Free Tool

    Roll a d6 Online — Free D6 Dice Roller

    Tap Roll to throw a six-sided die. Each face comes up 1 time in 6 (16.7%) and a d6 averages 3.5. Use the buttons for 2d6, 4d6 drop lowest or a fireball.

    Tap a die to roll it

    Use + to build a pool, or type any roll below

    1d6 · min 1 · average 3.5 · max 6

    Enter the number you need to see your odds, with advantage and disadvantage for d20 rolls.

    Result

    Your most recent roll

    Common rolls

    Roll History

    0 rolls · tap one to roll it again

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    How to Use

    1. 1.Tap Roll (or the die button) to roll one die
    2. 2.Use the buttons under Common rolls for the multi-die rolls on this page
    3. 3.Type any roll in dice notation, such as 3d8+2, and press Enter
    4. 4.Enter a DC or AC to see your chance of success
    5. 5.Save the rolls you use every session, or copy a share link for your party

    How the d6 works

    d6 odds

    • •Average roll: 3.5 (add the lowest and highest face and halve it: (1 + 6) / 2)
    • •Each face: 1 in 6, or 16.67%
    • •Chance of rolling 6: 16.67% per roll, 30.56% to see at least one in two rolls
    FaceChance of exactly thisChance of this or higher
    116.67%100%
    216.67%83.33%
    316.67%66.67%
    416.67%50%
    516.67%33.33%
    616.67%16.67%

    Many d6s make a bell curve

    One d6 is flat: a 1 is as likely as a 6. Add more d6s and the totals bunch up around the middle. 2d6 rolls a 7 one time in six, but a 2 or a 12 only once in 36. That is why a greatsword (2d6, average 7) hits more consistently than a greataxe (1d12, average 6.5).

    Fireball's 8d6 ranges from 8 to 48, but most rolls land between about 20 and 36. Rolling ability scores with 4d6dl1 averages about 12.24, above the 10.5 of plain 3d6, because dropping the lowest die cuts off most of the bad results.

    What uses a d6 in D&D 5e

    • •Weapons (SRD): shortsword, scimitar, handaxe, javelin, mace, quarterstaff, spear, shortbow and hand crossbow deal 1d6. Greatsword and maul deal 2d6.
    • •Sneak Attack: 1d6 at rogue level 1, one more d6 every odd level, up to 10d6 at level 19.
    • •Spells: Fireball and Lightning Bolt deal 8d6 (+1d6 per slot above 3rd); Burning Hands deals 3d6; Hunter's Mark adds 1d6 per weapon hit.
    • •Hit dice: sorcerers and wizards use a d6 (6 + Con at 1st level, or a fixed 4 + Con per level after).
    • •Falling: 1d6 bludgeoning damage per 10 feet fallen, up to 20d6.

    Rolling a whole stat block? The main dice roller rolls all six ability scores at once, or compare with the point buy calculator.

    Common d6 rolls

    RollUsed forRangeAverage
    1d6Shortsword, handaxe, mace, shortbow; Sneak Attack at 1st level1–63.5
    2d6Greatsword, maul2–127
    3d6Burning Hands; straight-roll ability score3–1810.5
    4d6dl1Ability score: roll 4d6, drop the lowest3–1812.245
    8d6Fireball, Lightning Bolt8–4828
    10d6Sneak Attack at rogue level 1910–6035
    20d6Falling damage cap (200 feet or more)20–12070

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    Frequently Asked Questions

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