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    Quick Answer

    Resistance is an abjuration cantrip for Clerics and Druids. In the 2014 rules you touch a willing creature, and once before the spell ends (concentration, up to 1 minute) it can roll a d4 and add it to one saving throw. In the 2024 rules it works differently: you pick a damage type, and the target reduces damage of that type by 1d4, once per turn, for the full minute.

    Overview

    The two versions share a name, school, touch range and 1-minute concentration duration. Little else matches, so check which rules your table uses.

    The 2014 cantrip is a one-shot save bonus. The target picks the save, rolls the d4 before or after the d20, and the spell ends. It is the saving-throw twin of the 2014 Guidance, which does the same thing for ability checks.

    The 2024 cantrip is damage reduction. You choose one of eleven damage types, and once per turn the target subtracts 1d4 from damage of that type. It no longer ends after one use, so it can run for all 10 rounds of the minute.

    Stat Block

    PropertyValue
    LevelCantrip
    SchoolAbjuration
    Casting Time1 action
    RangeTouch
    ComponentsV, S, M
    MaterialA miniature cloak
    DurationUp to 1 minute
    ConcentrationYes
    RitualNo
    Save/AttackNone
    ClassesCleric, Druid

    When NOT to Use This

    • •You are already concentrating on something better. Resistance and Bless both need concentration, and Bless covers three creatures' attack rolls and saves.
    • •Combat has started and your action can do more. A round spent on a d4 is a round not spent on a damage cantrip or healing.
    • •(2024) You don't know what damage type is coming. A Fire choice does nothing against a ghoul's claws.
    • •(2024) The damage is Force or Psychic. Neither is on the list.

    Spell Slot Efficiency

    MetricAssessment
    Slot EfficiencyFree. It's a cantrip, so it costs only an action and your concentration.
    Action EconomyPoor in combat, excellent before it. Cast it while the party is still opening the door.
    Opportunity CostYour concentration. Any concentration spell you cast afterward ends it.

    When worth it: Before a fight you can see coming, on the ally most likely to face a nasty save (2014) or the most damage of one type (2024).

    Upcasting

    None. Resistance doesn't scale with slot or character level in either edition; the die stays a d4.

    Pro Tips

    Tip #1: Cast it before you open the door.

    Why it works: The spell lasts up to a minute. In 2014 the d4 sits unused until the target needs it. In 2024 the reduction is already running when initiative is rolled.

    This avoids the mistake of: Spending your first combat action on a 1d4 buff.

    Tip #2: (2014) Roll the d4 after the d20.

    Why it works: The text lets the target roll the die "before or after making the saving throw." Rolling after you see the d20 means you only spend the bonus on a save that is close. The text doesn't say whether you can wait until the DM announces success or failure; that part is a DM ruling, not rules text.

    This avoids the mistake of: Burning the d4 on a natural 18 that was already a success.

    Tip #3: (2024) Pick the damage type from the monster you can see.

    Why it works: The reduction only triggers on the chosen type. Wolves bite for Piercing damage. A hell hound breathes Fire. Check what the enemy actually deals before you choose.

    This avoids the mistake of: Guessing a type and then facing a fire breather.

    Tip #4: (2024) It works best against many small hits from different creatures.

    Why it works: The limit is once per turn, and each monster takes its own turn. Three wolves biting one target means three separate turns and three chances to subtract 1d4. Against a single creature that hits three times in one turn, only one of those hits gets reduced.

    This avoids the mistake of: Expecting it to blunt a dragon's multiattack.

    Common Mistakes to Avoid

    Thinking it grants damage resistance

    Why it's bad: Damage Resistance halves damage. Neither version of the cantrip halves anything.

    Do this instead: Read it as "+1d4 to one save" (2014) or "−1d4 damage of one type, once per turn" (2024).

    Forgetting the 2014 version ends after one use

    Why it's bad: In 2014, once the target adds the d4 to a save, the spell ends. It is not a minute-long bonus to every save.

    Do this instead: Save it for the save that matters, such as a paralysis or petrification effect.

    Forgetting concentration

    Why it's bad: If you cast Bless, Spirit Guardians, or any other concentration spell, Resistance ends. Taking damage also forces a concentration save.

    Do this instead: Treat it as a placeholder until you cast your real concentration spell. See the concentration rules.

