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    Quick Answer

    Greater Restoration is a 5th-level abjuration spell for Bards, Clerics, and Druids (the 2024 rules add Paladins and Rangers). You touch a creature and either remove one level of exhaustion or end one of these: charm or petrification, one curse, any reduction to one ability score, or a reduction to its hit point maximum. It takes an action and consumes 100 gp of diamond dust.

    Overview

    Greater Restoration fixes what rest and healing can't: a medusa's victim stays stone until magic frees them, a 2014 clay golem's drain stays until this spell or other magic removes it, and a vampire's charm lasts 24 hours.

    Each casting does one thing: one exhaustion level or one item from the list. A character who is both cursed and petrified needs two castings and two lots of diamond dust. Lesser Restoration and Remove Curse are cheaper for what they cover; Greater Restoration handles the rest.

    Stat Block

    PropertyValue
    Level5
    SchoolAbjuration
    Casting Time1 action
    RangeTouch
    ComponentsV, S, M
    MaterialDiamond dust worth at least 100 gp, which the spell consumes.
    DurationInstantaneous
    ConcentrationNo
    RitualNo
    Save/AttackNone
    ClassesBard, Cleric, Druid

    Bards, Clerics, and Druids can cast 5th-level spells from 9th level. In the 2024 rules Paladins and Rangers also have it, from level 17, and Life Domain clerics always have it prepared from level 9.

    What It Ends, by Edition

    Effect2014 wording2024 wording
    ExhaustionReduce exhaustion level by one1 Exhaustion level
    Charm and petrificationOne effect that charmed or petrified the targetThe Charmed or Petrified condition
    CurseOne curse, including attunement to a cursed magic itemA curse, including attunement to a cursed magic item
    Ability scoresAny reduction to one of the target's ability scoresAny reduction to one of the target's ability scores
    Hit point maximumOne effect reducing the target's hit point maximumAny reduction to the target's Hit Point maximum

    The hit point maximum line is the biggest wording change. In 2014 the spell ends one effect, so a character drained by both a clay golem and a night hag needs two castings. In 2024 one casting removes all of it.

    It does not end blinded, deafened, paralyzed, poisoned, frightened, stunned, or a disease.

    When NOT to Use This

    • •The problem is a disease or the blinded, deafened, paralyzed, or poisoned condition. Lesser Restoration is three levels cheaper.
    • •The target has several curses. Remove Curse ends all of them in one 3rd-level casting with no material cost.
    • •The drain ends on a long rest anyway, like a 2014 wight's Life Drain. In 2024, finishing a Long Rest returns a reduced hit point maximum and reduced ability scores to normal (the 2024 mummy's curse is a stated exception).
    • •The charm is short. A harpy's Luring Song charms only until the song ends, the target repeats the save at the end of each of its turns, and killing or incapacitating the harpy ends the song.
    • •The petrification has a timer. A 2014 cockatrice bite petrifies for 24 hours, so you can wait it out if you can protect the statue.

    Spell Slot Efficiency

    MetricAssessment
    Slot EfficiencyHigh for petrification, a long charm, or a 2014 clay golem drain. Low when a long rest or a cheaper spell would do.
    Action EconomyOne action at touch range. Usually cast after the fight.
    Opportunity CostA 5th-level slot plus 100 gp of diamond dust, consumed.

    Upcasting

    Greater Restoration has no higher-level effect. A 6th-level slot still ends one effect.

    Pro Tips

    Tip #1: Carry diamond dust before you need it.

    Why it works: A component pouch or focus can't replace a component with a cost, and the spell consumes it. One medusa fight can need several castings.

    This avoids the mistake of: Reaching a petrified ally with the slot ready and nothing to cast it with.

    Tip #2: In 2014, lower exhaustion level 4 first.

    Why it works: At 2014 exhaustion level 4, the hit point maximum is halved. Dropping to level 3 restores the full maximum before the next fight.

    This avoids the mistake of: Fighting a boss at half maximum when one casting would have fixed it.

    Tip #3: Restore petrified allies after the fight.

    Why it works: A petrified creature has resistance to all damage, and the petrification doesn't end on its own. Nothing is lost by waiting until the medusa is dead.

    This avoids the mistake of: Casting mid-fight on an ally the medusa can petrify again next turn.

