Free Tool

    5e Point Buy & Ability Score Calculator

    Spend 27 points with point buy, assign the standard array, or roll 4d6 drop lowest. Every score shows its modifier as you go.

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    Points Remaining

    27-point buy, every score starts at 8

    27
    of 27

    Strength

    STR
    -1
    8
    Cost: 0 pts

    Dexterity

    DEX
    -1
    8
    Cost: 0 pts

    Constitution

    CON
    -1
    8
    Cost: 0 pts

    Intelligence

    INT
    -1
    8
    Cost: 0 pts

    Wisdom

    WIS
    -1
    8
    Cost: 0 pts

    Charisma

    CHA
    -1
    8
    Cost: 0 pts

    Point Cost Reference

    How much each ability score costs

    8
    0 pts
    9
    1 pts
    10
    2 pts
    11
    3 pts
    12
    4 pts
    13
    5 pts
    14
    7 pts
    15
    9 pts

    Modifier Reference

    1
    -5
    2
    -4
    3
    -4
    4
    -3
    5
    -3
    6
    -2
    7
    -2
    8
    -1
    9
    -1
    10
    +0
    11
    +0
    12
    +1
    13
    +1
    14
    +2
    15
    +2
    16
    +3
    17
    +3
    18
    +4
    19
    +4
    20
    +5

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    Ability Score Tips

    • •Point buy: 27 points, every score starts at 8, nothing above 15 before bonuses
    • •Standard Array is balanced and consistent: 15, 14, 13, 12, 10, 8
    • •4d6 drop lowest can give higher or lower scores than standard array
    • •Modifiers: 10-11 = +0, 12-13 = +1, 14-15 = +2, 16-17 = +3, 18-19 = +4
    • •Put your highest score in your class's primary ability
    • •Constitution affects HP for all classes
    • •Consider your race's ability score increases when planning

    How to Use

    1. 1.Choose Point Buy, Standard Array, or the 4d6 stat roller
    2. 2.For point buy, use + and - and watch the points remaining
    3. 3.For rolling, click "Roll Stats" to generate scores
    4. 4.Click a score, then click an ability to assign it
    5. 5.Each score can only be used once
    6. 6.View modifiers in parentheses
    7. 7.Reset to start over or reroll for new scores

    How point buy, the standard array and rolled stats work

    Point buy is the most balanced way to set ability scores in 5e. Every ability starts at 8, and you have 27 points to spend raising them. Scores from 8 to 13 cost 1 point each step, but 14 and 15 cost 2 points each — so the top scores are deliberately expensive. No score can start below 8 or above 15 before bonuses.

    A common spread is 15, 15, 15, 8, 8, 8 (three 15s cost 9 points each = 27) or a rounder 15, 14, 13, 12, 10, 8. After spending your points, you add your bonuses: in the 2014 rules these come from your race, while in the 2024 rules they come from your background (either +2 and +1, or +1/+1/+1). That means a 15 can become a 17 at level 1 — the highest starting score point buy normally allows.

    Point buy differs from the two other methods. The standard array (15, 14, 13, 12, 10, 8) is point buy’s "default" spread handed to you with no math. Rolling (usually 4d6 drop lowest) is swingier: it can beat point buy or leave you with a weak character, and it makes each party member’s totals uneven.

    Ability score modifiers

    Every ability score has a modifier, and it’s the modifier — not the raw score — that you add to d20 rolls, attacks, damage, and saving throws. The formula: subtract 10 and divide by 2, rounding down. A 16 gives (16 − 10) ÷ 2 = +3; a 9 gives (9 − 10) ÷ 2 = −1 after rounding down.

    Because you round down, scores improve in pairs: 14 and 15 both give +2, and 16 and 17 both give +3. That’s why even scores are efficient — an odd score doesn’t pay off until you raise it one more point.

    Modifiers run from −5 (a score of 1) to +10 (a score of 30). At character creation the normal cap is 20; Ability Score Improvements, magic items, and epic play can push higher. This calculator shows the modifier next to every score in all three modes.

    Point buy cost table

    Ability scorePoint cost
    80
    91
    102
    113
    124
    135
    147
    159

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    Frequently Asked Questions

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