Quick Answer
Identify is a 1st-level divination ritual for bards and wizards. You touch an object for 1 minute and learn its magic properties, how to use them, whether it needs attunement, how many charges it has, and which spells are affecting it. Touch a creature instead to learn which spells are affecting it. It needs a pearl worth at least 100 gp, which is not consumed. It does not reveal curses.
Overview
Identify is a 1st-level divination spell that tells you exactly what a magic item does. Bards and wizards can cast it from 1st level, and both can cast it as a ritual, which takes 10 extra minutes but uses no spell slot.
Most groups find magic items faster than they can safely test them. Identify answers the questions that matter: what the item does, how to activate it, whether it needs attunement, and how many charges are left. It also tells you if spells are affecting the item, and if a spell created the item, which one.
Two limits come up often. First, it will not reveal a curse. Second, you need a real pearl worth at least 100 gp. A component pouch or focus does not replace a component with a listed cost.
Stat Block
| Property | Value |
|---|
| Level | 1 |
| School | Divination |
| Casting Time | 1 minute |
| Range | Touch |
| Components | V, S, M |
| Material | A pearl worth at least 100 gp and an owl feather. |
| Duration | Instantaneous |
| Concentration | No |
| Ritual | Yes |
| Save/Attack | None |
| Classes | Bard, Wizard |
When NOT to Use This
- •You are in combat or a hurry. The casting time is 1 minute, or 11 minutes as a ritual.
- •A short rest is coming anyway. A character can learn one item's properties by focusing on it during a short rest.
- •The item is a potion. A small taste tells you what a potion does.
- •You are trying to find a curse. Identify does not reveal one.
- •You do not have the 100 gp pearl.
Spell Slot Efficiency
| Metric | Assessment |
|---|
| Slot Efficiency | Free as a ritual. Spend a slot only when time is short. |
| Action Economy | Not a combat spell. It is a downtime and exploration tool. |
| Opportunity Cost | One spell known for bards, or one spellbook entry for wizards. Wizards pay almost nothing to have it. |
When worth the slot: When you must know an item's use right now and cannot spare 11 minutes.
When NOT worth the slot: Almost any other time. Cast it as a ritual.
Pro Tips
Tip #1: Cast it as a ritual by default.
Why it works: A ritual adds 10 minutes and spends no slot. Wizards can ritual-cast it from their spellbook even if it is not prepared.
This avoids the mistake of: Spending a 1st-level slot you will want for Shield later.
Tip #2: Use Detect Magic first.
Why it works: Detect Magic shows which objects in a pile are magical. You then only spend time identifying the ones that matter.
This avoids the mistake of: Casting Identify on twenty ordinary coins.
Tip #3: Touch creatures to check for spell effects.
Why it works: Touching a creature through the casting tells you which spells are affecting it. That can show if a noble is under Suggestion or if an ally still has a buff running.
This avoids the mistake of: Guessing whether strange behavior is magic.
Common Mistakes to Avoid
Using a component pouch instead of the pearl.
Why it's bad: A pouch or focus can stand in for components without a listed cost. The pearl has a 100 gp cost, so you need the actual pearl.
Do this instead: Buy a 100 gp pearl once. The spell does not consume it, so you can reuse it.
Assuming an identified item is safe.
Why it's bad: Most ways of identifying items, Identify included, fail to reveal a curse.
Do this instead: Be careful with attunement. Keep Remove Curse available for items with suspicious drawbacks.
Expecting it to detect non-spell effects on a creature.
Why it's bad: On a creature, it only reveals spells. A monster's charm ability, a curse from a magic item, or a disease is not a spell.
Do this instead: Use Detect Magic, skill checks, or Detect Poison and Disease for other kinds of effects.
Usage Tips
- •Worked example: after a fight, the party finds a ring, a wand, and a cloak. A wizard casts Detect Magic as a ritual and sees all three are magical.
- •She ritual-casts Identify on each one. That takes 11 minutes per item, or 33 minutes in total, and uses no slots.
- •Identify on the wand shows it is a Wand of Magic Missiles with 4 charges left. That item holds up to 7 charges and regains 1d6 + 1 each dawn.
- •Identify on the cloak shows it requires attunement. Attuning takes a short rest.
- •The alternative for the ring is a short rest spent focusing on it. That takes at least 1 hour, but costs nothing.
