Detect Magic — Complete D&D 5e Spell Guide
Table of Contents
- •Quick Answer
- •Overview
- •Stat Block
- •When NOT to Use
- •Comparisons
- •Spell Slot Efficiency
- •Pro Tips
- •Common Mistakes
- •Usage Tips
- •Synergies
- •FAQ
Detect Magic is an absolute must-have ritual for any caster in exploration-heavy campaigns, letting you sniff out magic within 30 feet without burning precious slots. As a 1st-level divination spell with ritual casting, it reveals auras and schools on visible targets after sensing presence, penetrating most barriers but stopped by stone, metal, or lead. Veterans love it for uncovering hidden traps, loot, and illusions before they bite—far better than blindly stumbling into magical hazards. It's mediocre in combat due to concentration and setup time, but shines in dungeons, ruins, and intrigue. Opportunity cost is near-zero via ritual, making it a no-brainer for Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, or Wizard. Common trap: wasting slots instead of ritual casting. Pro tip: pair with a familiar for remote scouting.
| Property | Value |
|---|---|
| Level | 1 |
| School | Divination |
| Casting Time | 1 action |
| Range | Self |
| Components | V, S |
| Material | None |
| Duration | Up to 10 minutes |
| Concentration | Yes |
| Ritual | Yes |
| Save/Attack | None |
| Classes | Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard |
| Metric | Assessment |
|---|---|
| Slot Efficiency | Outstanding—ritual casting costs zero slots for 10 min utility, upcast gains nothing meaningful. |
| Action Economy | Situational |
| Opportunity Cost | Minimal via ritual; slotted version loses to level 1 blasts like Magic Missile (avg 10.5 force dmg, no save). |
When worth the slot: Time-critical (collapsing ruin) or no ritual casters; upcast for longer duration rare.
When NOT worth the slot: Routine exploration with ritual access or low-magic areas.
Why veterans know this: Enables 'magic mapping' of floors, revealing 80% of traps/loot patterns DMs use.
This avoids the mistake of: Players slot it once and forget, missing ongoing auras like Scrying sensors.
Why veterans know this: Differentiates Illusion (fake walls) from Abjuration (wards) for targeted counters.
This avoids the mistake of: Wasting actions on every pebble; focus visible suspects.
Why veterans know this: Maintains chain coverage in linear dungeons without slot burn.
This avoids the mistake of: Holding conc through entire delve, blocking Fireball or Fly.
Why it's bad: 1 action + conc competes with Hypnotic Pattern (DC13 Wis save, incapacitates 5 foes); ritual later is free.
Do this instead: Fight first, ritual post-combat for cleanup.
Why it's bad: Only school, no attunement/charges—wastes time on +1 swords mistaken for artifacts.
Do this instead: Detect → shortlist → Identify top auras.
Why it's bad: Falsely assumes all-clear behind walls; misses warded chests.
Do this instead: Probe with 10-ft pole or familiar first.
Yes, Detect Magic is a ritual spell, taking 10 minutes to cast without a slot if you have the Ritual Casting feature. This makes it free utility for classes like Wizard, Cleric, and Druid. Perfect for exploration without burning resources.
Detect Magic reveals presence and school within 30 ft as a ritual; Identify gives full details on one touched item (3rd function free). Use Detect to scan rooms first, then Identify priorities—Detect wins for breadth, Identify for depth.
Partially—penetrates wood/dirt (3 ft) but blocked by 1 ft stone, 1 in metal, or thin lead. Sense presence first, then action for visible auras only. Use with Mage Hand for barriers.
Yes, if the creature or its effects are magical (e.g., Invisibility spell). It shows aura on visible? Wait, invis hides visually but aura if targeted. Non-magical invis (e.g., ranger) no. Confirm with physical poke.
Wizard (ritual + familiar synergy) or Cleric (domain access early). Rangers/Paladins get less from it. Any ritual caster maximizes value in dungeons.
Yes, any magical item within 30 ft triggers sense, then action reveals school (e.g., Evocation for wand). Permanent items glow faintly always. Great for loot hunting.
Yes, requires concentration up to 10 min. Dismiss early to free for combat spells. Ritual extends effective use.
Rarely—ritual it instead. Slot only in emergencies like timed puzzles. Excellent free tool otherwise.
Citations: api:spells/detect-magic
Includes SRD content per CC BY 4.0. Source: dnd5eapi.co.
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