Overview
Stat Block
| Property | Value |
|---|
| Level | 1 |
| School | Evocation |
| Casting Time | 1 bonus action |
| Range | Self |
| Components | V, S |
| Material | None |
| Duration | Up to 1 minute |
| Concentration | Yes |
| Ritual | No |
| Save/Attack | None |
| Classes | Paladin |
When NOT to Use This
- •Ranged-only turns or bow Oathbow builds—zero weapon hits means zero damage.
- •Concentration contested by must-haves like Shield of Faith (need AC 20+ vs dragons).
- •Radiant-resistant/immune foes like devils or shadows—wasted 1d4 averages nothing.
- •Party-heavy fights where Bless's 3d4 attack boosts outperform your solo +2.5.
Head-to-Head Comparisons
Divine Favor vs Hex (Warlock 1st-level)
| When to Use | Divine Favor | Hex (Warlock 1st-level) |
|---|
| Best When | You're a melee Paladin spamming weapon attacks; Divine Favor's radiant ignores some resistances and pairs with your high hit chance. | Need disadvantage on checks or necrotic damage; Hex works on any hit (including spells) and lasts longer with Warlock slots. |
Verdict: Divine Favor edges out for Paladins (avg +2.5/weapon hit vs Hex +3.5/any hit), but Hex more versatile.
Divine Favor vs Bless (1st-level, Paladin/Cleric)
| When to Use | Divine Favor | Bless (1st-level, Paladin/Cleric) |
|---|
| Best When | Pure DPR focus on your own multiattacks; Divine Favor guarantees damage on hits without attack roll dependency. | Supporting party or needing save boosts; Bless adds 1d4 to attacks/saves for 3 targets, far better team utility. |
Verdict: Bless wins 90% of tables—Divine Favor is selfish DPR trap unless solo.
Divine Favor vs Crusader's Mantle (3rd-level Paladin)
| When to Use | Divine Favor | Crusader's Mantle (3rd-level Paladin) |
|---|
| Best When | Solo or pre-level 5; cheap intro to radiant stacking on weapons. | Party fighter post-5; Mantle auras 1d4 radiant to all allies within 30ft on their attacks—no self-concentration waste. |
Verdict: Mantle is the upgrade; Divine Favor trains you for it but pales in groups.
Spell Slot Efficiency
| Metric | Assessment |
|---|
| Slot Efficiency | High (1st-level slot for 30s DPR spike, recoverable via Long Rest Arcane Recovery analogs). |
| Action Economy | Excellent (Bonus Action Cast, No Action Tax On Multiattacks). |
| Opportunity Cost | High—competes with Bless/Shield of Faith; skips if party needs buffs. |
When worth the slot: Short boss fights with 2+ attacks/turn and radiant-vulnerable foes (e.g., vampires).
When NOT worth the slot: Exploration, long adventuring days, or when Hex/Bless available via multiclass.
Pro Tips (Veteran Secrets)
Tip #1: Pre-cast before initiative on multiattack bosses; at level 5, 3 attacks yield avg +7.5 radiant/turn (1d4x3).
Why veterans know this: Bonus action means no action loss; stacks multiplicatively with GWM/SS for +100 DPR over 10 rounds in optimized builds.
This avoids the mistake of: Don't cast mid-fight—wastes bonus actions better spent smiting.
Tip #2: Pair with Haste or Spirit Shroud for 4+ attacks/turn; totals +10-15 radiant DPR.
Why veterans know this: Concentration chains: drop Favor for Shroud mid-fight seamlessly. Radiant bypasses many fiend/dragon resists.
This avoids the mistake of: Forgetting it's weapons-only—useless for Eldritch Blast Paladins.
Tip #3: Use on undead-heavy encounters; radiant shreds skeletons/zombies without resistance worries.
Why veterans know this: Avg 2.5 DPR stacks with your 2d8+STR+CHA Divine Smite (radiant too)—melts DR 5/slashing foes.
This avoids the mistake of: Ignoring foe immunities; scout with Detect Magic first.
Tip #4: Dismiss early for Shield of Faith if AC dips below 18.
Why veterans know this: 1-minute uptime perfect for nova phases; Paladin slot economy favors short buffs.
Common Mistakes to Avoid
Casting on single-attack turns (pre-level 5).
Why it's bad: Only +2.5 DPR vs potential Bless party buff or just smiting harder—wastes concentration.
Do this instead: Hold for level 5+ Extra Attack; otherwise prep Bless or Command.
Forgetting concentration—overlapping with Shield of Faith.
Why it's bad: Loses both buffs instantly on DC 10 Con save fail; Paladins fail 25% at +2 Con.
Do this instead: Track with physical tokens; prioritize AC buffs in AoE fights.
Using vs ranged Paladins or spell-only builds.
Why it's bad: Weapons-only clause = zero value for Oathbreaker EB spammers.
Do this instead: Oath of Devotion? Go Bless. Ancients? Moonbeam instead.
Not upcasting—thinks no higher levels.
Why it's bad: No scaling text means wasted higher slots vs Fireball's boom.
Do this instead: Never upcast; refund via Paladin's flexible casting.
Tactical Modules
- •Multiattack Nova — When to use: Level 5+ vs bosses with <100 HP left.. Synergy: Extra Attack + Great Weapon Master + Smite = 4d4 radiant (avg 10) + melee DPR.
- •Undead Grinder — When to use: Necromancer lairs or zombie hordes.. Synergy: Radiant ignores necrotic resist; stacks with Turn Undead fear.
- •Party Aura Prep — When to use: Pre-empting Crusader's Mantle at level 9.. Synergy: Trains radiant stacking; combo with Aid for HP buffer.
- •Sustained DPR — When to use: 1-minute fights without AoE threats.. Synergy: Haste from party Wizard doubles attacks to +5d4 radiant.
Countermeasures
- •Threat: Concentration breakers (e.g., DC 15 spells like Hold Person). — Response: Cast at +5 Con proficiency; use War Caster to attack as reaction.. Fallback: Ready Smite instead—slot-ondemand.
- •Threat: Radiant-resistant devils (fire imps, etc.). — Response: Dismiss early; pivot to Thunderous Smite for prone control.. Fallback: Position for Hunter's Mark if multiclass Ranger.
- •Threat: Long fights draining slots. — Response: Bonus action efficiency shines—uptime 10 rounds max.. Fallback: Short rest, Arcane Recovery equivalent via Paladin features.
- •Threat: Ranged skirmishes. — Response: Don't cast; mount charge instead.. Fallback: Bless self for +1d4 to hit.
Frequently Asked Questions
best level to take divine favor paladin
Level 3+ for Oath spells freeing slots. Must-have at 5 for Extra Attack payoff; drop post-9 for Mantle.
Related Content
- •Hex (Similar) —
hex
- •Bless (Alternative) —
bless
- •Crusader's Mantle (Upgrade) —
crusaders-mantle
- •Divine Smite (Synergy) —
divine-smite
- •Shield of Faith (Counter) —
shield-of-faith
Citations: api:spells/divine-favor
Includes SRD content per CC BY 4.0. Source: dnd5eapi.co.