    Common Mistakes to Avoid

    Forgetting that 2014 drains are one effect each

    Why it's bad: In 2014 the spell ends "one effect reducing the target's hit point maximum." A character drained by a clay golem and a night hag carries two separate effects. Whether two slams from the same golem count as one effect is a DM ruling, not rules text.

    Do this instead: Ask your DM how they count them, and budget diamond dust to match.

    Usage Tips

    • •Basilisk, 2014. A basilisk's gaze is a DC 12 Constitution save at the start of a creature's turn within 30 feet: restrained on a failure, petrified on a second failure at the end of the next turn. A wizard with a +1 save fails each on 10 or lower (50%), so 25% end up stone; a +5 fighter fails on 6 or lower (30%), so 9%. Averting your eyes skips the save.
    • •Medusa, 2014. A medusa's gaze is DC 14. Failing by 5 or more petrifies at once. The +1 wizard does that on a d20 roll of 8 or lower (40%); rolls of 9 to 12 (20%) restrain her, and the second save fails 60% of the time. Each gaze petrifies her about 52% of the time (0.40 + 0.20 × 0.60).
    • •Medusa, 2024. The 2024 medusa uses a bonus-action 30-foot cone, DC 13. The first failure restrains and the second petrifies. The +1 wizard fails on 11 or lower, 55% of the time, so about 30% (0.55 × 0.55) per gaze.
    • •Gorgon. Its breath is a 30-foot cone, DC 13 (2014) or DC 15 (2024): restrained, then petrified. A +5 fighter is petrified about 12% of the time in 2014 (0.35 × 0.35) and about 20% in 2024 (0.45 × 0.45).
    • •Clay golem, 2014. A clay golem's Slam (+8) hits AC 18 on 10 or higher, 55% of the time. A fighter with a +7 Constitution save fails the DC 15 save on 7 or lower (35%) and loses maximum equal to the damage, 16 on average. Each slam drains about 19% of the time; at least one of its two slams drains about 35% of the time per turn. The reduction lasts until Greater Restoration or other magic removes it.
    • •Clay golem, 2024. The 2024 slam is +9 and has no save: every hit lowers the maximum by the acid damage, 6.5 on average. Against AC 18 it hits 60% of the time. The stat block gives no end point, so the 2024 long rest rule returns the maximum to normal. Greater Restoration ends it early, and in 2024 one casting clears every reduction.
    • •Shadow, 2014. Strength Drain cuts Strength by 1d4, and 0 Strength kills. It ends on a short or long rest, so the spell matters only when you can't rest; it restores the full reduction to that one score.
    • •Vampire charm, 2014. A vampire's Charm is a DC 17 Wisdom save that lasts 24 hours or until the vampire is destroyed, is on another plane, or ends it as a bonus action. The target gets a new save only when the vampire or its companions harm it. Greater Restoration ends it, which matters because a charmed ally is a willing target for the bite. The 2024 vampire casts Charm Person (DC 17, 24 hours) instead, and the spell ends the Charmed condition just the same.
    • •Ghost aging, 2014. Failing a ghost's Horrifying Visage save by 5 or more ages a creature 1d4 × 10 years; Greater Restoration reverses it only within 24 hours.
    • •Night hag, 2014. Nightmare Haunting cuts hit point maximum by 1d10 each night until Greater Restoration or similar magic removes it.
    • •Mummy rot. A mummy's Rotting Fist is a curse, so Greater Restoration ends it as its one effect. In 2024 the maximum returns on the next long rest once the curse is gone. In 2014 the text doesn't say whether the lost maximum comes back, which is a DM ruling. Remove Curse does the same job for less.
    • •Exhaustion, 2024. The 2024 Sphinx of Valor and Sphinx of Lore have a legendary action that adds 1 Exhaustion level on a failed DC 16 Constitution save. At level 3 a character is at −6 on every D20 Test; one casting takes that to −4.

    Rules Notes

    • •Touch range; it works on any creature, including you.
    • •An ability score reduction is restored in full, but only for one score. A creature drained in Strength and Constitution needs two castings.
    • •The 2014 SRD names it as a fix in other places too: Feeblemind, Geas, Modify Memory, the insanity from a failed Contact Other Plane save, and indefinite madness. In 2024 it ends Befuddlement, Geas, Modify Memory, the Contact Other Plane effect, indefinite effects of mental stress, and the petrification from the indigo layer of Prismatic Spray and Prismatic Wall.
    • •Wish's Instant Health option, in both editions, ends all effects listed in Greater Restoration on up to twenty creatures.

