Stop Breaking Immersion to Take Notes — Loreify captures your sessions automatically while you play.

    Eldritch Blast — Complete D&D 5e Spell Guide

    Quick Answer: Excellent: Eldritch Blast is the Warlock's bread-and-butter cantrip, delivering reliable scaling force damage (1d10 per beam, up to 4 at 17th level) without ever using slots. Spam it every turn for consistent DPR unless a higher-impact action like Hex setup or utility is needed.

    Table of Contents

    Never Lose Track of Your Campaign — Join 250+ DMs using Loreify. Notes ready in 5-10 minutes.

    Overview

    Stat Block

    PropertyValue
    Level0
    SchoolEvocation
    Casting Time1 action
    Range120 feet
    ComponentsV, S
    MaterialNone
    DurationInstantaneous
    ConcentrationNo
    RitualNo
    Save/Attackranged
    ClassesWarlock

    When NOT to Use This

    • •Enemy within 5ft and you lack melee (use opportunity attack or disengage; EB provokes).
    • •Party needs your action for group control like Hunger of Hadar (EB single-target limits).
    • •Silenced area or anti-magic field (V component fails; wastes turn).
    • •High-AC flying foes out of melee range for allies (blinded by low hit chance; use net/Fireball).
    • •Concentration spells dropped mid-fight (EB instant but misses setup like Fly for positioning).

    Head-to-Head Comparisons

    Eldritch Blast vs fire bolt

    When to UseEldritch Blastfire bolt
    Best WhenWarlock play (Agonizing Blast adds CHA to each beam for avg +5.5 dmg per beam) or need force damage (few resistances vs fire's common ones); 120ft range matches but EB scales to 4 beams (avg 22) vs Fire Bolt's single d10.Non-Warlock casters without invocations; Fire Bolt works for any class and ignites flammables.

    Verdict: Eldritch Blast crushes Fire Bolt for Warlocks; pick EB if you can.

    Eldritch Blast vs scorching ray

    When to UseEldritch Blastscorching ray
    Best WhenCantrip economy (infinite vs 2nd-level slot); sustained fights where slots matter; force typing.Burst nova at low levels (3 rays avg 19.5 vs EB's 5.5 at lv1); non-Warlock burst.

    Verdict: EB wins long-term; Scorching Ray for slot-dump spikes.

    Eldritch Blast vs magic missile

    When to UseEldritch Blastmagic missile
    Best WhenAttack roll allows beating high AC (avg hit 60-70% vs auto-hit); split beams for multi-target; no slots.Guaranteed damage vs high-AC bosses (avg 10.5 at lv1 vs EB's ~3-4); force but unerring.

    Verdict: EB overtakes by lv5 with scaling; Magic Missile for insurance.

    Spell Slot Efficiency

    MetricAssessment
    Slot EfficiencyPerfect - level 0 cantrip, unlimited casts, no upcasting needed.
    Action EconomyExcellent
    Opportunity CostMinimal; beats other cantrips long-term, trades only for bonus action spells or utility like Healing Word.

    When worth the slot: Always free; core rotation Lv1-20.

    When NOT worth the slot: Never slots it, but skip action if Eldritch Smite/Hexblade's Curse procs better DPR.

    Pro Tips (Veteran Secrets)

    Tip #1: Always take Agonizing Blast invocation first - adds CHA mod to each beam's damage.

    Why veterans know this: Turns avg 5.5/beam into 10.5+ at CHA 20; multiplies DPR massively (lv20: avg 44 with +5 CHA).

    This avoids the mistake of: Newbies skip it thinking base EB suffices; wastes turns on mediocre damage.

    Tip #2: Split beams against groups of low-HP minions; focus boss only if adds are dead.

    Why veterans know this: Each beam independent roll - clears chaff faster than single-target dumps (e.g., 3 beams hit 3 goblins reliably).

    This avoids the mistake of: Tunnel vision on boss lets minions overwhelm party.

    Tip #3: Use Repelling Blast to reposition enemies into hazards or ally melee range.

    Why veterans know this: Pushes 10ft per beam (40ft total at lv17); combos with Spike Growth or pits for free damage.

    This avoids the mistake of: Forgetting invocations make EB a control tool, not just damage.

    Tip #4: Hex first, then EB - extra 1d6 necrotic per beam hit.

    Why veterans know this: Bonus action setup adds ~3.5/beam (lv20: +14); target ability hurts casters/STR foes.

    This avoids the mistake of: Casting Hex then switching spells; EB maximizes the debuff.

    Common Mistakes to Avoid

    Dumping all beams on one target every fight.

