Conjure Fey — Complete D&D 5e Spell Guide
Table of Contents
- •Quick Answer
- •Overview
- •Stat Block
- •When NOT to Use
- •Comparisons
- •Spell Slot Efficiency
- •Pro Tips
- •Common Mistakes
- •Usage Tips
- •Synergies
- •FAQ
Listen up, new caster: Conjure Fey is a Situational powerhouse at 6th level, shining brightest for Druids who need a beefy, single ally to hold the line in drawn-out boss fights or exploration turns. You're dropping a CR 6 fey (think Meazels for stealth kills, Quicklings for hit-and-run, or Dryads for control) that acts independently on its own initiative, obeying your voice commands without costing actions—averages 100+ HP tank with multiattacks packing 30-50 DPR if you pick right. But here's the veteran truth: GM picks the stats, so no min-maxing like Conjure Animals' frog spam; upcasting to 7th gets CR7 like a Bone Naga (potent but squishy). Slot economy? It's a 6th-level nuke in ally form, outvaluing Fireball's 28 avg AoE damage by providing sustained DPR over 10 rounds (potentially 300+ total output), but the 1-minute cast and concentration lock you out of other big guns like Heal or Wall of Force. Opportunity cost is brutal for Warlocks (pact slots are gold), but Druids laugh with Wild Shape backups. Don't sleep on the backlash: lose concentration, and your 'friend' turns enemy for 1 hour—position it away from the party. RAW, it obeys if not against alignment (most fey Chaotic Neutral, so no suicidal orders). RAI, GMs should pick balanced options, not trash like a Sea Hag. Verdict: Prep it over Conjure Elemental if you want fey tricks; skip in speedruns.
| Property | Value |
|---|---|
| Level | 6 |
| School | Conjuration |
| Casting Time | 1 minute |
| Range | 90 feet |
| Components | V, S |
| Material | None |
| Duration | Up to 1 hour |
| Concentration | Yes |
| Ritual | No |
| Save/Attack | None |
| Classes | Druid, Warlock |
| Metric | Assessment |
|---|---|
| Slot Efficiency | High—CR6 ally outputs 5x slot value in DPR/turns vs damage spells. |
| Action Economy | Situational |
| Opportunity Cost | Chain Lightning (10d6=35avg x3 targets) or Heroes' Feast for party buffs. |
When worth the slot: Long fights (5+ rounds), low party DPR, Druid with slot abundance.
When NOT worth the slot: Short nova combats, heavy dispel enemies, or solo play.
Why veterans know this: GMs often default to weak options; prompting ensures Bone Devil-lite without metagaming.
This avoids the mistake of: Avoids surprise "It's a Satyr with 30HP" flop.
Why veterans know this: Hags pack saves-or-suck; 1 HP doesn't matter with 1hour timer.
This avoids the mistake of: Players forget upcast, sticking at CR6 mediocrity.
Why veterans know this: Fey senses pierce illusions; beats Find Familiar speed.
Why it's bad: GM picks Blight (CR3 trash) or unbalanced OP, derailing balance.
Do this instead: Discuss options OOC; target Quickling/Dryad verbally.
Why it's bad: Lose con, fey Nova's your party for 50+ DPR—TPK fuel.
Do this instead: Spawn 60ft offset; ready Dismiss action.
Why it's bad: Wastes turn 1; enemies close before summon rolls init.
Do this instead: Precast in safe spot; use Ready for command.
Situational—excellent for Druids tanking bosses with CR6 fey DPR (40+/turn), poor for Warlocks' scarce slots. Outshines AoE in sustain fights but GM stat pick adds risk. Prep if you lack frontline.
Conjure Fey better for quick fey tricks (1min cast, no MR), Planar Ally for customizable celestial tank (10min cast, HD payment). Fey wins mobility; Ally scales to CR16 at 6th. Verdict: Fey for Druids.
Quickling (Dex 18, 2attacks + invis), Dryad (Entangle CC), Meazel (grapple invis). Avoid Satyr/Blight. GM picks, so suggest tactically. Upcast Green Hag for charm.
Yes, but fey turns hostile to you/party for remaining hour. No dismiss. Position safely to minimize risk. RAW: acts against alignment still.
Yes, Archfey pact at level 11+. Situational due to 1/short rest slots—save for utility. Druids get more mileage with Wild Shape safety net.
Fey better single strong ally (CR6 vs CR2), Woodland for swarm cheese (8 CR1). Fey sustains longer; Woodland action-cheap at 4th. Use Fey for bosses.
Yes if fey/beast swims (Dryad no, Quickling yes fly). Spirit beast form adapts. Check GM for eligible aquatics like Sea Hag.
Citations: api:spells/conjure-fey
Includes SRD content per CC BY 4.0. Source: dnd5eapi.co.
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