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    Quick Answer

    Geas is a 5th-level enchantment spell for Bards, Clerics, Druids, Paladins, and Wizards. Over 1 minute, you give a creature within 60 feet a command: a service to perform or something to stop doing. If it understands you and fails a Wisdom save, it is charmed for 30 days and takes 5d10 psychic damage when it acts directly against your command, no more than once per day. A 7th- or 8th-level slot extends it to a year.

    Overview

    Geas is the spell for binding promises. It doesn't control a creature's every move like Dominate Person. It sets one rule, "guide us to the vault" or "never speak of what you saw here," and attaches a painful price to breaking it. The creature keeps its own mind, its own judgment and its freedom to do anything the command doesn't cover.

    The 1-minute casting time keeps it out of combat. You cast it on a prisoner, a defeated enemy or a creature that has agreed to talk, from up to 60 feet away, with only a verbal component.

    The enforcement is real but limited. The creature takes 5d10 psychic damage (average 27.5) when it acts directly against your command, at most once per day. A creature with plenty of hit points can decide the damage is worth it. And the wording "directly counter" leaves room: what counts as direct defiance is the DM's call. Write commands that are short, specific and hard to sidestep.

    Stat Block

    PropertyValue
    Level5
    SchoolEnchantment
    Casting Time1 minute
    Range60 feet
    ComponentsV
    MaterialNone
    Duration30 days
    ConcentrationNo
    RitualNo
    Save/AttackWIS
    ClassesBard, Cleric, Druid, Paladin, Wizard

    When NOT to Use This

    • •You are in combat. The casting time is 1 minute.
    • •The target doesn't share a language with you. In the 2014 rules a creature that can't understand you is unaffected.
    • •The target is immune to being charmed. The lich, the guardian naga, golems and many undead list it.
    • •You need the creature to do many different things on your orders. Dominate Person, or simply hiring the creature, fits better.
    • •The command amounts to certain death. A suicidal command ends the spell.

    Spell Slot Efficiency

    MetricAssessment
    Slot EfficiencyExcellent. One slot can settle a story problem for a month.
    Action EconomyIrrelevant in combat. It's a 1-minute cast for downtime and negotiations.
    Opportunity CostA 5th-level slot, but no concentration. It runs for 30 days while you cast everything else.

    When worth the slot: Securing a captured spy's silence, binding a defeated villain to leave the region, or forcing a guide to lead you honestly.

    When NOT worth the slot: When a Zone of Truth interrogation or a good Persuasion check gets you what you need.

    Upcasting

    With a 7th- or 8th-level slot, the duration becomes 1 year (365 days in the 2024 text). With a 9th-level slot, the geas lasts until it is ended by Remove Curse, Greater Restoration or Wish. The save and the damage don't change.

    Pro Tips

    Tip #1: Write the command like a contract.

    Why it works: The damage only applies when the creature acts "in a manner directly counter" to your instructions. A vague command ("help us") leaves a lot of room to drag its feet. A narrow command ("lead us by the shortest safe route to the temple and warn us of every trap you know") is harder to dodge.

    This avoids the mistake of: Arguing with your DM later about whether stalling counts as defiance.

    Tip #2: Prefer "never do X" over "do X."

    Why it works: A prohibition is easy to judge. Either the creature returned to the town or it didn't. An open-ended service invites half-hearted effort that never quite counts as acting against you.

    This avoids the mistake of: A geased guide who technically helps and never gets you anywhere.

    Tip #3: Cast it on a target that has already lost.

    Why it works: The 1-minute casting time needs a creature that stays put. A restrained, surrendered or bound prisoner is the ideal target. Charmed also means it can't attack you for 30 days.

    This avoids the mistake of: Starting the casting in front of a creature that walks away halfway through.

    Tip #4: Upcast when the story needs a long promise.

    Why it works: A 7th-level slot turns 30 days into a year. That's enough to bind a defeated warlord to keep a peace treaty or a thieves' guild to stay out of your town.