    Greater Restoration vs. Lesser Restoration vs. Remove Curse

    Lesser RestorationRemove CurseGreater Restoration
    Level2nd3rd5th
    MaterialNoneNoneDiamond dust worth 100 gp, consumed
    ConditionsBlinded, deafened, paralyzed, or poisonedNoneCharmed or petrified
    DiseaseOne (2014 only)NoNo
    CursesNoAll on the targetOne per casting
    OtherNoneNoneOne exhaustion level, ability score reduction, or hit point maximum reduction

    Synergies

    • •Remove Curse and Lesser Restoration: Handle curses and the four conditions cheaply, leaving the diamond dust for petrification, charm, and drains.
    • •Protection from Evil and Good: Gives charm and possession protection against undead, fiends, and other listed types before the fight, so fewer castings are needed after it.
    • •A long rest (2024): Returns hit point maximum and ability scores to normal and removes one Exhaustion level, so you can save the diamond dust for petrification and charm.

    Anti-Patterns

    • •Casting it on a wight or vampire victim the night before a long rest that would have fixed the drain anyway.
    • •Spending the action on a petrified ally while the medusa is still looking at them.

    Tactical Modules

    • •Vampire hunt: Keep one casting ready for a charmed party member. Ending the charm also ends their willingness to be bitten.

    Countermeasures

    • •Threat: No 5th-level caster in the party. Response: Find a temple or a scroll. Fallback: In 2024, rest; drains with no stated end point end on a long rest.
    • •Threat: Diamond dust runs out. Response: Buy extra in the last city. Fallback: Use Remove Curse and Lesser Restoration for whatever they cover.

    Greater Restoration in the 2024 Rules

    The 2024 spell keeps the level, school, action casting time, touch range, and 100 GP of diamond dust. Paladins and Rangers join the class list, and Life Domain clerics always have it prepared from level 9.

    The wording changed: it removes "the Charmed or Petrified condition" instead of "one effect that charmed or petrified the target," and "any reduction to the target's Hit Point maximum" instead of "one effect reducing" it, so several drains clear in one casting.

    The rules around it changed too. The 2024 Long Rest returns a reduced hit point maximum and reduced ability scores to normal, so drains with no stated end point, like the 2024 wight's, clay golem's, and shadow's, end overnight. The mummy's curse is the stated exception. The 2024 exhaustion rule is simpler: −2 to D20 Tests and −5 feet of speed per level. The rules glossary also says curses can be removed by Remove Curse and Greater Restoration.

    Frequently Asked Questions

    What does Greater Restoration do in 5e?

    It removes one exhaustion level, or ends one charm or petrification, one curse, any reduction to one ability score, or a hit point maximum reduction. It costs a 5th-level slot and 100 gp of diamond dust.

    Does Greater Restoration cure petrification?

    Yes, in both editions. The 2014 basilisk, medusa, and gorgon stat blocks name it, and the 2024 spell lists the Petrified condition.

    Does Greater Restoration remove all exhaustion?

    No. It removes one level per casting. A character at exhaustion level 3 needs three castings, or a mix of castings and long rests.

    Does Greater Restoration remove curses?

    Yes, one curse per casting, including attunement to a cursed magic item. Remove Curse is cheaper and ends all curses on the target.

    Does Greater Restoration restore lost hit point maximum?

    Yes. In 2014 it ends one effect reducing the maximum, such as a clay golem's slam. In 2024 it ends any reduction to the maximum at once.

    What is the difference between Greater Restoration and Lesser Restoration?

    Lesser Restoration (2nd level, no cost) ends blinded, deafened, paralyzed, or poisoned, plus one disease in 2014. Greater Restoration covers everything else on its list. They don't overlap.

    Can a component pouch replace the diamond dust?

    No. The diamond dust has a cost of 100 gp, and the spell consumes it. A component pouch or focus only replaces components with no cost.

    Who can cast Greater Restoration in 5e?

    Bards, Clerics, and Druids from 9th level in both editions, plus Paladins and Rangers from level 17 in 2024.


    Citations: SRD 5.1 (2014 rules), SRD 5.2.1 (2024 rules)

    Includes material from the System Reference Document 5.1 and 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.

    This page includes material from the System Reference Document 5.1 and 5.2.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 International License. Loreify is not affiliated with Wizards of the Coast.

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