Quick Answer
Message is a transmutation cantrip for bards, sorcerers, and wizards (and druids in 2024). You point at a creature within 120 feet and whisper a message that only it hears. It can whisper a reply that only you hear. The spell lasts 1 round. It can pass through solid objects if you know the target is behind them, but magical silence and certain thicknesses of stone, metal, wood, or lead block it.
Overview
Message is a cantrip that gives you a private, two-way whisper with one creature up to 120 feet away. Bards, sorcerers, and wizards can take it from 1st level.
It solves a common table problem: how does the party talk while sneaking, scouting, or standing in a noble's hall? The target hears your words, and nobody else does. The target can answer the same way.
It is short, though. The duration is 1 round, so it is one exchange, not a conversation. It also does not translate, so the target has to understand the language you speak.
Stat Block
| Property | Value |
|---|
| Level | 0 |
| School | Transmutation |
| Casting Time | 1 action |
| Range | 120 feet |
| Components | V, S, M |
| Material | A short piece of copper wire. |
| Duration | 1 round |
| Concentration | No |
| Ritual | No |
| Save/Attack | None |
| Classes | Bard, Sorcerer, Wizard |
When NOT to Use This
- •The target is more than 120 feet away. Use Sending for long distances.
- •The target does not share a language with you. Message does not translate.
- •You need a long conversation. One cast gives one message and one reply.
- •The target is behind 1 foot of stone, a thin sheet of lead, or inside magical silence. The spell is blocked.
Spell Slot Efficiency
| Metric | Assessment |
|---|
| Slot Efficiency | Free. It is a cantrip. |
| Action Economy | Costs an action. Outside combat that rarely matters. In combat, it competes with your attack cantrip. |
| Opportunity Cost | One cantrip known. Worth it for parties that scout, sneak, or negotiate a lot. |
When worth the slot: Stealth missions, split parties, heists, and tense social scenes.
When NOT worth the slot: Groups that always stay together, or already have telepathy.
Pro Tips
Tip #1: Plan the reply.
Why it works: The target can reply only during the 1-round duration. Ask a yes-or-no or short question so the answer fits.
This avoids the mistake of: Getting "What?" back and having to cast again.
Tip #2: Use it on enemies too.
Why it works: Message targets a creature, not an ally. You can whisper a threat or an offer to a single guard so nobody else hears.
This avoids the mistake of: Thinking it is only for party chat.
Tip #3: Know what your target is behind.
Why it works: You can cast through solid objects only if you are familiar with the target and know it is beyond the barrier. A rogue you just watched step behind a door qualifies.
This avoids the mistake of: Trying to message "anyone in the next room."
Common Mistakes to Avoid
Assuming it is perfectly silent to cast.
Why it's bad: In 2014 it has a verbal component and you point at the target. Whether nearby creatures notice you whispering and pointing is up to the DM.
Do this instead: Cast from a spot where your movement will not be seen, or use the 2024 version, which drops the verbal component.
Expecting it to translate.
Why it's bad: The spell sends your words, not their meaning. A target that does not know your language hears gibberish.
Do this instead: Use Comprehend Languages or Tongues, or speak a language you share.
Ignoring what blocks it.
Why it's bad: In 2014, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks it. Magical silence also blocks it.
Do this instead: Check the wall before relying on it during a heist.
Usage Tips
- •Worked example: the party's rogue scouts 90 feet down a corridor and turns a corner. The wizard, who saw her go, casts Message.
- •Under 2014 rules, the spell does not need a straight line. It can travel around corners or through openings, so it reaches her.
- •The wizard whispers, "Two guards coming your way. Hide or come back?" The rogue whispers, "Hiding." Only the two of them hear.
- •If the rogue had gone through a closed iron door 2 inches thick, the 2014 spell would be blocked, since 1 inch of common metal is enough.
- •Under 2024 rules, the same door would not block it, since the threshold is 1 foot of metal. But a 1-foot wooden wall would block the 2024 version, where 2014 needed 3 feet of wood.