    Usage Tips

    • •Worked example (2014): A ghoul claw forces a DC 10 Constitution save against paralysis. A wizard with a +1 Constitution save fails on a d20 roll of 1–8, a 40% chance. With Resistance rolled after the d20, the wizard fails only when d20 + d4 totals 8 or less. That is 22 of the 80 possible rolls, or 27.5%. One cantrip cuts the chance of being paralyzed by about a third, for one save.
    • •Worked example (2024): A 2024 wolf bite deals 5 (1d6 + 2) Piercing damage. A fighter with Resistance (Piercing) subtracts 1d4, about 2.5, from each wolf's bite, because each wolf bites on its own turn. Against a pack of three wolves that is roughly 7 damage prevented per round, for up to 10 rounds. The 2014 wolf bites for 7 (2d4 + 2), and the 2014 cantrip doesn't reduce damage at all.
    • •Order with real Resistance (2024): The 2024 rules apply bonuses and penalties first, then Resistance, then Vulnerability. A creature with Fire Resistance and the cantrip set to Fire takes 17 Fire damage: subtract a d4 roll of 3 (14), then halve (7).
    • •Death saves (2014): The SRD calls a death saving throw "a special saving throw," so the d4 can apply to one. The text doesn't address whether an unconscious target can choose to spend it; that is a DM ruling, not rules text.
    • •Related: the paralyzed condition and the spell guide index.

    Rules Notes

    These are the 2014 rules. The 2024 changes are in their own section below.

    • •Touch one willing creature. You can choose yourself.
    • •Once before the spell ends, the target can roll a d4 and add it to one saving throw of its choice.
    • •It can roll the d4 before or after making the save.
    • •The spell then ends.
    • •Concentration, up to 1 minute. Different spells' bonuses add together, so a creature can benefit from both Bless and Resistance, cast by two different casters.

    Synergies

    • •Bless from a second caster: Both d4s apply to the same save in 2014.
    • •Magic Initiate (2024): The feat lets any character learn two Cleric or Druid cantrips, so a fighter can carry Resistance for themselves.

    Anti-Patterns

    • •Holding it over a stronger concentration spell once the fight starts.

    Tactical Modules

    • •Known threat: You know the lair belongs to a fire-breather. Choose Fire (2024) and cast it on the front-liner before you enter.

    Countermeasures

    • •Threat: The caster loses concentration to damage. Response: Recast if your action has nothing better to do.
    • •Threat: (2024) The enemy deals two damage types. Response: Choose the type it deals most often; recasting to switch costs an action.

    Resistance in the 2024 Rules

    The 2024 rules rewrote Resistance. It is still a Cleric and Druid abjuration cantrip with touch range and a 1-minute concentration duration. Everything else changed.

    • •Components: V, S only. The miniature cloak is gone.
    • •Effect: You choose a damage type: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing, or Thunder. When the creature takes damage of that type, it reduces the total damage taken by 1d4.
    • •Limit: A creature can benefit from the spell only once per turn.
    • •Duration: It no longer ends after one use, and it no longer affects saving throws.

    Against one big hit, such as the 2024 hell hound's Fire Breath (17 average on a failed save), it removes only about 2.5. The reduction comes off "the total damage taken," so a 2024 hell hound Bite (Piercing plus Fire) triggers Resistance set to Fire and the d4 comes off the whole hit.

    Frequently Asked Questions

    What does Resistance do in 5e?

    In the 2014 rules, the target adds 1d4 to one saving throw of its choice, once, within the next minute. In the 2024 rules, the target reduces damage of one chosen type by 1d4, once per turn, for up to a minute. Both need concentration.

    Does the Resistance cantrip give damage resistance?

    No. Damage Resistance halves damage. The 2014 cantrip adds to a save and doesn't affect damage. The 2024 cantrip subtracts 1d4 from damage of one type.

    Can I cast Resistance on myself?

    Yes. It targets a willing creature you touch, and the targeting rules let you choose yourself when a spell targets a creature of your choice.

    Does Resistance stack with Bless?

    In 2014, yes. They are different spells, so the target can add both d4s to the same saving throw. You need two casters, because both spells need concentration.

    How long does Resistance last?

    Up to 1 minute with concentration. In 2014 it ends early as soon as the d4 is used. In 2024 it lasts the full minute unless concentration breaks.

    Which damage types can the 2024 Resistance reduce?

    Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing, and Thunder. Force and Psychic are not on the list.

    Can Resistance reduce damage more than once per round in 2024?

    Yes, on different turns. The limit is once per turn, and a round contains many turns. Three monsters attacking on three turns can each have one hit reduced.

    Who can cast Resistance?

    Clerics and Druids in both editions. In 2024, any character with the Magic Initiate feat for the Cleric or Druid list can learn it, and the Acolyte background grants Magic Initiate (Cleric).


    Citations: SRD 5.1 (2014 rules), SRD 5.2.1 (2024 rules)

    Includes material from the System Reference Document 5.1 and 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.

    This page includes material from the System Reference Document 5.1 and 5.2.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 International License. Loreify is not affiliated with Wizards of the Coast.

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