Schools
    11 Guides

    Abjuration

    Abjuration school spells - protection and wards

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    Aid

    Hey, new caster friend—Aid is one of those spells that separates the noobs from the table veterans. This 2nd-level abjuration gem from the Cleric and Paladin li...

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    Alarm

    Listen up, new caster: Alarm is a 1st-level ritual abjuration spell that's deceptively powerful for what it does—securing a small area (door, window, or 20-ft c...

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    Antilife Shell

    Listen up, new Druid player: Antilife Shell is a Situational gem that turns you into a walking no-fly zone for living critters. At 5th level, this Abjuration sp...

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    Antimagic Field

    Listen, kid, Antimagic Field is the nuclear option for casters facing down other casters or magic-abusing bosses. This 10-foot invisible sphere centered on you...

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    Arcane Lock

    Arcane Lock is a niche 2nd-level Abjuration spell that turns mundane entryways into magically secured vaults until dispelled. Touch a door, chest, or gate to lo...

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    Banishment

    Listen, if you're building your first caster, Banishment is a Situational gem that can end fights instantly against the right foes—think demons, devils, or elem...

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    Beacon of Hope

    Listen, if you're a new Cleric player dipping into 3rd-level spells, Beacon of Hope is a solid pick for Life Domain or any healer build, but it's not an auto-pr...

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    Counterspell

    Listen up, new caster: Counterspell is your panic button against enemy spellcasters, auto-shutting down anything 3rd level or lower within 60 feet on a reaction...

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    Death Ward

    Hey, new caster buddy—Death Ward is that clutch insurance policy you cast right before the dragon's breath or the lich's finger of death. As a 4th-level abjurat...

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    Dispel Evil and Good

    Hey, new caster buddy—Dispel Evil and Good is a classic niche powerhouse for clerics and paladins facing otherworldly horrors. At 5th level, it wraps you in shi...

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    Dispel Magic

    Listen up, new caster: Dispel Magic is a Situational powerhouse in D&D 5e—your go-to for scrubbing enemy spells off the battlefield. At 3rd level, it auto-ends...

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