    Why it's bad: Wastes multi-target potential; single high-HP boss shrugs off ~22 dmg while minions chip party.

    Do this instead: Assess battlefield - split vs 3+ foes under 20HP each; focus if boss <100HP and no adds.

    Forgetting verbal component in stealth/silence.

    Why it's bad: V spell breaks invis/stealth; silenced Warlock = dead weight.

    Do this instead: Position 120ft away pre-stealth; carry Silence counter like Dispel or switch to bow.

    Upcasting irrelevant since cantrip.

    Why it's bad: No effect - wastes mental energy; confuses new players.

    Do this instead: Embrace cantrip life; slots for Hexblade Curse/Smiting.

    Ignoring AC scaling - assuming always hits.

    Why it's bad: Boss AC 18+ drops hit chance to 35% at +7 to hit; DPR tanks.

    Do this instead: Track enemy AC; fallback to Shatter/Armor of Agathys if <40% hit.

    Tactical Modules

    • •Boss Shredder — When to use: Single elite with <200HP, no adds; all beams + Hex + Curse.. Synergy: Agonizing/Thirsting Blade for Action Surge-like turns.
    • •Minion Mower — When to use: 3-6 weak foes (goblins/zombies); split beams.. Synergy: Grasp of Hadar to cluster them first.
    • •Kite & Repel — When to use: Melee swarm or boss charge; push 10ft/beam.. Synergy: Spike Growth/Wall of Fire for terrain killzones.
    • •Debuff Maximizer — When to use: Casters/STR bosses; Hex CON/DEX.. Synergy: Eldritch Smite on crits for prone/immobile.

    Countermeasures

    • •Threat: High AC (18+) bosses — Response: Hex attack roll? No, but pump CHA/Elven Accuracy; add Bless.. Fallback: Switch to Arms of Hadar or sword if <30% hit.
    • •Threat: Force resistance (rare: helmed horror) — Response: Few resist; swap to Fire Bolt or Shatter.. Fallback: Utility cantrip like Minor Illusion distract.
    • •Threat: Legendary actions/dodges — Response: Split beams overwhelm reactions; force multiple saves/rolls.. Fallback: Hold for ally setup like Restrain.
    • •Threat: Crowded allies blocking LOS — Response: Repel self/foes or Misty Step.. Fallback: AoE like Eldritch Cannon.

    Frequently Asked Questions

    is eldritch blast good 5e

    Yes, excellent for Warlocks - scales to 4d10 force (avg 22) at lv17, infinite casts. Core of every EB build; mediocre without Agonizing Blast. Beats most cantrips DPR long-term.

    eldritch blast damage 5e

    1d10 force per beam (avg 5.5); 1 beam lv1-4, 2 at lv5 (11), 3 at lv11 (16.5), 4 at lv17 (22). +CHA with Agonizing: doubles to avg 44 at max. Separate rolls per beam.

    can you twin eldritch blast 5e

    No, Twinned Spell requires single-target spell affecting one creature; EB can multi-target even at lv1 RAW. Metamagic doesn't work on it. Use for single-beam cantrips like Chromatic Orb.

    does eldritch blast work underwater 5e

    Yes, ranged spell attack unaffected by water (unlike weapons); force energy ignores medium. 120ft range works fine. Great vs sahuagin.

    eldritch blast vs fire bolt 5e

    EB superior: force resist rare vs fire common; Warlock invocations boost each beam. Fire Bolt for other classes. EB avg 22+ at lv17 vs Fire Bolt's 5.5.

    best invocations for eldritch blast 5e

    Agonizing Blast #1 (CHA/damage), Repelling #2 (control), Grasp of Hadar #3 (pull). Ignore damage-only later; control wins fights. Thirsting if Pact of Blade.

    does hex work with eldritch blast 5e

    Yes, +1d6 necrotic per beam hit (choose ability); bonus action worth it for +3.5/beam. RAW stacks multiple Hex if multi-class, but single target usually.

    eldritch blast range 5e

    120 feet per beam; line of effect needed per shot. Split to different targets within range. No disadvantage prone/climb unlike weapons.

    • •Agonizing Blast Invocation (Synergy) — agonizing-blast
    • •Hex (Synergy) — hex
    • •Repelling Blast Invocation (Synergy) — repelling-blast
    • •Fire Bolt (Alternative) — fire-bolt
    • •Scorching Ray (Upgrade) — scorching-ray

    Citations: api:spells/eldritch-blast

    Includes SRD content per CC BY 4.0. Source: dnd5eapi.co.

    Ready to Stop Forgetting Your Campaign? 7-day free trial. Zero effort. Zero forgotten details.