Free Tool

    D&D Dice Roller

    Roll any combination of dice for your D&D games. Supports all standard dice, modifiers, advantage/disadvantage, and stat rolls.

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    Select Dice

    Choose your dice and modifiers

    Result

    Your most recent roll

    Click "Roll" to get started!

    Quick Presets

    Presets use your current modifier. Stat roll uses 4d6 drop lowest.

    Roll History

    0 rolls

    No rolls yet. Start rolling to build your history!

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    Dice Rolling Tips

    • d20 is used for attack rolls, ability checks, and saving throws
    • d4-d12 are typically used for weapon damage and healing
    • d100 (percentile) is used for random tables and some spells
    • Advantage: Roll 2d20 and take the higher result
    • Disadvantage: Roll 2d20 and take the lower result
    • 4d6 drop lowest is the standard method for rolling ability scores

    How to Use

    1. 1.Select your die type from the grid (d4 through d100)
    2. 2.Set the number of dice to roll
    3. 3.Add any modifiers (+/- bonuses)
    4. 4.For d20 rolls, choose advantage/disadvantage if needed
    5. 5.Click Roll or use a quick preset
    6. 6.Copy results or view your roll history

    How the dice roller works

    Dice are written in standard dice notation: NdX+M, where N is how many dice you roll, X is the number of sides, and M is a flat modifier. 2d6+3 means "roll two six-sided dice and add 3." A negative modifier such as 1d20-1 subtracts instead.

    The d20 drives the three core rolls in 5e — attack rolls, ability checks, and saving throws. When you have advantage, roll two d20s and keep the higher result; with disadvantage, keep the lower. Advantage is worth roughly +3 to +5 on average, and it helps most when your target number is around the middle of the die.

    The smaller dice (d4–d12) handle weapon damage and healing, while the d100 (percentile) is for random tables. To roll ability scores, use the 4d6 drop lowest preset: it rolls four d6, discards the lowest die, and sums the rest — averaging about 12.2 per score instead of the flat 10.5 of a single die.

    Dice at a glance

    DieTypical useAverage rollOdds of a max roll
    d4Daggers, magic missile2.525%
    d6Shortswords, sneak attack, fireball3.516.7%
    d8Longswords, many healing spells4.512.5%
    d10Heavy weapons, sorcerer hit dice5.510%
    d12Greataxes, barbarian hit dice6.58.3%
    d20Attacks, checks, and saving throws10.55%
    d100Percentile / random tables50.51%

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    Frequently Asked Questions

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