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    Divine Favor — Complete D&D 5e Spell Guide

    Quick Answer: Situational: Excellent bonus action for Paladin multiattackers in 1-minute fights, averaging +2.5 radiant damage per weapon hit (up to +10/turn at level 5). Poor if concentration needed elsewhere or fighting radiant-resistant foes.

    Table of Contents

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    Overview

    Stat Block

    PropertyValue
    Level1
    SchoolEvocation
    Casting Time1 bonus action
    RangeSelf
    ComponentsV, S
    MaterialNone
    DurationUp to 1 minute
    ConcentrationYes
    RitualNo
    Save/AttackNone
    ClassesPaladin

    When NOT to Use This

    • •Ranged-only turns or bow Oathbow builds—zero weapon hits means zero damage.
    • •Concentration contested by must-haves like Shield of Faith (need AC 20+ vs dragons).
    • •Radiant-resistant/immune foes like devils or shadows—wasted 1d4 averages nothing.
    • •Party-heavy fights where Bless's 3d4 attack boosts outperform your solo +2.5.

    Head-to-Head Comparisons

    Divine Favor vs Hex (Warlock 1st-level)

    When to UseDivine FavorHex (Warlock 1st-level)
    Best WhenYou're a melee Paladin spamming weapon attacks; Divine Favor's radiant ignores some resistances and pairs with your high hit chance.Need disadvantage on checks or necrotic damage; Hex works on any hit (including spells) and lasts longer with Warlock slots.

    Verdict: Divine Favor edges out for Paladins (avg +2.5/weapon hit vs Hex +3.5/any hit), but Hex more versatile.

    Divine Favor vs Bless (1st-level, Paladin/Cleric)

    When to UseDivine FavorBless (1st-level, Paladin/Cleric)
    Best WhenPure DPR focus on your own multiattacks; Divine Favor guarantees damage on hits without attack roll dependency.Supporting party or needing save boosts; Bless adds 1d4 to attacks/saves for 3 targets, far better team utility.

    Verdict: Bless wins 90% of tables—Divine Favor is selfish DPR trap unless solo.

    Divine Favor vs Crusader's Mantle (3rd-level Paladin)

    When to UseDivine FavorCrusader's Mantle (3rd-level Paladin)
    Best WhenSolo or pre-level 5; cheap intro to radiant stacking on weapons.Party fighter post-5; Mantle auras 1d4 radiant to all allies within 30ft on their attacks—no self-concentration waste.

    Verdict: Mantle is the upgrade; Divine Favor trains you for it but pales in groups.

    Spell Slot Efficiency

    MetricAssessment
    Slot EfficiencyHigh (1st-level slot for 30s DPR spike, recoverable via Long Rest Arcane Recovery analogs).
    Action EconomyExcellent (Bonus Action Cast, No Action Tax On Multiattacks).
    Opportunity CostHigh—competes with Bless/Shield of Faith; skips if party needs buffs.

    When worth the slot: Short boss fights with 2+ attacks/turn and radiant-vulnerable foes (e.g., vampires).

    When NOT worth the slot: Exploration, long adventuring days, or when Hex/Bless available via multiclass.

    Pro Tips (Veteran Secrets)

    Tip #1: Pre-cast before initiative on multiattack bosses; at level 5, 3 attacks yield avg +7.5 radiant/turn (1d4x3).

    Why veterans know this: Bonus action means no action loss; stacks multiplicatively with GWM/SS for +100 DPR over 10 rounds in optimized builds.

    This avoids the mistake of: Don't cast mid-fight—wastes bonus actions better spent smiting.

    Tip #2: Pair with Haste or Spirit Shroud for 4+ attacks/turn; totals +10-15 radiant DPR.

    Why veterans know this: Concentration chains: drop Favor for Shroud mid-fight seamlessly. Radiant bypasses many fiend/dragon resists.

    This avoids the mistake of: Forgetting it's weapons-only—useless for Eldritch Blast Paladins.

    Tip #3: Use on undead-heavy encounters; radiant shreds skeletons/zombies without resistance worries.

    Why veterans know this: Avg 2.5 DPR stacks with your 2d8+STR+CHA Divine Smite (radiant too)—melts DR 5/slashing foes.

    This avoids the mistake of: Ignoring foe immunities; scout with Detect Magic first.

    Tip #4: Dismiss early for Shield of Faith if AC dips below 18.

    Why veterans know this: 1-minute uptime perfect for nova phases; Paladin slot economy favors short buffs.

    Common Mistakes to Avoid

    Casting on single-attack turns (pre-level 5).

    Why it's bad: Only +2.5 DPR vs potential Bless party buff or just smiting harder—wastes concentration.

    Do this instead: Hold for level 5+ Extra Attack; otherwise prep Bless or Command.

    Forgetting concentration—overlapping with Shield of Faith.

    Why it's bad: Loses both buffs instantly on DC 10 Con save fail; Paladins fail 25% at +2 Con.

    Do this instead: Track with physical tokens; prioritize AC buffs in AoE fights.

    Using vs ranged Paladins or spell-only builds.

    Why it's bad: Weapons-only clause = zero value for Oathbreaker EB spammers.

    Do this instead: Oath of Devotion? Go Bless. Ancients? Moonbeam instead.

    Not upcasting—thinks no higher levels.

    Why it's bad: No scaling text means wasted higher slots vs Fireball's boom.

    Do this instead: Never upcast; refund via Paladin's flexible casting.

    Tactical Modules

    • •Multiattack Nova — When to use: Level 5+ vs bosses with <100 HP left.. Synergy: Extra Attack + Great Weapon Master + Smite = 4d4 radiant (avg 10) + melee DPR.
    • •Undead Grinder — When to use: Necromancer lairs or zombie hordes.. Synergy: Radiant ignores necrotic resist; stacks with Turn Undead fear.
    • •Party Aura Prep — When to use: Pre-empting Crusader's Mantle at level 9.. Synergy: Trains radiant stacking; combo with Aid for HP buffer.
    • •Sustained DPR — When to use: 1-minute fights without AoE threats.. Synergy: Haste from party Wizard doubles attacks to +5d4 radiant.

    Countermeasures

    • •Threat: Concentration breakers (e.g., DC 15 spells like Hold Person). — Response: Cast at +5 Con proficiency; use War Caster to attack as reaction.. Fallback: Ready Smite instead—slot-ondemand.
    • •Threat: Radiant-resistant devils (fire imps, etc.). — Response: Dismiss early; pivot to Thunderous Smite for prone control.. Fallback: Position for Hunter's Mark if multiclass Ranger.
    • •Threat: Long fights draining slots. — Response: Bonus action efficiency shines—uptime 10 rounds max.. Fallback: Short rest, Arcane Recovery equivalent via Paladin features.
    • •Threat: Ranged skirmishes. — Response: Don't cast; mount charge instead.. Fallback: Bless self for +1d4 to hit.

    Frequently Asked Questions

    best level to take divine favor paladin

    Level 3+ for Oath spells freeing slots. Must-have at 5 for Extra Attack payoff; drop post-9 for Mantle.

    • •Hex (Similar) — hex
    • •Bless (Alternative) — bless
    • •Crusader's Mantle (Upgrade) — crusaders-mantle
    • •Divine Smite (Synergy) — divine-smite
    • •Shield of Faith (Counter) — shield-of-faith

    Citations: api:spells/divine-favor

    Includes SRD content per CC BY 4.0. Source: dnd5eapi.co.

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