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    Overview

    Listen up, new caster: Conjure Fey is a Situational powerhouse at 6th level, shining brightest for Druids who need a beefy, single ally to hold the line in drawn-out boss fights or exploration turns. You're dropping a CR 6 fey (think Meazels for stealth kills, Quicklings for hit-and-run, or Dryads for control) that acts independently on its own initiative, obeying your voice commands without costing actions—averages 100+ HP tank with multiattacks packing 30-50 DPR if you pick right. But here's the veteran truth: GM picks the stats, so no min-maxing like Conjure Animals' frog spam; upcasting to 7th gets CR7 like a Bone Naga (potent but squishy). Slot economy? It's a 6th-level nuke in ally form, outvaluing Fireball's 28 avg AoE damage by providing sustained DPR over 10 rounds (potentially 300+ total output), but the 1-minute cast and concentration lock you out of other big guns like Heal or Wall of Force. Opportunity cost is brutal for Warlocks (pact slots are gold), but Druids laugh with Wild Shape backups. Don't sleep on the backlash: lose concentration, and your 'friend' turns enemy for 1 hour—position it away from the party. RAW, it obeys if not against alignment (most fey Chaotic Neutral, so no suicidal orders). RAI, GMs should pick balanced options, not trash like a Sea Hag. Verdict: Prep it over Conjure Elemental if you want fey tricks; skip in speedruns.

    Stat Block

    PropertyValue
    Level6
    SchoolConjuration
    Casting Time1 minute
    Range90 feet
    ComponentsV, S
    MaterialNone
    DurationUp to 1 hour
    ConcentrationYes
    RitualNo
    Save/AttackNone
    ClassesDruid, Warlock

    When NOT to Use This

    • •Fast-paced dungeon crawls under 3 rounds.
    • •Party already at con-max with other summons.
    • •Antimagic-heavy foes or Dead Magic zones.
    • •When GM house-rules no player input on choice.

    Spell Slot Efficiency

    MetricAssessment
    Slot EfficiencyHigh—CR6 ally outputs 5x slot value in DPR/turns vs damage spells.
    Action EconomySituational
    Opportunity CostChain Lightning (10d6=35avg x3 targets) or Heroes' Feast for party buffs.

    When worth the slot: Long fights (5+ rounds), low party DPR, Druid with slot abundance.

    When NOT worth the slot: Short nova combats, heavy dispel enemies, or solo play.

    Pro Tips (Veteran Secrets)

    Tip #1: Ask GM for statblock BEFORE casting—"What's a good CR6 fey for this?" narrows to winners like Quickling.

    Why veterans know this: GMs often default to weak options; prompting ensures Bone Devil-lite without metagaming.

    This avoids the mistake of: Avoids surprise "It's a Satyr with 30HP" flop.

    Tip #2: Upcast to 8th for CR8 Green Hag—Innate Fey Charm CCs entire rooms.

    Why veterans know this: Hags pack saves-or-suck; 1 HP doesn't matter with 1hour timer.

    This avoids the mistake of: Players forget upcast, sticking at CR6 mediocrity.

    Tip #3: Use in exploration: Command to Scout 90ft ahead, invisible Meazel style.

    Why veterans know this: Fey senses pierce illusions; beats Find Familiar speed.

    Common Mistakes to Avoid

    Assuming you pick the creature like Conjure Animals.

    Why it's bad: GM picks Blight (CR3 trash) or unbalanced OP, derailing balance.

    Do this instead: Discuss options OOC; target Quickling/Dryad verbally.

    Standing next to summon, eating backlash AoE.

    Why it's bad: Lose con, fey Nova's your party for 50+ DPR—TPK fuel.

    Do this instead: Spawn 60ft offset; ready Dismiss action.

    Forgetting 1min cast in combat.

    Why it's bad: Wastes turn 1; enemies close before summon rolls init.

    Do this instead: Precast in safe spot; use Ready for command.

    Usage Tips

    • •Cast pre-combat during exploration for maximum uptime; the 1-minute cast is your cue to scout or buff first.
    • •Command it to grapple/restrain high-threat targets—many CR6 fey like Quicklings have Athletics +6, imposing disadvantage on boss attacks.
    • •Position 60ft back to mitigate backlash; if it turns, it starts neutral until provoked.
    • •Pair with summons that don't eat concentration, like Steel Wind Strike, for DPR stacking.
    • •Dismiss early if fight ends quick—no backlash since you control it.

