Free Tool

    D&D HP Calculator

    Calculate your D&D 5e character's hit points based on class, level, and Constitution modifier.

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    Character Details

    Enter your character information

    Calculated HP

    12
    Maximum Hit Points
    Hit Die
    d10
    Level 1 HP10 + 2 = 12

    Hit Die by Class

    Barbarian
    d12
    Fighter
    d10
    Paladin
    d10
    Ranger
    d10
    Bard
    d8
    Cleric
    d8
    Druid
    d8
    Monk
    d8
    Rogue
    d8
    Warlock
    d8
    Sorcerer
    d6
    Wizard
    d6

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    HP Calculation Tips

    • •Level 1 HP = Max hit die + Constitution modifier
    • •Each level after: Roll hit die (or take average) + CON mod
    • •Average HP per level is (hit die / 2) + 1 rounded down
    • •Tough feat adds +2 HP per level (retroactive)
    • •Hill Dwarfs get +1 HP per level
    • •Your HP minimum is always 1, regardless of negative CON

    How to Use

    1. 1.Select your character class
    2. 2.Enter your character level
    3. 3.Enter your Constitution modifier
    4. 4.Toggle average HP or indicate you rolled
    5. 5.Enable Tough feat or Hill Dwarf if applicable
    6. 6.View your calculated maximum HP

    How to calculate HP in D&D 5e

    At level 1, your hit points are the maximum of your class’s hit die plus your Constitution modifier. A level-1 fighter (d10) with 14 Constitution (+2) starts at 10 + 2 = 12 HP.

    At every level after that, you add either the average of your hit die (rounded up) or a fresh roll (try it in the dice roller), plus your Constitution modifier again. The averages are d6 → 4, d8 → 5, d10 → 6, d12 → 7. HP is cumulative — you keep everything from earlier levels.

    Your hit die is set by class (see the table). If your Constitution modifier changes, the bonus applies to every level you have, so raising Constitution boosts your maximum HP retroactively — a +1 to the modifier adds 1 HP per level. The Tough feat adds another 2 HP per level.

    For the full level tables and hit dice by class, see the Cleric, Paladin and Warlock class guides.

    Hit die and average HP per level by class

    ClassHit dieAvg HP/level (before CON)
    Barbariand127
    Fighter, Paladin, Rangerd106
    Artificer, Bard, Cleric, Druid, Monk, Rogue, Warlockd85
    Sorcerer, Wizardd64

    Related rules & guides

    • Cleric class guide

      d8 Hit Die: 8 + Con at level 1, then 5 + Con per level (fixed).

    • Paladin

      d10 Hit Die: 10 + Con at level 1, then 6 + Con per level (fixed).

    • Warlock

      d8 Hit Die: 8 + Con at level 1, then 5 + Con per level (fixed).

    • Aid

      Raises the hit point maximum of up to three creatures for 8 hours.

    • False Life

      Temporary hit points from a 1st-level slot.

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    Frequently Asked Questions

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