Free Tool

    Roll a d10 Online — Free D10 Dice Roller

    Tap Roll to throw a ten-sided die. Each number from 1 to 10 has a 10% chance and the average is 5.5. Use the buttons for 2d10, 3d10 and more.

    Tap a die to roll it

    Use + to build a pool, or type any roll below

    1d10 · min 1 · average 5.5 · max 10

    Enter the number you need to see your odds, with advantage and disadvantage for d20 rolls.

    Result

    Your most recent roll

    Common rolls

    Roll History

    0 rolls · tap one to roll it again

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    How to Use

    1. 1.Tap Roll (or the die button) to roll one die
    2. 2.Use the buttons under Common rolls for the multi-die rolls on this page
    3. 3.Type any roll in dice notation, such as 3d8+2, and press Enter
    4. 4.Enter a DC or AC to see your chance of success
    5. 5.Save the rolls you use every session, or copy a share link for your party

    How the d10 works

    d10 odds

    • •Average roll: 5.5 (add the lowest and highest face and halve it: (1 + 10) / 2)
    • •Each face: 1 in 10, or 10%
    • •Chance of rolling 10: 10% per roll, 19% to see at least one in two rolls
    FaceChance of exactly thisChance of this or higher
    110%100%
    210%90%
    310%80%
    410%70%
    510%60%
    610%50%
    710%40%
    810%30%
    910%20%
    1010%10%

    Two d10s make a d100

    A d10 face is usually numbered 0 to 9, where 0 means 10. Percentile sets add a second d10 marked 00, 10, 20 … 90. Roll both, read the tens die, then add the ones die: 30 and 7 is 37. A 00 with a 0 is 100. Need one now? The d100 roller does it in one tap.

    What uses a d10 in D&D 5e

    • •Hit dice: fighter, paladin and ranger (10 + Con at 1st level, then 1d10 or a fixed 6 + Con per level).
    • •Weapons (SRD): glaive, halberd, pike and heavy crossbow deal 1d10. Longsword, battleaxe and warhammer deal 1d10 when used two-handed.
    • •Cantrips: Fire Bolt and Eldritch Blast deal 1d10 per hit. Fire Bolt grows to 4d10 at level 17; Eldritch Blast fires extra beams instead (two at level 5, three at 11, four at 17). Chill Touch uses a d10 in the 2024 rules.
    • •Inflict Wounds: 3d10 necrotic on a melee spell attack (2014), or 2d10 on a failed Constitution save (2024).
    • •Confusion: an affected creature rolls a d10 each turn to see what it does.

    Common d10 rolls

    RollUsed forRangeAverage
    1d10Glaive, halberd, pike, heavy crossbow; Fire Bolt, Eldritch Blast1–105.5
    2d10Inflict Wounds (2024); two Eldritch Blast beams2–2011
    3d10Inflict Wounds (2014)3–3016.5
    4d10Fire Bolt at character level 174–4022
    8d10Eight d10s, e.g. Inflict Wounds with a 6th-level slot (2014)8–8044
    1d100Percentile roll, made with two d10s1–10050.5

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    Frequently Asked Questions

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