Rules Notes
- •You must touch the object for the whole 1-minute casting.
- •On a magic item, you learn its properties and how to use them, whether it needs attunement, and how many charges it has.
- •You also learn which spells are affecting the item and, if a spell created it, which spell.
- •On a creature, you learn which spells are currently affecting it.
- •It does not reveal curses on items.
- •The pearl is required and not consumed. The owl feather is the 2014 version's other component.
- •Bards in 2014 can ritual-cast spells they know. Wizards can ritual-cast any ritual in their spellbook.
Synergies
- •Detect Magic: Sort magical items from mundane ones before you identify anything.
- •Dispel Magic: Identify on a creature shows which spells are on it, so you know what to dispel.
- •Comprehend Languages: Read inscriptions on an item that hint at its command word or history.
- •Remove Curse: Identify will not catch a curse, so this is the backup once something goes wrong.
Anti-Patterns
- •Casting it with a slot in a safe camp.
- •Attuning to every new item without checking for warning signs.
- •Skipping it on charged items. Knowing the charges left decides when to use a wand.
Tactical Modules
- •Loot Sort. When to use: After a fight with a pile of items. Synergy: Detect Magic first, then ritual Identify on the magic items.
- •Charm Check. When to use: An NPC acts strangely. Synergy: Touch them during a calm moment to see if a spell is on them.
- •Wand Audit. When to use: Before a big fight with a charged item. Synergy: Know how many uses remain before you plan around it.
Countermeasures
- •Threat: The item is cursed — Response: Identify will not show it; watch for drawbacks after attuning. Fallback: Remove Curse ends attunement to a cursed item.
- •Threat: No time for a ritual — Response: Cast it with a slot in 1 minute. Fallback: Wait until the next short rest.
- •Threat: No pearl — Response: Buy one in town for 100 gp. Fallback: Use the short-rest method.
Identify in the 2024 Rules
The 2024 Identify works the same way. You learn the item's properties, attunement need, charges, any ongoing spells on it, and the spell that created it. On a creature, you learn its ongoing spells. The class list is still Bard and Wizard.
The material is simpler: just a pearl worth 100+ GP, no owl feather. The casting time is listed as "1 minute or Ritual."
Ritual rules changed for bards. In 2024, a spellcaster must have a ritual spell prepared to cast it as a ritual. Wizards keep their exception: Ritual Adept lets them ritual-cast any ritual in their spellbook without preparing it. A 2024 wizard's spellbook can be read only by its owner or by someone casting Identify. The short-rest method and the rule that Identify misses curses are both in the 2024 rules too.
Frequently Asked Questions
What does Identify do in 5e?
It reveals a magic item's properties, how to use them, whether it requires attunement, how many charges it has, and which spells are affecting it. If a spell created the item, you learn which one. On a creature, it shows which spells are affecting it.
Is Identify a ritual in 5e?
Yes. Cast as a ritual, it takes 11 minutes and uses no spell slot. Wizards can ritual-cast it from their spellbook without preparing it.
Does Identify reveal curses in 5e?
No. Most methods of identifying items, including Identify, fail to reveal a curse. You usually find out after attuning or using the item.
Is the Identify pearl consumed in 5e?
No. You need a pearl worth at least 100 gp, but the spell does not use it up. Because it has a listed cost, a component pouch or focus cannot replace it.
Can you identify a magic item without the spell in 5e?
Yes. A character can focus on one magic item during a short rest while touching it and learn its properties at the end. A small taste also tells you what a potion does. Neither method reveals curses.
Who can cast Identify in 5e?
In the SRD, bards and wizards. Other characters can get it from feats, subclasses, or items in other books if your DM allows them.
Can Identify tell if someone is charmed in 5e?
Only if a spell is causing it. Touching a creature through the casting shows which spells are affecting it, such as Charm Person or Suggestion. A monster's charm ability that is not a spell will not show up.
Does Identify tell you an item's name in 5e?
It tells you the item's properties and how to use them, which usually makes the item clear. The spell text does not promise the item's name or history. How much flavor you get is up to the DM.
Citations: SRD 5.1 (Identify, Material components, Ritual Casting); SRD 5.2.1 (Identify, Identifying a Magic Item, Cursed Items, Rituals, Ritual Adept)
Includes SRD 5.1 and SRD 5.2.1 content per CC BY 4.0.