Quick Answer
Mirror Image is a 2nd-level illusion spell that creates three duplicates of you for 1 minute, with no concentration. Under the 2014 rules, when a creature targets you with an attack, you roll a d20 to see if it targets a duplicate instead: 6 or higher with three duplicates, 8 or higher with two, 11 or higher with one. In the 2024 rules, when an attack hits you, you roll a d6 for each duplicate left, and any roll of 3 or higher means a duplicate takes the hit instead.
Overview
Mirror Image is a 2nd-level illusion spell that makes attacks against you likely to hit an illusion instead. In the 2014 rules, sorcerers, warlocks, and wizards can learn it at 3rd level. The 2024 rules add bards.
Three illusory copies appear in your space and move with you. Each time an attack would affect you, there is a chance it goes to a duplicate, which is destroyed if hit. When all three are gone, the spell ends.
Its best feature is that it needs no concentration. You can cast it, then concentrate on Hold Person, Haste, or Fly. It does nothing against saving throws or area damage, and creatures that do not rely on sight ignore it.
Stat Block
| Property | Value |
|---|
| Level | 2 |
| School | Illusion |
| Casting Time | 1 action |
| Range | Self |
| Components | V, S |
| Material | None |
| Duration | 1 minute |
| Concentration | No |
| Ritual | No |
| Save/Attack | None |
| Classes | Sorcerer, Warlock, Wizard |
When NOT to Use This
- •The main threat uses saving throws, such as a dragon's breath or a caster with Fireball. The duplicates ignore all damage except attacks that hit them.
- •The enemy has blindsight or truesight, or cannot see you. It is unaffected by the spell.
- •No one is attacking you. A minute passes quickly, and the action is better spent elsewhere.
- •You need the 2nd-level slot for Misty Step to escape a grapple or a melee pin.
Spell Slot Efficiency
| Metric | Assessment |
|---|
| Slot Efficiency | High against attack-heavy enemies. One slot can stop several hits. |
| Action Economy | Costs your action, but no concentration, so your other spells keep running. |
| Opportunity Cost | Competes with Misty Step, Hold Person, and Invisibility for 2nd-level slots. |
When worth the slot: Fights against archers, multiattacking brutes, or any enemy that will target you with many attacks.
When NOT worth the slot: Fights dominated by area spells, saving throws, or creatures with blindsight.
Pro Tips
Tip #1: Cast it before you start concentrating.
Why it works: Mirror Image costs no concentration, so it stacks with whatever spell you are holding. Fewer hits reaching you also means fewer concentration saves.
This avoids the mistake of: Choosing between Blur and Haste when Mirror Image plus Haste is possible.
Tip #2: Keep your Dexterity up under 2014 rules.
Why it works: In 2014, each duplicate's AC is 10 + your Dexterity modifier. A higher AC means attacks that switch to a duplicate miss more often, so the duplicates last longer.
This avoids the mistake of: Losing a duplicate to every redirected attack.
Tip #3: Check what the enemy uses to sense you.
Why it works: Oozes, bats, and many underground creatures have blindsight. The spell does nothing against them.
This avoids the mistake of: Burning the slot against a creature that cannot be fooled.
Common Mistakes to Avoid
Expecting it to stop a Fireball.
Why it's bad: The duplicates ignore every effect except an attack that hits them. Area damage and saving throws affect you normally.
Do this instead: Spread out from allies and keep Counterspell ready for enemy casters.
Mixing up 2014 and 2024 rules at the table.
Why it's bad: The 2014 version rolls a d20 when you are targeted. The 2024 version rolls d6s only after you are hit. The odds and the duplicate AC rules are different.
Do this instead: Agree with your DM on which version you use before the fight.
Letting attackers "aim at the real one."
Why it's bad: The spell says the images shift so it is impossible to track which one is real. An attacker cannot simply choose you.
Do this instead: Point to the spell text if this comes up. Creatures that cannot be fooled, like those with truesight, are already covered by the spell.
Usage Tips
- •Worked example: a wizard with AC 15 and +2 Dexterity casts Mirror Image. An SRD veteran attacks her with a +5 longsword. Without the spell, it hits on 10 or higher, 55% of the time.
- •2014 rules: with three duplicates, the d20 roll moves the attack to a duplicate on a 6 or higher, 75% of the time. The duplicate's AC is 12, which the veteran hits on a 7 or higher.
- •So the veteran's first attack hits the real wizard only 25% × 55%, or about 14% of the time.
- •2024 rules: the veteran must hit the wizard first, 55% of the time. Then she rolls three d6s, and a duplicate is hit unless all three show 1 or 2.
- •That happens 1 in 27 times, so the attack reaches her about 2% of the time. Misses do not use up duplicates in 2024.
- •With two duplicates left, the 2024 chance that a hit gets through is 1 in 9. With one left, it is 1 in 3.
Rules Notes
- •Three duplicates appear in your space and move with you for 1 minute.
