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    Spell Scroll 5e: Save DC, Cost by Level and Who Can Use It

    A Spell Scroll 5e holds one spell that you can cast by reading it, if the spell is on your class's spell list (your spell list, in 2024), with no material components needed. The spell's level sets rarity, save DC and attack bonus, from common, DC 13 and +5 (1st level) to legendary, DC 19 and +11 (9th). A spell above your level needs an ability check, DC 10 + the spell's level. Verdict: a cheap way to carry a spell nobody prepared.

    Table of Contents

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    Spell Scroll Rules Text

    SRD 5.1 (2014), then SRD 5.2.1 (2024).

    Spell Scroll

    2014 rules

    Scroll, varies

    VariesNo attunement

    A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

    If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect.

    The level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity, as shown in the Spell Scroll table.

    Spell Scroll (table)

    Spell LevelRaritySave DCAttack Bonus
    CantripCommon13+5
    1stCommon13+5
    2ndUncommon13+5
    3rdUncommon15+7
    4thRare15+7
    5thRare17+9
    6thVery rare17+9
    7thVery rare18+10
    8thVery rare18+10
    9thLegendary19+11

    A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

    Item text from the SRD 5.1 (2014 rules) by Wizards of the Coast, licensed under CC-BY-4.0.

    Spell Scroll

    2024 rules

    Scroll, Rarity Varies

    Rarity VariesNo attunement

    A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted, the scroll isn't lost.

    If the spell is on your spell list but of a higher level than you can normally cast, you make an ability check using your spellcasting ability to determine whether you cast the spell. The DC equals 10 plus the spell's level. On a failed check, the spell disappears from the scroll with no other effect.

    The level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity, as shown in the following table.

    Spell LevelRaritySave DCAttack Bonus
    CantripCommon13+5
    1Common13+5
    2Uncommon13+5
    3Uncommon15+7
    4Rare15+7
    5Rare17+9
    6Very Rare17+9
    7Very Rare18+10
    8Very Rare18+10
    9Legendary19+11

    Copying a Scroll into a Spellbook. A Wizard spell on a Spell Scroll can be copied into a spellbook. When a spell is copied in this way, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 plus the spell's level. On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed.

    Item text from the SRD 5.2.1 (2024 rules) by Wizards of the Coast, licensed under CC-BY-4.0.

    The cards share the table and the check. The 2024 card says "your spell list" instead of "your class's spell list", and the 2024 SRD adds scribing rules and prices.

    Spell Scroll DC, Attack Bonus and Cost by Level

    The first four columns are the same in both editions. The 2014 SRD has no prices or scribing rules.

    Spell levelRaritySave DCAttack bonusScribing time (2024)Scribing cost (2024)Value (2024)
    CantripCommon13+51 day15 GP30 GP
    1stCommon13+51 day25 GP50 GP
    2ndUncommon13+53 days100 GP200 GP
    3rdUncommon15+75 days150 GP300 GP
    4thRare15+710 days1,000 GP2,000 GP
    5thRare17+925 days1,500 GP3,000 GP
    6thVery rare17+940 days10,000 GP20,000 GP
    7thVery rare18+1050 days12,500 GP25,000 GP
    8thVery rare18+1060 days15,000 GP30,000 GP
    9thLegendary19+11120 days50,000 GP100,000 GP

    Value follows the 2024 rule that a Spell Scroll is worth double its scribing cost, replacing the rarity value: a common 1st-level scroll is 50 GP, not 100 GP. The table's DCs apply to found scrolls; a scroll you scribe uses your own spell save DC and attack bonus.

    How the Spell Scroll Works

    Who can read it

    2014: the spell must be on your class's spell list. A wizard can read a Fireball scroll; a cleric can't, because Fireball isn't a cleric spell. To anyone else the scroll is unintelligible.

    2024: the spell must be on "your spell list". Some features settle this directly: a Bard's Magical Secrets says the chosen spells count as Bard spells. For other added spells the SRD is silent. DM ruling: a spell your features let you always have prepared counts.

    In neither edition does the spell need to be prepared or known.

    Casting time and components

    Reading the scroll takes the spell's normal casting time: an action for Fireball, a reaction for Counterspell, an hour for Raise Dead. The scroll waives material components, costly ones included: a scroll of Revivify needs no 300 GP diamond.

    It waives nothing else. The general spellcasting rules still require Verbal and Somatic components, and a creature in magical silence can't cast a spell with a Verbal component, so you can't read a Fireball scroll inside Silence. Concentration spells need your concentration as usual.

    Interrupted casting

    The scroll crumbles once the spell is cast. If the casting is interrupted, the scroll isn't lost, in both SRDs. Some online copies of the 2014 text print "uninterrupted", which reverses the rule. It matters for long casts: a fight that breaks up an hour-long Raise Dead leaves you the scroll.

    Spells above your level

    If the spell is on your list but higher than you can normally cast, make an ability check with your spellcasting ability, DC 10 + the spell's level. On a failure the spell vanishes from the scroll. Proficiency doesn't apply to a plain ability check.

