Does Longstrider help with grapples in 5e?
No. A grappled creature's speed is 0 and can't be raised by bonuses in either edition.
Can you cast Longstrider on an enemy in 5e?
The spell just says "a creature," so you can, but it only makes the target faster. There's rarely a reason to.
Is Longstrider good in 5e?
It's a solid pre-combat buff when you have slots to spare. No concentration and an hour of duration make it easy to fit in. In combat, an action and a slot for +10 feet is usually a poor trade.
Citations: SRD 5.1 (2014 rules), SRD 5.2.1 (2024 rules)
Includes material from the System Reference Document 5.1 and 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.