- •2014: when a creature targets you with an attack, roll a d20. Three duplicates need 6+, two need 8+, one needs 11+.
- •2014: a duplicate's AC is 10 + your Dexterity modifier. An attack that hits it destroys it.
- •2024: when a creature hits you with an attack roll, roll a d6 per duplicate. On any 3 or higher, a duplicate is hit and destroyed instead.
- •Duplicates ignore all other damage and effects. The spell ends when all three are destroyed.
- •2014: a creature is unaffected if it cannot see, relies on senses other than sight such as blindsight, or can perceive illusions as false, as with truesight.
- •2024: a creature is unaffected if it has the Blinded condition, Blindsight, or Truesight.
Synergies
- •Blur: Blur needs concentration and Mirror Image does not, so you can run both. Disadvantage on attacks plus duplicates is very hard to get through.
- •Shield: The +5 AC lasts until your next turn, so later attacks that round hit less often. In 2024, fewer hits means fewer duplicates used up.
- •Mage Armor: Higher AC means fewer hits on you, and in 2014 it does not change duplicate AC, which uses Dexterity only.
- •Haste or Fly: Your concentration slot stays free for offense or mobility.
Anti-Patterns
- •Casting it on round one against a caster who opens with area spells.
- •Casting it and then standing in melee with several enemies. Every extra attack is another chance to burn a duplicate.
- •Relying on it against a creature with blindsight in a dark cave.
Tactical Modules
- •Archer Screen. When to use: Ranged attackers focus you. Synergy: Stand behind cover so fewer attacks are possible at all.
- •Concentration Guard. When to use: You hold a key concentration spell like Hypnotic Pattern or Fly. Synergy: Fewer hits on you mean fewer concentration saves.
- •Melee Bluff. When to use: You are forced into melee. Synergy: Combine with Blur to make each attack unlikely to reach you.
Countermeasures
- •Threat: An enemy with blindsight or truesight — Response: Use Misty Step to break line or Shield on hits. Fallback: Put an ally between you and it.
- •Threat: Area spells and breath weapons — Response: Spread out and stay at range. Fallback: Counterspell the caster.
- •Threat: Many weak attacks wear the duplicates down — Response: Recast if they all go and the fight is long. Fallback: Let allies remove the attackers.
Mirror Image in the 2024 Rules
The 2024 Player's Handbook reworked Mirror Image. The trigger moved from being targeted to being hit by an attack roll. Instead of one d20 against a table, you roll a d6 for each remaining duplicate, and any 3 or higher sends the hit to a duplicate, which is destroyed. Duplicates no longer have their own AC, and misses no longer cost you a duplicate.
The result is a stronger spell in most fights. With three duplicates, a hit reaches you only 1 in 27 times. Each duplicate reliably absorbs one hit, so the spell stops about three hits over its minute.
Two smaller changes: bards gain the spell, and the list of creatures it does not fool is now precise: Blinded, Blindsight, or Truesight. The 2014 wording also excluded creatures relying on other senses, such as tremorsense. The action to dismiss the duplicates is gone.
Frequently Asked Questions
How does Mirror Image work in 5e?
It creates three duplicates of you for 1 minute. In 2014 rules, each time a creature targets you with an attack, a d20 roll may send the attack to a duplicate instead. In 2024 rules, each time an attack hits you, d6 rolls may make a duplicate take the hit. A duplicate that is hit is destroyed.
Is Mirror Image concentration in 5e?
No. It lasts 1 minute without concentration in both the 2014 and 2024 rules, so you can still concentrate on another spell.
What changed with Mirror Image in 2024?
You now roll only when you are hit, using a d6 for each remaining duplicate. Any 3 or higher means a duplicate is hit instead. Duplicates no longer have an AC, misses no longer destroy them, and bards can now cast the spell.
What is the AC of a Mirror Image duplicate in 5e?
In 2014 rules, it is 10 plus your Dexterity modifier. In 2024 rules, duplicates have no AC. They are only destroyed when a hit is redirected to them.
Does Mirror Image work against spells in 5e?
Only against spells that use attack rolls, such as Fire Bolt or Scorching Ray. The duplicates ignore all other damage and effects, so saving throw spells like Fireball hit you normally.
Does Mirror Image work against blindsight in 5e?
No. A creature with blindsight or truesight is unaffected in both editions. In 2014, a creature that relies on any non-sight sense, or cannot see, is also unaffected.
Is Mirror Image better than Blur in 5e?
They do different jobs. Blur gives disadvantage on attacks but needs concentration. Mirror Image needs none and can soak several hits. Many casters prefer Mirror Image because it leaves concentration free.
Can you cast Mirror Image more than once in 5e?
You can recast it to get a fresh set of three duplicates, but two castings do not stack. Effects of the same spell do not combine, so you never have more than three duplicates.
Citations: SRD 5.1 (Mirror Image); SRD 5.2.1 (Mirror Image)
Includes SRD 5.1 and SRD 5.2.1 content per CC BY 4.0.