Rules Notes
- •Target: a creature within 120 feet that you point toward.
- •Only the target hears your message, and it can reply in a whisper only you hear.
- •Duration: 1 round.
- •You can cast it through solid objects if you are familiar with the target and know it is beyond the barrier.
- •2014: magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. It can travel around corners and through openings.
- •2024: magical silence, 1 foot of stone, metal, or wood, or a thin sheet of lead blocks the spell.
- •The target must understand your language for the words to mean anything.
Synergies
- •Familiar scouting: Your familiar sees, you message the scout ahead with what it saw.
- •Disguise Self and social scenes: Coordinate with allies during a con without breaking character.
- •Minor Illusion: Distract guards with a sound, then message the rogue when to move.
- •Comprehend Languages: Covers what you hear and read, while Message covers what you send.
Anti-Patterns
- •Holding a long planning chat one cast at a time in combat. Each cast costs an action.
- •Messaging a target behind lead-lined walls, such as a vault.
- •Relying on it for distances over 120 feet.
Tactical Modules
- •Split-Party Relay. When to use: The scout is ahead and out of sight. Synergy: Ask short questions with clear answers.
- •Quiet Negotiation. When to use: You want to make an offer to one enemy without others hearing. Synergy: Pair it with a Charisma check.
- •Heist Timing. When to use: Allies must act at the same moment. Synergy: One message, "Go," triggers readied actions.
Countermeasures
- •Threat: The target is behind a thick stone wall — Response: Move to a doorway or opening. Fallback: Use Sending if range or walls are the problem.
- •Threat: Magical silence — Response: Step outside the area. Fallback: Hand signals or a prearranged plan.
- •Threat: Observers notice you casting — Response: Cast from cover or behind allies. Fallback: Use the 2024 version without a verbal component if your table uses those rules.
Message in the 2024 Rules
The 2024 Message changed in three ways. First, the components are now somatic and material only, a copper wire. There is no verbal component, though the effect still has you whisper the message.
Second, the blocking materials are simpler: magical silence, 1 foot of stone, metal, or wood, or a thin sheet of lead. That makes metal less of a barrier than in 2014 and wood more of one.
Third, the 2024 text drops the line about traveling around corners and through openings. You can still cast it through solid objects if you are familiar with the target and know it is beyond the barrier. Druids also gain the spell in 2024.
Frequently Asked Questions
How does the Message cantrip work in 5e?
You point at a creature within 120 feet and whisper. Only that creature hears you, and it can whisper a reply that only you hear. The spell lasts 1 round, so it covers one exchange.
Can Message go through walls in 5e?
Yes, if you are familiar with the target and know it is beyond the barrier. In 2014, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks it. In 2024, 1 foot of stone, metal, or wood, or a thin sheet of lead blocks it.
Is Message silent to cast in 5e?
Not fully in 2014. It has a verbal component, and you whisper and point. In 2024, it has no verbal component, but you still point. Whether others notice is up to your DM.
Can the target reply to Message in 5e?
Yes. The target can reply in a whisper that only you can hear. It must do so during the 1-round duration.
Does Message work if you cannot see the target?
The spell does not say you must see the target. To cast it through a solid object, you must be familiar with the target and know it is beyond the barrier.
Does Message translate languages in 5e?
No. The target hears your actual words. If it does not understand your language, the message will not make sense to it.
What is the range of Message in 5e?
120 feet. For longer distances, Sending, a 3rd-level spell, sends 25 words to a creature you are familiar with at any distance, and even to other planes with a 5 percent chance of failure.
What changed with Message in 2024?
It lost its verbal component, druids gained it, and the blocking rule became 1 foot of stone, metal, or wood, or a thin sheet of lead. The line about traveling around corners was removed.
Citations: SRD 5.1 (Message); SRD 5.2.1 (Message)
Includes SRD 5.1 and SRD 5.2.1 content per CC BY 4.0.