Roll all six ability scores at once with 4d6 drop lowest, 3d6 or 4d6 reroll 1s. See every die, the one that was dropped, each modifier and the total.
Roll your ability scores
Roll four d6 and add the highest three (the SRD method).
Press Roll stats to roll six ability scores. Each one is four d6 with the lowest die dropped unless you pick another method.
Ways to roll stats in D&D 5e
The rules give one random method: roll four d6, drop the lowest die and add the other three, six times (SRD 5.2, “Generate Your Scores”; the 2014 Player’s Handbook uses the same method). 3d6 straight and reroll 1s are house rules some tables use; check with your DM first. The other two official options don’t involve dice at all: the standard array (15, 14, 13, 12, 10, 8) and the 27-point point buy calculator.
These averages and odds are exact. They come from listing every possible roll (1,296 for 4d6, 216 for 3d6 and 625 for 4d6 with 1s rerolled), not from a simulation. “Reroll 1s” here means a 1 is rerolled until it isn’t a 1.
Average ability score and odds for each rolling method
Method
Average score
Average total (6 scores)
Odds of an 18
Set with at least one 18
Set with at least one 15+
4d6 drop lowest
12.24 (15869/1296)
73.5
1.62%
9.3%
79.4%
3d6 straight
10.5 (2268/216)
63.0
0.46%
2.7%
44.2%
4d6 reroll 1s, drop lowest
13.43 (8396/625)
80.6
2.72%
15.2%
92.6%
Standard array (for comparison)
12
72
0%
0%
100% (one 15)
Odds of each ability score
The chance that a single roll lands on each score. 4d6 drop lowest peaks at 13; 3d6 is flat in the middle and gives an 8 or lower about a quarter of the time.
Chance of rolling each ability score with each method
Score
Modifier
4d6 drop lowest
3d6 straight
4d6 reroll 1s, drop lowest
18
+4
1.62%
0.46%
2.72%
17
+3
4.17%
1.39%
6.72%
16
+3
7.25%
2.78%
11.20%
15
+2
10.11%
4.63%
14.56%
14
+2
12.35%
6.94%
16.00%
13
+1
13.27%
9.72%
15.04%
12
+1
12.89%
11.57%
12.64%
11
+0
11.42%
12.50%
9.28%
10
+0
9.41%
12.50%
6.08%
9
-1
7.02%
11.57%
3.36%
8
-1
4.78%
9.72%
1.60%
7
-2
2.93%
6.94%
0.64%
6
-2
1.62%
4.63%
0.16%
5
-3
0.77%
2.78%
—
4
-3
0.31%
1.39%
—
3
-4
<0.1%
0.46%
—
After you roll
Put the scores on your character sheet, then add your background (2024) or species (2014) bonuses. Not sure what to build around the numbers? The AI character creator can draft a class, background and backstory. For any other roll, from a fireball to a d100 table, use the D&D dice roller.
Want session recaps at your table? Show your DM a sample recap. Loreify turns session audio into a recap, NPC list and quotes in 5-10 minutes.
•Ask your DM which method the table uses before you roll
•Roll in front of the group (or share the screen) so everyone trusts the numbers
•Put your highest score in your class’s main ability
•A rolled set worth more than 27 point-buy points beats point buy on paper
•If one player rolls far above the rest, some tables let everyone use that set
How to Use
1.Pick a method: 4d6 drop lowest (the SRD rule), 3d6 straight, or 4d6 reroll 1s
2.Press Roll stats to roll all six scores
3.Struck-through dice were dropped; a small ↻ marks a die that replaced rerolled 1s
4.Assign the six totals to your abilities on your character sheet
5.Copy the set to paste it into your group chat
How rolling for stats works
Rolling gives you six numbers to assign to Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. For each one you roll four d6, set aside the lowest die and add the other three, so every score lands between 3 and 18. A roll of 6, 4, 3, 1 drops the 1 and gives 13.
Dropping the lowest die pushes scores up: a single score averages about 12.24 with 4d6 drop lowest, against 10.5 with plain 3d6. Six rolled scores average about 73.5 in total, a little above the 72 of the standard array, but one set can come out far stronger or weaker than another. That spread is why many tables use point buy or the standard array instead.
Each score’s modifier is (score − 10) ÷ 2, rounded down, so a 13 gives +1 and an 8 gives −1. The roller shows the modifier next to every score. If you only need one quick roll, the d6 roller and the main dice roller both handle 4d6dl1.