    This avoids the mistake of: Geasing someone for 30 days and having them break the deal on day 31.

    Common Mistakes to Avoid

    Thinking the damage happens every time

    Why it's bad: The spell caps the damage at once per day. After the creature takes 5d10 once, further defiance that same day costs it nothing more.

    Do this instead: Use commands where one act of defiance matters. A single betrayal is what the damage is meant to deter.

    Ignoring the language requirement

    Why it's bad: A creature that can't understand you is unaffected (2014) or automatically succeeds (2024). A hill giant speaks only Giant.

    Do this instead: Check the target's languages. Cast it on an ogre in Common, or bring someone who speaks Giant and use Comprehend Languages to understand the reply.

    Thinking Geas forces honesty

    Why it's bad: Geas compels a service or forbids an action. It doesn't make the creature tell the truth unless your command says so, and even then lying has to count as directly acting against it.

    Do this instead: Pair it with Zone of Truth to verify answers.

    Forgetting it can be removed

    Why it's bad: Remove Curse (3rd level) ends it. So does Greater Restoration or Wish. An enemy with access to a cleric can undo your work.

    Do this instead: Upcast to 9th level only if you need it permanent. Otherwise, assume a powerful enemy can buy its way out.

    Usage Tips

    • •Worked example: A 9th-level cleric with 18 Wisdom has a spell save DC of 16 (8 + 4 proficiency + 4 Wisdom). A bandit captain (Wisdom save +2) needs a 14 or higher, so it fails 65% of the time. An ogre (Wisdom 7, a -2 save) fails on 17 or lower: 85%. A mage (Wisdom save +4) fails on 11 or lower: 55%.
    • •Elves: Fey Ancestry gives advantage on saves against being charmed. A target that fails 65% of the time fails both dice only 42% of the time (0.65 × 0.65).
    • •The damage: 5d10 averages 27.5 psychic damage. A 2014 bandit captain has 65 hit points, so it can take the hit and survive. A target with 20 hit points probably can't afford even one act of defiance.
    • •Psychic immunity: The couatl is immune to psychic damage but not to being charmed. A geased couatl is charmed for the duration but takes no damage for breaking the command.
    • •Monsters that cast it: The lamia casts Geas once per day (save DC 13) in both editions. The guardian naga has it prepared in 2014 and casts it once per day in 2024 (DC 16 in both). In the 2024 SRD, adult and ancient green dragons can cast it too.
    • •Related guides: Remove Curse and Greater Restoration to break it, Zone of Truth to check answers, and the charmed condition guide. Browse the full spell guide index.

    Rules Notes

    • •Casting time is 1 minute, and you must keep concentration while casting. The only component is verbal.
    • •You choose a creature you can see within 60 feet and give it a command: a service, or to refrain from an action or course of activity.
    • •If it can understand you, it makes a Wisdom save. On a failure it is charmed by you for the duration. A creature that can't understand you is unaffected (2014).
    • •While charmed, it takes 5d10 psychic damage each time it acts directly counter to your instructions, no more than once per day.
    • •Any command is allowed short of an activity that would result in certain death. A suicidal command ends the spell.
    • •In the 2014 rules you can end it early with an action. Remove Curse, Greater Restoration and Wish also end it.
    • •Charmed (2014): the creature can't attack you or target you with harmful abilities or magical effects, and you have advantage on ability checks to interact with it socially.
    • •No concentration. The spell runs on its own for the full duration.
    • •What counts as acting "directly counter" to the command isn't defined. That is a DM ruling, not rules text.

    Synergies

    • •Zone of Truth: Confirm the creature's answers before you write the command.
    • •Hold Person or Hold Monster: Paralyze a fleeing enemy, tie it up, then take your minute to cast Geas.
    • •Dream: Deliver a threat in a dream, then enforce the demand in person with Geas.

    Anti-Patterns

    • •Casting it on a creature that doesn't speak your language.
    • •Issuing a vague command and expecting the DM to read your intent.
    • •Geasing a target with far more hit points than 5d10, then relying on the damage alone.

