Create Undead — Complete D&D 5e Spell Guide
Table of Contents
- •Quick Answer
- •Overview
- •Stat Block
- •When NOT to Use
- •Comparisons
- •Spell Slot Efficiency
- •Pro Tips
- •Common Mistakes
- •Usage Tips
- •Synergies
- •FAQ
Listen up, first-time caster: Create Undead is a classic necromancer power fantasy, turning corpses into loyal ghouls at night. But after 15 years slinging spells, I'll tell you straight—it's Situational at best, a trap for most tables. A 6th-level slot for three CR 1 ghouls (average 22 HP, paralyzing claws) that last 24 hours? Sounds meh when Animate Dead does skeletons for a 3rd-level slot. The real juice comes upcast: 9th-level mummies (CR 5, 144 HP, rotting fist disease). Bonus action commands within 120 feet make them snappy minions—no concentration needed. But night-only casting, 1-minute ritual, and 150 gp onyx per corpse scream 'campaign-specific tool.' Wizards crush it in undead horde builds (School of Necromancy doubles at 6th), Warlocks get short-duration bursts, Clerics... why? Opportunity cost is brutal vs Disintegrate's 75 (10d6+40) damage. Stockpile corpses with Gentle Repose, command packs for ambushes, but don't blow slots in combat. Verdict: Skip unless you're the Lich King wannabe.
| Property | Value |
|---|---|
| Level | 6 |
| School | Necromancy |
| Casting Time | 1 minute |
| Range | 10 feet |
| Components | V, S, M |
| Material | One clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse. |
| Duration | Instantaneous |
| Concentration | No |
| Ritual | No |
| Save/Attack | None |
| Classes | Cleric, Warlock, Wizard |
| Metric | Assessment |
|---|---|
| Slot Efficiency | Poor: 6th slot yields 3x CR1 (total ~66 HP, 9 attacks/day) vs Animate Dead's 4 skeletons for same. |
| Action Economy | Excellent |
| Opportunity Cost | Massive—forgo Chain Lightning (160 lightning dmg) or Circle of Death (8d6 to 60ft rad). |
When worth the slot: Undead-themed campaign, night downtime, corpse stockpile for 24h guards/scouts.
When NOT worth the slot: Combat urgency, daylight, gold-poor, anti-magic/undead foes.
Why veterans know this: Campaigns eat 2k+ gp in materials for 10-20 minions; downtime economy matters.
This avoids the mistake of: Forgetting mats mid-boss, wasting slots.
Why veterans know this: Infinite corpses = infinite army; Gentle Repose chains.
This avoids the mistake of: Assuming DM provides bodies; stockpile proactively.
Why veterans know this: Frees action for Haste/Counterspell; scales to 6+ minions.
This avoids the mistake of: Wasting turns on individuals.
Why veterans know this: Survives disintegrate (regen 1 HP unless radiant).
This avoids the mistake of: Sending frail ghouls to die.
Why it's bad: Invalid at day (wasted slot), 1-min cast in fight = dead caster.
Do this instead: Night prep only; ritual cast if multiclass.
Why it's bad: Minions rebel/attack party; loses momentum.
Do this instead: Daily recast ritual (1 min safe time).
Why it's bad: One Glyph of Warding fireball wipes squad.
Do this instead: Staggered formation, 30ft spreads.
Why it's bad: Spell fizzles, slot gone.
Do this instead: Halfling/orc bodies only; quarter giants.
Situational in 5e. Excellent for necromancer wizards building armies with upcast mummies/wights, poor for others due to 6th-slot cost, night limit, and 450gp mats vs Animate Dead's efficiency.
Animate Dead wins 90% time: 3rd slot, daytime ok, cheap dirt. Create Undead better for bonus-action ghouls/ghasts (stronger, paralyze/drain), but only if night/corpses/money align.
7th:4 ghouls; 8th:5 ghouls/2 ghasts(CR3)/wights; 9th:6 ghouls/3 ghasts/wights/2 mummies(CR5). Recast maintains without new corpses—ideal for lieutenant squads.
No, strictly 'only at night' RAW. DMs rule underground/planes variably; prep pots anyway for dusk casts.
Viable for Pact of Chain/Tome Warlocks with short-rest slots, but limited casts. Upcast wights shine in Hexblade undead themes; recast strains Pact Magic.
No concentration—duration Instantaneous, control 24h. Bonus action commands free your action economy unlike Conjure spells.
150gp black onyx + pots/grave dirt/brackish water per corpse. Bulk buy onyx (1k+ gp stock) for horde; reusable pots.
Only dead Medium/Small humanoids; PCs resurrect anyway. Use on NPCs; Gentle Repose preserves for later.
Citations: api:spells/create-undead
Includes SRD content per CC BY 4.0. Source: dnd5eapi.co.
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