Antimagic Field — Complete D&D 5e Spell Guide
Table of Contents
- •Quick Answer
- •Overview
- •Stat Block
- •When NOT to Use
- •Comparisons
- •Spell Slot Efficiency
- •Pro Tips
- •Common Mistakes
- •Usage Tips
- •Synergies
- •FAQ
Listen, kid, Antimagic Field is the nuclear option for casters facing down other casters or magic-abusing bosses. This 10-foot invisible sphere centered on you suppresses ALL magic inside it—no spells cast, no magic items work, summons vanish, and even artifacts (wait, no, artifacts and deities ignore it, but that's rare). It's concentration up to 1 hour, moves with you, and nothing magical protrudes in or out. As a level 8 Abjuration for Wizards and Clerics, it's a game-changer in spell-slinging slugfests but a total dud against zombies or dragons without spells. I've shut down liches and archmages with it, watching their contingencies fizzle, but I've also stranded parties without healing or flight. Verdict: Situational powerhouse—prep it for caster-heavy campaigns, skip in martial ones. Opportunity cost is huge: that slot could be Feeblemind or Dominate Monster. Veterans love it for 'magic shutdown' turns, pairing with melee allies to clean up mundanified foes.
| Property | Value |
|---|---|
| Level | 8 |
| School | Abjuration |
| Casting Time | 1 action |
| Range | Self |
| Components | V, S, M |
| Material | A pinch of powdered iron or iron filings. |
| Duration | Up to 1 hour |
| Concentration | Yes |
| Ritual | No |
| Save/Attack | None |
| Classes | Cleric, Wizard |
| Metric | Assessment |
|---|---|
| Slot Efficiency | Situational—Excellent vs casters (wins fights solo), Poor otherwise (dead slot). |
| Action Economy | Good |
| Opportunity Cost | Level 8 competes with Feeblemind (DC17 Wis save, stun caster) or Dominate Monster (control boss). AMF wins shutdown but no damage/control. |
When worth the slot: Magic-heavy bosses (lich avg 5+ spells/turn suppressed) or parties with strong martials.
When NOT worth the slot: Martial mobs or if you're primary healer/blaster (<50% magic enemies).
Why veterans know this: Seen DMs rule visible gaps as 'giveaways'; pre-position with Invisibility.
This avoids the mistake of: Newbies cast openly, alerting foes to Dodge away.
Why veterans know this: Math: Goblin boss with +1 dagger goes from 1d4+3 to 1d4+2 (avg 6.5 to 4.5).
This avoids the mistake of: Forgetting ranged magic ammo loses power only inside.
Why veterans know this: Sage Advice clarifies artifacts/deities bypass; test with DM pre-fight.
This avoids the mistake of: Assuming total shutdown on angels—fallback to Banishment.
Why it's bad: Your buffs suppress too; lose AC/speed instantly, vulnerable to martials.
Do this instead: Drop non-concentration buffs first or cast AMF pre-buffing.
Why it's bad: No spells inside sphere—wasted turns attempting, slots burned.
Do this instead: Treat as 'melee support' mode; shout orders to allies.
Why it's bad: No scaling; wastes 9th slot equal to Power Word Kill.
Do this instead: Stick to 8th; save 9th for Wish contingencies.
Situational—excellent against spellcaster bosses like liches, shutting down all their magic for 1 hour. Poor in martial fights or magic-reliant parties. Prep if DM loves casters.
Yes, fully—you can't cast spells or use magic items inside your own sphere. It's a 'magic off' button for everyone, including you. Rely on mundane skills afterward.
AMF suppresses enemy magic offensively (10ft moving); Globe protects you defensively (10ft stationary, level 6). AMF better vs bosses, Globe for survival.
No—it's not a spell that targets creatures (Self range). Twinned Spell only for single-target creature spells. Use for single-sphere shutdown.
Yes, Wild Shape is magical—Druids revert to normal form inside. Suppresses ongoing transformation; they reshape outside.
Yes for Evokers/Abjurers in caster-heavy games; skip Bladesingers. Opportunity cost high vs Sunburst (60 avg damage).
Suppresses magical undead abilities (e.g., Lich spells) but not innate traits. Skeletons (mundane constructs) unaffected.
Dropping frees all suppressed effects instantly—they resume as if no time passed (duration counts while suppressed). Quick exit strategy.
Citations: api:spells/antimagic-field
Includes SRD content per CC BY 4.0. Source: dnd5eapi.co.
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