Commune — Complete D&D 5e Spell Guide
Table of Contents
- •Quick Answer
- •Overview
- •Stat Block
- •When NOT to Use
- •Comparisons
- •Spell Slot Efficiency
- •Pro Tips
- •Common Mistakes
- •Usage Tips
- •Synergies
- •FAQ
Listen up, new caster: Commune is a Situational powerhouse for Cleric players in mystery-driven campaigns, but a total slot trap in hack-and-slash dungeons. As a 5th-level ritual divination, you ping your deity for up to three yes/no answers in 1 minute—no concentration, self-only. Deities aren't omniscient, so 'unclear' is possible, and spamming it risks 25% cumulative silence per extra cast before long rest. Veterans love it for plot intel without burning slots, but skip if your DM runs pure combat. Spell slot economy shines as a ritual (cast free outside combat), averaging 3 crucial bits of info that derail bad plans. Opportunity cost? High in fights—Flame Strike deals 70 fire/necro damage instead. Pro tip: Always ritual cast; slot-wasters regret it.
| Property | Value |
|---|---|
| Level | 5 |
| School | Divination |
| Casting Time | 1 minute |
| Range | Self |
| Components | V, S, M |
| Material | Incense and a vial of holy or unholy water. |
| Duration | 1 minute |
| Concentration | No |
| Ritual | Yes |
| Save/Attack | None |
| Classes | Cleric |
| Metric | Assessment |
|---|---|
| Slot Efficiency | Excellent as ritual—no slot cost outside combat, infinite casts if spaced. |
| Action Economy | Situational |
| Opportunity Cost | High: 5th slots better for Flame Strike (avg 35 damage) or Insect Plague (DoT swarm). |
When worth the slot: Emergencies needing instant intel, like mid-battle 'Is artifact here?'
When NOT worth the slot: Always ritual if possible; never in combat.
Why veterans know this: Maximizes 3 queries for 8+ outcomes, like info theory—turns spell into supercomputer.
This avoids the mistake of: Avoids wasting on one vague ask getting 'unclear'.
Why veterans know this: RAI allows phrases protecting god's agenda; vets exploit for RP depth.
This avoids the mistake of: Prevents misleading yes/no contrary to alignment.
Why veterans know this: 1min ritual uptime skyrockets in hexcrawls—free intel edge.
This avoids the mistake of: No mid-adventure material hunts.
Why veterans know this: Deity consistency builds meta-knowledge, predicts arcs.
This avoids the mistake of: Forgetting past oracles.
Why it's bad: Wastes precious 5th-level slot (7d10 Flame Strike = 38.5 avg DPR) on free info.
Do this instead: Always ritual outside combat; save slots for healing/DPS.
Why it's bad: 'How do we win?' always unclear—deity not oracle of Delphi.
Do this instead: Stick to present facts: 'Is dragon here?', 'Does door trap poison?'
Why it's bad: 4th cast has 75% blank; burns trust in spell.
Do this instead: Cap at 1-2 per rest; rotate with Augury.
Why it's bad: Ambush kills caster, party loses healer.
Do this instead: Stealth/scout first, cast in safe zone.
Situational excellent for Clerics in plot-heavy games—free ritual intel beats sages. Poor in combat slogs; ritual cast or skip. Always prepare if mysteries abound.
Commune > Augury for present facts (3 yes/no vs 1 omen); Augury better for futures/plans. Both rituals, but Commune's scope wins intrigue.
No if ritual cast by Cleric—free outside combat. Slots only for instant needs, but rare.
25% cumulative no-answer per extra before long rest (secret GM roll). Stick to 1/day safe.
Binary facts: 'Is boss alive?', 'Trap in room?', 'NPC lies?'. Avoid futures/vague for no 'unclear'.
Yes, indirectly: 'Does witness tell truth about murder?'. Follow with Zone of Truth.
Yes, Clerics only—1min safe cast, no slot. Stock materials.
Commune for quick yes/no (ritual free); Scrying for visuals (slot-heavy). Combo: Scry then Commune specifics.
Citations: api:spells/commune
Includes SRD content per CC BY 4.0. Source: dnd5eapi.co.
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