    Rules Notes

    • •GM selects the exact fey creature or beast form from CR 6 or lower; players suggest but don't choose.
    • •Verbal commands must not violate the fey's alignment (typically Chaotic Neutral for fey).
    • •If concentration ends early, the fey becomes hostile and persists for 1 hour total, uncontrollable.
    • •Upcasting: CR increases by 1 per slot level above 6th (e.g., 7th slot = CR 7).
    • •Fey spirit beast form uses beast stats but is a fey type for effects like Fey Bane.

    Synergies

    • •Haste doubles speed/attacks on mobile fey like Quicklings, pushing DPR to 60+ per turn.
    • •Faerie Fire from party Bard grants advantage on all fey attacks, averaging +25% hit chance.
    • •Druid's Conjure Animals (non-con) for swarm distraction while Fey tanks.
    • •Warlock's Eldritch Blast at range frees you to command without melee risk.
    • •Polymorph on the fey post-summon for T-Rex form (if willing, debatable RAW).

    Anti-Patterns

    • •Avoid in Antimagic Field—poof, wasted slot and angry DM.
    • •Don't summon in tight spaces; fey need room to maneuver or they flail uselessly.
    • •Skip if party has no frontline; your summon becomes pincushion without support.
    • •Never ignore alignment—ordering a Dryad to murder innocents risks rebellion even under control.

    Tactical Modules

    • •Boss Tank — When to use: Single elite enemy with 200+ HP, needing sustained pressure.. Synergy: Guardian of Nature (Druid) boosts fey's AC/HP by 10-20, turning it into unkillable wall.
    • •Stealth Assassin — When to use: Ambush or infiltration, prepping for social encounter.. Synergy: Pass Without Trace party-wide; Meazel's invisibility grapples unaware CR8+ foes.
    • •Crowd Control Pivot — When to use: Mob fights where fey can Entangle (Dryad) or Slow (Sea Hag innate).. Synergy: Spike Growth terrain locks enemies, fey exploits for 4d6/turn passive shred.

    Countermeasures

    • •Threat: Dispel Magic targets your concentration. — Response: Counterspell if available; command fey to Silence the caster first.. Fallback: Wild Shape into bear and wade in; have healing potions ready for backlash.
    • •Threat: Enemy has Fey-hating magic like Otto's Irresistible Dance. — Response: Reposition fey 90ft away via command, use as ranged harrier.. Fallback: Downgrade to Conjure Woodland Beings for disposable Pixies.
    • •Threat: Antimagic Field shuts it down. — Response: Don't cast; pre-scout with familiar.. Fallback: Fall back to Fireball or Call Lightning for raw damage.

    Frequently Asked Questions

    Is Conjure Fey good 5e?

    Situational—excellent for Druids tanking bosses with CR6 fey DPR (40+/turn), poor for Warlocks' scarce slots. Outshines AoE in sustain fights but GM stat pick adds risk. Prep if you lack frontline.

    Conjure Fey vs Planar Ally 5e?

    Conjure Fey better for quick fey tricks (1min cast, no MR), Planar Ally for customizable celestial tank (10min cast, HD payment). Fey wins mobility; Ally scales to CR16 at 6th. Verdict: Fey for Druids.

    Best fey for Conjure Fey 5e?

    Quickling (Dex 18, 2attacks + invis), Dryad (Entangle CC), Meazel (grapple invis). Avoid Satyr/Blight. GM picks, so suggest tactically. Upcast Green Hag for charm.

    Does Conjure Fey work if concentration broken?

    Yes, but fey turns hostile to you/party for remaining hour. No dismiss. Position safely to minimize risk. RAW: acts against alignment still.

    Can Warlocks use Conjure Fey 5e?

    Yes, Archfey pact at level 11+. Situational due to 1/short rest slots—save for utility. Druids get more mileage with Wild Shape safety net.

    Conjure Fey vs Conjure Woodland Beings 5e?

    Fey better single strong ally (CR6 vs CR2), Woodland for swarm cheese (8 CR1). Fey sustains longer; Woodland action-cheap at 4th. Use Fey for bosses.

    Conjure Fey underwater 5e?

    Yes if fey/beast swims (Dryad no, Quickling yes fly). Spirit beast form adapts. Check GM for eligible aquatics like Sea Hag.


    Citations: api:spells/conjure-fey

    Includes SRD content per CC BY 4.0. Source: dnd5eapi.co.

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