    CasterScrollDCBonusSuccess
    5th-level wizard, Int 18Cone of Cold (5th)15+450%
    13th-level wizard, Int 20Wish (9th)19+535%

    Copying into a spellbook

    A wizard spell on a scroll can be copied. The copier makes an Intelligence (Arcana) check, DC 10 + the spell's level, and the scroll is destroyed either way. The spellbook rules still apply: the spell must be of a level you can prepare, and copying costs 2 hours and 50 GP per level in both editions. A 3rd-level wizard with Intelligence 16 and Arcana proficiency (+5) copies a 2nd-level spell (DC 12) on 7+, 70%.

    Thieves: Use Magic Device

    Both SRDs include the Thief rogue's level 13 Use Magic Device feature.

    • •2014: the Thief ignores all class, race and level requirements on magic items, so the spell list rule doesn't stop them. Where an item calls for a spellcasting ability, a rogue with this feature uses +0. The text doesn't say whether "level requirements" covers the higher-level check. DM ruling: a Thief has no spell slots, so every leveled scroll needs the check, at +0.
    • •2024: the feature settles it. The Thief can use any Spell Scroll with Intelligence as the spellcasting ability, casts cantrips and level 1 spells reliably, and needs an Intelligence (Arcana) check, DC 10 + the spell's level, for anything higher. On a failure the scroll disintegrates.

    Scribing scrolls (2024)

    To scribe a scroll you need proficiency in Arcana or with Calligrapher's Supplies, the spell prepared on each day of work, and its material components at hand; consumed components are used up when you finish. Each day is 8 hours, and the days needn't be consecutive. The scroll uses your spell save DC and attack bonus, and a scribed cantrip works at your level.

    Spell Scroll: 2014 vs 2024

    2014 (SRD 5.1)2024 (SRD 5.2.1)
    Who can read itSpell on your class's spell listSpell on your spell list
    Components waivedMaterialMaterial
    Interrupted castingScroll not lostScroll not lost
    Higher-level check, DC/attack table, copyingSameSame
    Scribing rulesNone in the SRDTime and cost table
    PricesNone2 × scribing cost; Cantrip 30 GP and Level 1 50 GP sold as gear

    The card plays the same in both editions. The change that matters is downtime: under 2024 rules a wizard with a free week can turn 150 GP into a 3rd-level scroll for a friend, at the wizard's own DC.

    Who Should Use Spell Scrolls?

    Wizards first. Every wizard spell on a scroll is a possible spellbook entry as well as one casting.

    Any caster who wants a situational spell without preparing it. Remove Curse, Water Breathing and Identify sit unprepared most days; a scroll covers the day you need them.

    Not non-casters, except a Thief of level 13 or higher.

    Scrolls take no attunement slot, so they never compete with a Pearl of Power. The Ring of Spell Storing is the reusable alternative, but it holds 5 levels of spells at a time and needs a caster to refill it.

    Spell Scrolls for DMs

    Placement. A low-level scroll fits any hoard, and it is the simplest way to hand the party a spell its casters lack: Identify in the first dungeon, Dispel Magic before the warded vault, Water Breathing before the sunken temple.

    Watch the level. A 5th-level scroll in a 3rd-level party is a coin flip to cast and a spell the wizard will want to copy. Be happy with either outcome before you place it. A Revivify scroll is also a free diamond: reading it waives the 300 GP component.

    Pricing. Use the 2024 table above: twice the scribing cost. The 2014 SRD has no prices; any 2014 figure comes from the Dungeon Master's Guide, not the SRD. The magic item generator and treasure generator can roll scrolls into a hoard.

    Hooks.

    • •A dead wizard's apprentice left a satchel of scrolls, each a spell her master never let her learn. One is too high for anyone in the party to read safely.
    • •A scribe sells scrolls at cost. Her save DCs are 2 lower than they should be: she isn't the caster she claims to be.

    Which scrolls are still in the pack is easy to forget. Loreify records each session and keeps a running list of the loot.

    Frequently Asked Questions

    Who can use a Spell Scroll in 5e?

    A creature with the spell on its class's spell list (2014) or its spell list (2024). Anyone else finds it unintelligible, except a Thief rogue of level 13 or higher with Use Magic Device.

    Does a Spell Scroll need verbal and somatic components?

    Yes. The scroll waives only material components, including costly ones. Verbal and Somatic components still apply, so Silence or a gag stops a scroll with a Verbal component.

    Can you cast a Spell Scroll of a higher level than you can cast?

    Yes, if the spell is on your list. Make an ability check with your spellcasting ability, DC 10 + the spell's level; on a failure the spell disappears from the scroll.

    How much does a Spell Scroll cost?

    Under the 2024 SRD a scroll is worth twice its scribing cost: 30 GP for a cantrip, 50 GP for level 1, 300 GP for level 3, 3,000 GP for level 5 and 100,000 GP for level 9. The 2014 SRD gives no prices.

    Can a wizard copy a spell from a scroll?

    Yes. Make an Intelligence (Arcana) check, DC 10 + the spell's level, and pay the usual 2 hours and 50 GP per level. The scroll is destroyed whether the check succeeds or fails.


    Item text: System Reference Document 5.1 (2014) and 5.2.1 (2024), Wizards of the Coast, CC-BY-4.0. Analysis, rulings and ideas are Loreify's own.

    This page includes material from the System Reference Document 5.1 and 5.2.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 International License. Loreify is not affiliated with Wizards of the Coast.

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