Free Tool

    Roll a d4 Online — Free D4 Dice Roller

    Tap Roll to throw a four-sided die. A d4 lands on 1, 2, 3 or 4 with equal 25% odds and averages 2.5. Stack more dice or add a modifier below.

    Tap a die to roll it

    Use + to build a pool, or type any roll below

    1d4 · min 1 · average 2.5 · max 4

    Enter the number you need to see your odds, with advantage and disadvantage for d20 rolls.

    Result

    Your most recent roll

    Common rolls

    Roll History

    0 rolls · tap one to roll it again

    No rolls yet.

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    How to Use

    1. 1.Tap Roll (or the die button) to roll one die
    2. 2.Use the buttons under Common rolls for the multi-die rolls on this page
    3. 3.Type any roll in dice notation, such as 3d8+2, and press Enter
    4. 4.Enter a DC or AC to see your chance of success
    5. 5.Save the rolls you use every session, or copy a share link for your party

    How the d4 works

    d4 odds

    • •Average roll: 2.5 (add the lowest and highest face and halve it: (1 + 4) / 2)
    • •Each face: 1 in 4, or 25%
    • •Chance of rolling 4: 25% per roll, 43.75% to see at least one in two rolls
    FaceChance of exactly thisChance of this or higher
    125%100%
    225%75%
    325%50%
    425%25%

    Rolling a d4

    A physical d4 is a pyramid, so no face points up. Read the number printed at the top point (or along the bottom edge on some sets). Here you just tap Roll and get 1–4.

    Because each d4 is small, rolls built from several d4s swing less than one big die. Three magic missile darts (3d4+3) always deal 6 to 15 and average 10.5, which is why the spell is reliable even against tough foes.

    What uses a d4 in D&D 5e

    • •Weapons (SRD): dagger, club, light hammer, sickle, whip, dart and sling all deal 1d4.
    • •Bonus dice: Bless adds a d4 to attack rolls and saving throws, Guidance adds one to an ability check, Resistance to a saving throw. Bane subtracts a d4.
    • •Magic Missile: three darts at 1d4 + 1 force damage each, plus one dart per slot level above 1st.
    • •Healing: Healing Word is 1d4 + your spellcasting modifier in the 2014 rules and 2d4 + modifier in the 2024 rules. A Potion of Healing restores 2d4 + 2.
    • •Vicious Mockery: 1d4 psychic damage in the 2014 rules; the 2024 version uses a d6.

    Need a bigger die? Try the d6 roller, or the main dice roller for any mix of dice.

    Common d4 rolls

    RollUsed forRangeAverage
    1d4Dagger, club, sickle, dart, sling; Bless and Guidance bonus1–42.5
    1d4+1One magic missile dart2–53.5
    2d4Healing Word (2024 rules), before your modifier2–85
    2d4+2Potion of Healing4–107
    3d4+3Magic Missile, all three darts on one target6–1510.5
    4d4Four d4s, e.g. a 4th-level Healing Word (2014 rules)4–1610

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    Frequently Asked Questions

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