    Tactical Modules

    • •Captured spy: "Never reveal anything about this party to anyone." Simple, prohibitive and easy to judge.
    • •Exile: Bind a defeated bandit lord to leave the region and never return, cast at 7th level for a year.
    • •Honest guide: Command a captured scout to lead the party to its lair by the safest route and warn of traps along the way.

    Countermeasures

    • •Threat: You are the target of a Geas. Response: Find a cleric or wizard with Remove Curse. It's a 3rd-level spell and ends Geas outright. Fallback: Dispel Magic ends spells too. Against a 5th-level Geas, a 5th-level Dispel Magic ends it automatically, and a lower slot needs a DC 15 spellcasting ability check.
    • •Threat: An enemy is starting a 1-minute casting. Response: Damage the caster. A caster must keep concentration for the whole minute, and if it breaks, the spell fails. Fallback: Stand within 10 feet of a paladin of 6th level or higher, whose Aura of Protection adds its Charisma modifier to your save.
    • •Threat: Your geased prisoner is following the letter of the command and not the spirit. Response: Recast with tighter wording after the current one ends or is removed. Fallback: Use other means of persuasion.

    Geas in the 2024 Rules

    The 2024 Player's Handbook keeps Geas as a level 5 enchantment spell for Bards, Clerics, Druids, Paladins and Wizards. The 1-minute casting time, 60-foot range, verbal component, 30-day duration, Wisdom save and 5d10 psychic damage are all the same.

    What changed in the text:

    • •Understanding. A target that can't understand your command now automatically succeeds on the save. The 2014 wording was "unaffected." The result is the same.
    • •No dismiss clause. The 2024 text drops the line that lets the caster end the spell early with an action. It lists only Remove Curse, Greater Restoration and Wish as ways to end it.
    • •Upcasting wording. A 7th- or 8th-level slot gives 365 days instead of "1 year."
    • •Fiend warlocks always have Geas prepared from warlock level 9.

    The 2024 Charmed condition works the same way for Geas: the creature can't attack you or target you with damaging abilities or magical effects, and you have Advantage on ability checks to interact with it socially. In the 2024 Fey Ancestry trait, elves have Advantage on saves to avoid or end the Charmed condition.

    Frequently Asked Questions

    What does Geas do in 5e?

    Geas gives a creature a magical command for 30 days. If it understands you and fails a Wisdom save, it is charmed by you and takes 5d10 psychic damage when it acts directly against your command, no more than once per day.

    How much damage does Geas do?

    5d10 psychic damage, an average of 27.5, when the creature acts directly counter to your command. It can take this damage only once per day.

    How do you end a Geas?

    Remove Curse, Greater Restoration or Wish ends it. In the 2014 rules the caster can also dismiss it with an action. Dispel Magic can end it as well, like any spell, with an ability check if the Dispel Magic slot is lower than the Geas.

    Can Geas make someone kill themselves?

    No. You can't issue a command that would result in certain death. If you do, the spell ends.

    Does Geas require concentration?

    No. It lasts its full duration without concentration.

    What happens if the target doesn't understand you?

    In the 2014 rules, it is unaffected. In the 2024 rules, it automatically succeeds on the save. Either way, the spell does nothing to it.

    Can Geas be permanent?

    Yes, with a 9th-level slot. The geas then lasts until Remove Curse, Greater Restoration or Wish ends it.

    Who can cast Geas in 5e?

    Bards, Clerics, Druids, Paladins and Wizards have it on their lists in both rule sets. In the 2024 rules, Fiend warlocks always have it prepared from level 9.


    Citations: SRD 5.1 (2014 rules), SRD 5.2.1 (2024 rules)

    Includes material from the System Reference Document 5.1 and 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.

    This page includes material from the System Reference Document 5.1 and 5.2.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 International License. Loreify is not affiliated with Wizards of the Coast.

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