Free Tool

    Magic Item Rarity Calculator

    Determine magic item rarity and pricing for D&D 5e. Calculate appropriate prices and find suggested levels for magic items.

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    Item Properties

    Configure your magic item

    Uncommon Magic Item

    +1 weapons/armor, useful utility items

    Suggested Price Range
    101 gp — 500 gp
    Min Level
    1
    Attunement Likely
    40%
    Crafting Cost (half price)
    51 gp — 250 gp

    Common Magic Items Reference

    Potion of Healing
    Common~50 gp
    Spell Scroll (1st)
    Common~60 gp
    +1 Weapon
    Uncommon~300 gp
    +1 Armor
    Uncommon~400 gp
    Bag of Holding
    Uncommon~500 gp
    Cloak of Elvenkind
    Attune
    Uncommon~400 gp
    Boots of Elvenkind
    Uncommon~350 gp
    Ring of Protection
    Attune
    Rare~3.5k gp
    +2 Weapon
    Rare~4.0k gp
    Cloak of Displacement
    Attune
    Rare~4.5k gp
    Flame Tongue
    Attune
    Rare~5.0k gp
    +3 Weapon
    Very Rare~20k gp
    Ring of Invisibility
    Attune
    Legendary~75k gp
    Staff of the Magi
    Attune
    Legendary~200k gp

    Rarity Overview

    RarityPrice RangeMin LevelAttunement %Examples
    Common50 gp — 100 gp110%Minor magical effects, often consumables or novelty items
    Uncommon101 gp — 500 gp140%+1 weapons/armor, useful utility items
    Rare501 gp — 5.0k gp560%+2 weapons/armor, powerful abilities
    Very Rare5.0k gp — 50k gp1180%+3 weapons/armor, game-changing effects
    Legendary50k gp — 500k gp1790%Artifacts of immense power, world-altering abilities
    Artifact500k gp — ∞17100%Unique items of cosmic significance, often sentient

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    Magic Item Tips

    • Prices are guidelines - adjust for your campaign economy
    • Consumables typically cost half as much
    • Attunement items are more valuable (limited slots)
    • Consider story value, not just mechanical power
    • Very Rare+ items shouldn't be available in shops
    • Crafting costs are typically half the purchase price

    How to Use

    1. 1.Select the item rarity or enter a price
    2. 2.Toggle attunement and consumable flags
    3. 3.View the suggested price range
    4. 4.Check the minimum character level
    5. 5.Search the common items list for reference
    6. 6.Use the rarity guide for custom items

    How magic item rarity works in 5e

    Every magic item has a rarity that signals how powerful it is and roughly what level it suits: common and uncommon for low levels, rare for mid, very rare for high, and legendary for the most powerful gear. Artifacts are unique, story-defining items outside the normal scale.

    Rarity also guides price. The Dungeon Master’s Guide gives rough value bands — common items are worth tens of gold, while legendary items run into the tens of thousands. These are guidelines for buying and selling, not fixed prices; your DM sets the final number.

    Rarity is separate from attunement. Some items require you to attune during a short rest before their magic works, and you can be attuned to at most three items at once. More powerful items are likelier to need attunement, which stops a character from stacking too many bonuses.

    Magic item rarity, level, and value

    RarityTypical levelRough value (DMG)
    Common1st+50–100 gp
    Uncommon1st+101–500 gp
    Rare5th+501–5,000 gp
    Very rare11th+5,001–50,000 gp
    Legendary17th+50,001+ gp
    ArtifactStory-basedPriceless / unique

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    Frequently Asked Questions

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