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    Quick Answer

    Speak with Dead is a 3rd-level necromancy spell for Bards and Clerics (the 2024 rules add Wizards). You pick a corpse within 10 feet, and for 10 minutes you can ask it up to five questions. The corpse must have a mouth and can't have been undead. It knows only what it knew in life, answers in its own languages, and can lie if it sees you as an enemy. The same corpse can't be targeted again for 10 days.

    Overview

    Speak with Dead turns a body into a witness. The cultist you killed knows where the ritual is. The murdered merchant saw who stabbed him. The guard captain knew the vault's password. Five questions is enough to get a location, a name, and a plan, if you ask well.

    The spell doesn't call back the soul, only the "animating spirit." That has three effects. The corpse can't learn anything new, so it doesn't know it is dead or what happened after. It can't guess about the future. And its answers are usually brief, cryptic, or repetitive.

    It also isn't a truth spell. A corpse that recognizes you as an enemy, or that you are hostile to, has no obligation to tell the truth. Interrogating the bandit your party just killed may get you lies.

    Stat Block

    PropertyValue
    Level3
    SchoolNecromancy
    Casting Time1 action
    Range10 feet
    ComponentsV, S, M
    MaterialBurning incense.
    Duration10 minutes
    ConcentrationNo
    RitualNo
    Save/AttackNone
    ClassesBard, Cleric

    Bards and Clerics can cast 3rd-level spells from 5th level. In the 2014 SRD, a warlock with the Whispers of the Grave invocation (9th level) casts it at will without a spell slot. In 2024 Wizards also have it, and the invocation needs warlock level 7.

    When NOT to Use This

    • •The corpse has no mouth. A skull without a jaw, or a body reduced to dust, doesn't qualify. How much of a mouth is enough is a DM ruling, not rules text.
    • •The creature was undead. A destroyed zombie, ghoul, or wight can't be questioned.
    • •Someone already cast it on this corpse within the last 10 days. The spell fails.
    • •You want to know what happened after it died. The corpse can't comprehend anything since its death.
    • •You don't share a language with it and have no way to bridge that. It answers only in languages it knew.

    Spell Slot Efficiency

    MetricAssessment
    Slot EfficiencyHigh when the corpse knew something the party needs. Wasted on a corpse that knew nothing or will lie.
    Action EconomyOne action. The questions take up to 10 minutes, outside combat.
    Opportunity CostA 3rd-level slot and a stick of incense. No concentration, so it doesn't break another spell.

    Upcasting

    Speak with Dead has no higher-level effect. You still get five questions.

    Pro Tips

    Tip #1: Write the five questions before you cast.

    Why it works: You get five, and answers are often short or cryptic. Specific questions with short answers ("Which door leads to the shrine?") hold up better than open ones ("Tell me about the cult").

    This avoids the mistake of: Wasting a question on "Who are you?" when the body's clothes already told you.

    Tip #2: Let someone the corpse doesn't know do the talking.

    Why it works: The corpse can lie if you are hostile to it or it recognizes you as an enemy. A caster who wasn't in the fight, or a question about something it has no reason to hide, is more likely to get a straight answer. Whether a disguise fools a corpse is a DM ruling, not rules text.

    This avoids the mistake of: Asking the bandit you killed where his friends are hiding.

    Tip #3: Solve the language problem first.

    Why it works: The corpse knows only the languages it knew in life. A 2014 gnoll speaks only Gnoll, and 2014 lizardfolk speak only Draconic. Tongues on yourself lets you understand its language and lets it understand you.

    This avoids the mistake of: Asking five questions in Common to a corpse that never spoke it.

    Tip #4: Question each body once, and pick the right one.

    Why it works: The 10-day limit applies per corpse. If you killed a cult fanatic and four cultists, the fanatic likely knows more. You can still cast it on the others, one casting each.

    This avoids the mistake of: Spending your only 3rd-level slot on the least informed body.

    Common Mistakes to Avoid

    Using Comprehend Languages as the bridge

    Why it's bad: Comprehend Languages lets you understand what you hear. It doesn't let the corpse understand you, so it can't answer questions it can't follow.

    Do this instead: Use Tongues, a party member who speaks the language, or ask the corpse in a language you share.

    Treating the answers as true

    Why it's bad: The corpse is under no compulsion to be truthful if it sees you as an enemy, and even honest answers can be cryptic.

    Do this instead: Ask questions you can check. "How many guards are at the gate?" can be verified. "Is your master good?" can't.

    Asking about events after its death

    Why it's bad: The corpse doesn't comprehend anything that happened since it died and can't learn new information.

    Do this instead: Ask what it knew: plans, names, places, passwords, who it was meeting.

