Compulsion — Complete D&D 5e Spell Guide
Table of Contents
- •Quick Answer
- •Overview
- •Stat Block
- •When NOT to Use
- •Comparisons
- •Spell Slot Efficiency
- •Pro Tips
- •Common Mistakes
- •Usage Tips
- •Synergies
- •FAQ
Compulsion is a 4th-level enchantment spell exclusive to Bards that lets you dictate horizontal movement directions for multiple enemies via Wisdom saves and bonus actions. It's a niche battlefield control tool that shines in open terrain for kiting foes into pits, off cliffs, or into ally opportunity attacks, but it's mediocre overall due to repeated saves, charm immunity blocks, and better alternatives like Polymorph. Veterans love it for creative positioning plays, but it's a trap for most tables—save your slots unless the terrain screams for it.
| Property | Value |
|---|---|
| Level | 4 |
| School | Enchantment |
| Casting Time | 1 action |
| Range | 30 feet |
| Components | V, S |
| Material | None |
| Duration | Up to 1 minute |
| Concentration | Yes |
| Ritual | No |
| Save/Attack | WIS |
| Classes | Bard |
| Metric | Assessment |
|---|---|
| Slot Efficiency | Situational—worth it 1/5 combats with perfect setup. |
| Action Economy | Good |
| Opportunity Cost | High: Beats Polymorph (DPR 50+ T-Rex) or Banishment (removal). |
When worth the slot: Terrain hazards + 3+ mobile enemies.
When NOT worth the slot: Indoors, bosses, or vs Wis-proficient groups.
Why veterans know this: Predicts enemy initiative—herd them mid-combat before they close gaps.
This avoids the mistake of: Forgetting bonus action timing wastes the spell.
Why veterans know this: Maximizes value on tanks who save less often early.
This avoids the mistake of: Wasting on squishies that die to cantrips.
Why veterans know this: Turns retreats into advantages; Bards excel at utility.
This avoids the mistake of: Ignoring mobility denial potential.
Why it's bad: Auto-save wastes a 4th slot; 0% success.
Do this instead: Scout immunities first or use Turn Undead.
Why it's bad: Strictly horizontal; DMs rule slopes only.
Do this instead: Confirm terrain; use Thunderwave for pushes.
Why it's bad: Spell ends 50%+ turns prematurely vs average Wis.
Do this instead: Bonus action direct only viable targets.
Situational at best for Bards. Excels herding packs into hazards for free kills, but repeated Wis saves and charm immunity make it unreliable vs Polymorph's reliability.
Prime for Lore Bards in open battles. Use bonus actions to kite into Spike Growth (avg 28 dmg) or ally OAs. Skip indoors—grab Polymorph instead.
No, it targets multiple creatures. Twinned Spell only for single-target. Use for groups instead.
No—undead can't be charmed, auto-success on save. Target living foes only.
Compulsion better for precise positioning (e.g., into pits). Confusion superior for chaos/AoE denial but Int save.
Yes, if they hear you (no verbal block specified). Horizontal works fine; great for aquatic kiting.
Only if terrain favors it—otherwise, Banishment or Polymorph outperform.
Yes, forced movement provokes OAs. Herds enemies into Sentinel Fighters for 4+ attacks/round.
Citations: api:spells/compulsion
Includes SRD content per CC BY 4.0. Source: dnd5eapi.co.
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