Quick Answer
Locate Object is a 2nd-level divination spell for Bards, Clerics, Druids, Paladins, Rangers, and Wizards. For up to 10 minutes (concentration), you sense the direction to an object familiar to you, if it is within 1,000 feet. It can find a specific object you have seen within 30 feet at least once, or the nearest object of a kind, such as a dagger or a chair. Any thickness of lead between you and the object blocks it.
Overview
Locate Object is a compass. It points to the thing you named and tells you which way it is moving. It doesn't tell you how far away it is, what is between you and it, or who is holding it.
It has two modes.
The specific mode finds one particular object you have seen up close: your stolen sword, the duke's signet ring you saw at dinner, the idol the cultists carried off. You must have been within 30 feet of it at least once.
The general mode finds "the nearest object of a particular kind," such as a certain kind of apparel, jewelry, furniture, tool, or weapon. You don't need to have seen the exact item, only to be familiar with that kind of object.
Six classes get it, so most parties can cast it. A heist, a theft, or a missing artifact makes it the best 2nd-level slot of the day; a dungeon crawl with nothing lost makes it dead weight.
Stat Block
| Property | Value |
|---|
| Level | 2 |
| School | Divination |
| Casting Time | 1 action |
| Range | Self |
| Components | V, S, M |
| Material | A forked twig |
| Duration | Up to 10 minutes |
| Concentration | Yes |
| Ritual | No |
| Save/Attack | None |
| Classes | Bard, Cleric, Druid, Paladin, Ranger, Wizard |
When NOT to Use This
- •You have never seen the item and only know a description of it. The specific mode needs you to have seen it within 30 feet at least once.
- •You want to find a creature. The spell locates objects.
- •The object could be more than 1,000 feet away. You get no result at all beyond that range.
- •The object might be in a lead-lined box. Any lead in the direct path blocks the spell.
- •Your concentration is holding something more important.
Spell Slot Efficiency
| Metric | Assessment |
|---|
| Slot Efficiency | Excellent when the plot hinges on an object. Wasted otherwise. |
| Action Economy | One action for 10 minutes of tracking. |
| Opportunity Cost | Concentration and a 2nd-level slot, and it isn't a ritual. |
When worth the slot: Recovering a stolen item, tracking a thief who carries it, or finding a specific thing inside a building.
When NOT worth the slot: When the object could be anywhere in a city.
Upcasting
Locate Object has no higher-level effect in either edition. The range stays at 1,000 feet.
Pro Tips
Tip #1: Look at important items before they go missing.
Why it works: The specific mode needs you to have seen the object "up close—within 30 feet—at least once." Get a good look at the relic you are guarding, the crown in the vault, or the party's most valuable item.
This avoids the mistake of: Trying to find an item you only heard described.
Tip #2: Walk sideways to find the distance.
Why it works: The spell gives direction only. Move at a right angle to that direction and watch how much it turns. If you walk 100 feet east and the direction swings from due north to northwest, a 45-degree turn, the object is about 100 feet north of where you started. This is geometry, not a rule, and it works because the spell keeps pointing for the full 10 minutes.
This avoids the mistake of: Following the direction for 900 feet when the object was in the next building.
Tip #3: Follow a moving object to its holder.
Why it works: "If the object is in motion, you know the direction of its movement." A thief running with your sword leads you to the thief.
This avoids the mistake of: Losing a fleeing pickpocket in a crowd.
Tip #4: Use the general mode for dungeon problems.
Why it works: "The nearest object of a particular kind" can mean the nearest key, ladder, or lever, if you know what one looks like. The spell's examples are apparel, jewelry, furniture, tools, and weapons, and "such as" means the list isn't complete.
This avoids the mistake of: Saving the spell only for stolen treasure.
Common Mistakes to Avoid
Expecting a distance or a map
Why it's bad: You "sense the direction to the object's location." The spell gives no distance and no path.
Do this instead: Triangulate by moving, as in Tip #2.
Trying to find a person
Why it's bad: The spell locates objects. A creature isn't an object.
Do this instead: Find something the person carries. If you have seen their sword up close, find the sword.
Forgetting lead
Why it's bad: "Any thickness of lead" in the direct path blocks the spell. A vault lined with lead, or a lead box, hides what is inside.
Do this instead: If the spell finds nothing in an area where the item should be, suspect lead or the 1,000-foot limit.
Casting it out of range
Why it's bad: Beyond 1,000 feet you sense nothing, which tells you only that the object is far away or shielded.
Do this instead: Cast it in the district or building where you think the item is.
Usage Tips
- •Worked example (search area): The spell covers everything within 1,000 feet of you. During its 10-minute duration, a party at a normal travel pace of 300 feet per minute can walk 3,000 feet, so the spell can sweep a strip of town as you walk.
