Free Tool

    Roll a d20 Online — Free D20 Dice Roller

    Tap Roll to throw a twenty-sided die. Each face is 5% and the average is 10.5. Roll with advantage or disadvantage, and enter a DC to see your odds.

    Tap a die to roll it

    Use + to build a pool, or type any roll below

    1d20 · min 1 · average 10.5 · max 20

    Enter the number you need to see your odds, with advantage and disadvantage for d20 rolls.

    Result

    Your most recent roll

    Common rolls

    Roll History

    0 rolls · tap one to roll it again

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    How to Use

    1. 1.Tap Roll (or the die button) to roll one die
    2. 2.Use the buttons under Common rolls for the multi-die rolls on this page
    3. 3.Type any roll in dice notation, such as 3d8+2, and press Enter
    4. 4.Enter a DC or AC to see your chance of success
    5. 5.Save the rolls you use every session, or copy a share link for your party

    How the d20 works

    d20 odds

    • •Average roll: 10.5 (add the lowest and highest face and halve it: (1 + 20) / 2)
    • •Each face: 1 in 20, or 5%
    • •Chance of rolling 20: 5% per roll, 9.75% to see at least one in two rolls
    NeedNormalAdvantageDisadvantage
    2 or higher95%99.75%90.25%
    5 or higher80%96%64%
    8 or higher65%87.75%42.25%
    10 or higher55%79.75%30.25%
    11 or higher50%75%25%
    12 or higher45%69.75%20.25%
    15 or higher30%51%9%
    18 or higher15%27.75%2.25%
    20 or higher5%9.75%0.25%

    Advantage, disadvantage and natural 20s

    Advantage rolls two d20s and keeps the higher. It raises the average from 10.5 to 13.825, and lifts the chance of a natural 20 from 5% to 9.75%. Disadvantage keeps the lower die: the average drops to 7.175 and a natural 1 comes up 9.75% of the time.

    Advantage helps most when you need a roll in the middle of the die. Needing 11 or higher goes from 50% to 75%. At the edges it adds little: needing a 20 only goes from 5% to 9.75%. Several sources of advantage do not stack, and having both advantage and disadvantage cancels out to a single d20.

    Type your DC or the target's AC into the Chance to hit box above to see these odds for your own bonus.

    What uses a d20 in D&D 5e

    • •The three core rolls: attack rolls, ability checks and saving throws are all d20 + modifiers against an AC or DC.
    • •Natural 20 and 1: on an attack roll a 20 always hits (a critical hit) and a 1 always misses, whatever your total. Ability checks and saving throws have no automatic success or failure in the core rules.
    • •Death saving throws: 10 or higher is a success. A natural 20 brings you back with 1 hit point; a natural 1 counts as two failures. That makes a death save 55% to succeed.
    • •Initiative: a Dexterity check, so d20 + your Dexterity modifier. Track the order with the initiative tracker.

    Common d20 rolls

    RollUsed forRangeAverage
    1d20Attack rolls, ability checks, saving throws, initiative1–2010.5
    2d20kh1Advantage: roll two, keep the higher1–2013.825
    2d20kl1Disadvantage: roll two, keep the lower1–207.175
    1d20+5Attack or check with a +5 bonus6–2515.5
    1d20+1d4Roll with Bless or Guidance2–2413

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    Frequently Asked Questions

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