    Usage Tips

    • •A cult hideout. You killed a 2014 cultist (any one language, usually Common). Five questions: "Where is your leader now?", "What is the password at the inner door?", "When is the ritual?", "How many of you guard the shrine?", "What is your leader afraid of?" Each answer points to a place or a fact the party can test.
    • •A murder. The victim didn't see you as an enemy, so the truthfulness clause rarely gets in the way. "Who struck you?" and "Where were you going?" are good first questions. The corpse knows only what it knew, so a killer in disguise stays disguised in its answers.
    • •A 2014 drow scout. A dead drow speaks Elvish and Undercommon. Without Tongues or a speaker of either, the spell gets you nothing.
    • •2024 black dragons. Adult and ancient black dragons in the 2024 rules can cast Speak with Dead once per day. A dragon that kills an adventurer can question the body about the rest of the party.
    • •Gentle Repose. It doesn't change the 10-day limit on Speak with Dead, which counts from the last casting, not from death. It does stop the body from decaying and from becoming undead, which keeps a witness usable.
    • •Warlock interrogation. A warlock with Whispers of the Grave can cast it on every corpse in a room without spending slots. Each corpse still allows only one casting per 10 days.

    Rules Notes

    • •Range 10 feet. Choose a corpse within range.
    • •Up to five questions until the spell ends after 10 minutes.
    • •The corpse must have a mouth. In 2014 it "can't be undead"; in 2024 the spell fails if the creature was Undead when it died.
    • •The spell fails if the corpse was the target of this spell within the last 10 days, no matter who cast it.
    • •The corpse knows only what it knew in life, including its languages. No new information, nothing since death, no speculation about the future.
    • •Answers are usually brief, cryptic, or repetitive. It may lie to someone it sees as an enemy.
    • •There is no save. The corpse can't refuse the spell, only the truth.
    • •No concentration. You can keep another spell running while you question it.

    Synergies

    • •Tongues (3rd level): Lets you understand any spoken language and lets the corpse understand you.
    • •Gentle Repose (2nd level): Keeps a body from decaying or becoming undead until you are ready.
    • •Detect Thoughts: Works on living creatures, not corpses. Use it on the survivors to check what the dead told you.
    • •Raise Dead: If five questions aren't enough and the creature is worth it, bring it back and ask in person. Its soul must be willing in 2014, and its spirit can refuse in 2024.

    Anti-Patterns

    • •Casting it on a corpse that was obviously undead.
    • •Asking open questions like "What do you know?"

    Tactical Modules

    • •Investigation scene: Search the body first, then ask about what the search didn't explain.
    • •Prisoner alternative: If the party can't hold prisoners, a dead enemy and a 3rd-level slot still give five answers.
    • •Second opinion: Question two bodies about the same fact. If the answers match, they are more likely true.

    Countermeasures

    • •Threat: The corpse lies. Response: Ask questions you can check. Fallback: Question a second body and compare.
    • •Threat: No shared language. Response: Cast Tongues. Fallback: Find an interpreter and cast it later. The spell has no limit on how long the creature has been dead, only the mouth requirement.
    • •Threat: Enemies destroy their dead. Response: Get to bodies quickly. Fallback: Living prisoners and Detect Thoughts.

    Speak with Dead in the 2024 Rules

    The core spell is the same: 3rd-level necromancy, an action, 10 feet, burning incense, 10 minutes, five questions, and a 10-day lockout per corpse.

    The changes are small. Wizards join Bards and Clerics on the class list. The undead clause is rewritten: the spell fails if the creature was Undead when it died, which rules out destroyed zombies, ghouls, and vampire spawn in plain words. The truthfulness clause says "antagonistic toward it" instead of "hostile to it"; the text doesn't define antagonistic, so that call is a DM ruling. The first sentence drops "and intelligence," which changes nothing in play.

    Outside the spell, the 2024 Whispers of the Grave invocation needs warlock level 7 instead of 9, and adult and ancient black dragons cast Speak with Dead once per day.

    Frequently Asked Questions

    How many questions does Speak with Dead allow?

    Five, within the 10-minute duration. Answers are usually brief, cryptic, or repetitive.

    Can Speak with Dead be used on the same corpse twice?

    Not within 10 days. The spell fails if the corpse was the target of Speak with Dead in that time, whoever cast it.

    Does Speak with Dead work on a skeleton?

    The corpse must have a mouth, and it can't have been undead. A plain skeleton with a jaw might qualify; a skull without a jaw doesn't. How much of a mouth counts is a DM ruling. An animated skeleton that you destroyed was undead, so it can't be questioned.

    Does the corpse have to tell the truth?

    No. It is under no compulsion to be truthful if you are hostile to it or it recognizes you as an enemy. Even friendly answers can be cryptic.

    What language does the corpse speak?

    Only languages it knew in life. Use Tongues if you don't share one. Comprehend Languages lets you understand it but doesn't let it understand you.

    Does Speak with Dead need concentration?

    No. It lasts 10 minutes without concentration, so you can keep another spell running.

    Can wizards cast Speak with Dead?

    In the 2024 rules, yes. In the 2014 SRD it is only on the Bard and Cleric lists, and warlocks can cast it through the Whispers of the Grave invocation.

    Does Speak with Dead bring back the soul?

    No. It gives the corpse only its animating spirit, so it can't learn new things, doesn't understand what happened after death, and can't speculate about the future.


    Citations: SRD 5.1 (2014 rules), SRD 5.2.1 (2024 rules)

    Includes material from the System Reference Document 5.1 and 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.

    This page includes material from the System Reference Document 5.1 and 5.2.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 International License. Loreify is not affiliated with Wizards of the Coast.

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