- •Worked example (distance): You stand in a market and the spell points due north. You walk 100 feet east. The direction now points northwest, 45 degrees off. The object sits about 100 feet north of where you first stood. A smaller turn means it is farther away.
- •Monsters that cast it: The 2014 gynosphinx has it prepared. In 2024, the green hag, night hag, and sea hag can cast it through Coven Magic when within 30 feet of two hag allies, and the sphinx of lore can cast it once per day.
- •Mimics: A mimic disguised as a chest is still a creature (a Monstrosity in both editions). Its False Appearance makes it look like an ordinary object, but the spell locates objects, so searching for "the nearest chest" points past the mimic to a real one, if any is in range. The 2024 glossary defines an object as "a nonliving, distinct thing." So if the spell points away from the chest in front of you, treat that chest with suspicion.
- •Related guides: Detect Magic, Identify, Scrying, and the concentration rules. Browse the spell guide index.
Rules Notes
These are the 2014 rules. The 2024 changes are in their own section below.
- •Describe or name an object that is familiar to you.
- •You sense the direction to it if it is within 1,000 feet. If it is moving, you know the direction of its movement.
- •A specific object must be one you have seen up close, within 30 feet, at least once.
- •Alternatively, you find the nearest object of a particular kind.
- •Any thickness of lead, even a thin sheet, blocking the direct path stops the spell.
- •Nondetection: Its first sentence settles this: "you hide a target that you touch from divination magic," and the target can be "an object no larger than 10 feet in any dimension." Locate Object is divination magic, so an object under Nondetection can't be found by it for the 8-hour duration, even though Locate Object never uses the word "target." The 2024 text is the same in substance ("from Divination spells").
Synergies
- •Rangers and paladins: Both classes get it, so a party without a full caster can still track a stolen item.
- •Detect Magic: Find the general direction of the item with Locate Object, then confirm it is the magic item with Detect Magic once you are close.
- •Scouting: A familiar or an invisible scout can check what is waiting in the direction the spell points.
Anti-Patterns
- •Casting it before you know which district the item is in.
- •Using it to find a creature directly.
- •Relying on it against an enemy who knows you have it. Lead is cheap, and Nondetection is a 3rd-level spell.
Tactical Modules
- •Heist recovery: Cast it in the building where the stolen item was last seen and follow the direction.
- •Chase: Follow a moving object to a fleeing thief.
- •Dungeon key: Find the nearest key to the locked door in front of you.
Countermeasures
- •Threat: An enemy caster tracks your party's artifact. Response: Carry it in a lead-lined container, or cast Nondetection on it (8 hours, 25 gp of diamond dust). Fallback: Move it more than 1,000 feet from where they will search.
- •Threat: A hag coven uses Coven Magic to find something you hold. Response: Break up the coven. The trait needs two hag allies within 30 feet. Fallback: Lead, again.
Locate Object in the 2024 Rules
The 2024 version is effectively unchanged. It is still a 2nd-level divination spell for the same six classes: Bard, Cleric, Druid, Paladin, Ranger, and Wizard. The casting time, Self range, forked-twig material, 10-minute concentration duration, 1,000-foot range, 30-foot "seen up close" requirement, and "nearest object of a particular kind" option all match.
The only wording change is in the lead rule. The 2024 text says "any thickness of lead" blocks it and drops "even a thin sheet." Both versions block on any amount of lead.
The 2024 stat blocks add new casters. The green hag, night hag, and sea hag all list Locate Object under Coven Magic, usable once per long rest while two hag allies are within 30 feet. The 2024 sphinx of lore has it as a 1/day spell. Nondetection in 2024 still hides its target "from Divination spells," so it still blocks Locate Object.
Frequently Asked Questions
What does Locate Object do in 5e?
It tells you the direction to a familiar object within 1,000 feet, and the direction it is moving if it is moving. It lasts up to 10 minutes with concentration.
Does Locate Object tell you the distance?
No. It gives direction only. You can estimate distance by moving sideways and watching how much the direction changes.
Can Locate Object find a creature?
No. It only finds objects. Find an object the creature carries instead.
What blocks Locate Object?
Any thickness of lead between you and the object, the object being more than 1,000 feet away, or a Nondetection spell on the object, which hides it from divination magic.
Do you have to have seen the object?
For a specific object, yes: you must have seen it within 30 feet at least once. For the nearest object of a kind, you only need to be familiar with that kind of object.
How long does Locate Object last?
Up to 10 minutes with concentration. You keep sensing the direction the whole time.
Is Locate Object a ritual?
No, in either edition.
Who can cast Locate Object in 5e?
Bards, Clerics, Druids, Paladins, Rangers, and Wizards, in both 2014 and 2024.
Citations: SRD 5.1 (2014 rules), SRD 5.2.1 (2024 rules)
Includes material from the System Reference Document 5.1 and 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.