Free Tool

    Ability Score Calculator

    Assign ability scores using the Standard Array or roll 4d6 drop lowest. Easily assign scores to your six abilities.

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    Standard Array

    Assign the scores 15, 14, 13, 12, 10, 8 to your abilities

    Standard Array - Click to assign:

    15
    14
    13
    12
    10
    8
    Strength
    STR
    --
    (--)
    Dexterity
    DEX
    --
    (--)
    Constitution
    CON
    --
    (--)
    Intelligence
    INT
    --
    (--)
    Wisdom
    WIS
    --
    (--)
    Charisma
    CHA
    --
    (--)

    Modifier Reference

    1
    -5
    2
    -4
    3
    -4
    4
    -3
    5
    -3
    6
    -2
    7
    -2
    8
    -1
    9
    -1
    10
    +0
    11
    +0
    12
    +1
    13
    +1
    14
    +2
    15
    +2
    16
    +3
    17
    +3
    18
    +4
    19
    +4
    20
    +5

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    Ability Score Tips

    • Standard Array is balanced and consistent: 15, 14, 13, 12, 10, 8
    • 4d6 drop lowest can give higher or lower scores than standard array
    • Modifiers: 10-11 = +0, 12-13 = +1, 14-15 = +2, 16-17 = +3, 18-19 = +4
    • Put your highest score in your class's primary ability
    • Constitution affects HP for all classes
    • Consider your race's ability score increases when planning

    How to Use

    1. 1.Choose Standard Array or Rolled method
    2. 2.For rolling, click "Roll Stats" to generate scores
    3. 3.Click a score, then click an ability to assign it
    4. 4.Each score can only be used once
    5. 5.View modifiers in parentheses
    6. 6.Reset to start over or reroll for new scores

    How ability score modifiers work

    Every ability score has a modifier, and it’s the modifier — not the raw score — that you add to d20 rolls, attacks, damage, and saving throws. The formula: subtract 10 and divide by 2, rounding down. A 16 gives (16 − 10) ÷ 2 = +3; a 9 gives (9 − 10) ÷ 2 = −1 after rounding down.

    Because you round down, scores improve in pairs: 14 and 15 both give +2, and 16 and 17 both give +3. That’s why even scores are efficient — an odd score doesn’t pay off until you raise it one more point.

    Modifiers run from −5 (a score of 1) to +10 (a score of 30). At character creation the normal cap is 20; Ability Score Improvements, magic items, and epic play can push higher. This tool also builds scores with the standard array (15, 14, 13, 12, 10, 8) or 4d6 drop lowest.

    Ability score to modifier

    ScoreModifier
    1−5
    2–3−4
    4–5−3
    6–7−2
    8–9−1
    10–110
    12–13+1
    14–15+2
    16–17+3
    18–19+4
    20+5
    30 (cap)+10

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    Frequently Asked Questions

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