Free Tool

    Travel Time Calculator

    Calculate D&D 5e travel times based on distance, terrain, pace, and travel method. Plan your overland journeys.

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    Journey Settings

    Configure your travel parameters

    No effects

    Well-maintained paths

    Travel Time

    Total Journey Time
    2 days, 0.7 hours
    50 miles at 3.0 mph
    3.0
    Miles/Hour
    24.0
    Miles/Day

    Speed Breakdown

    Base Pace (Normal)3 mph
    Mount Modifier (On Foot)×1
    Terrain (Road/Highway)÷1
    Effective Speed3.0 mph

    Travel Pace Reference

    Fast
    4 mph / 30 miles/day
    -5 penalty to passive Perception
    Normal
    3 mph / 24 miles/day
    No effects
    Slow
    2 mph / 18 miles/day
    Able to use Stealth

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    Travel Tips

    • Normal pace allows 8 hours of travel per day
    • Fast pace imposes -5 to passive Perception
    • Slow pace allows stealth while traveling
    • Difficult terrain halves travel speed
    • Forced march requires CON saves each hour after 8
    • Mounts can carry riders but need rest too

    How to Use

    1. 1.Enter the total distance in miles
    2. 2.Select your travel pace
    3. 3.Choose the primary terrain type
    4. 4.Select your travel method (on foot, mount, etc.)
    5. 5.Adjust hours of travel per day
    6. 6.View calculated travel time and notes

    How travel time works in 5e

    Overland travel uses a pace. At a normal pace a party covers about 3 miles per hour or 24 miles per day across 8 hours of travel. A fast pace is 4 mph / 30 miles a day, but you take a −5 penalty to passive Perception, making you easier to ambush. A slow pace is 2 mph / 18 miles a day and lets the party move stealthily.

    A standard travel day is 8 hours. Pushing past that is a forced march: after each extra hour you make a Constitution saving throw (DC 10, +1 per hour past 8) or gain a level of exhaustion. Difficult terrain — dense forest, deep snow, steep hills — halves your speed, cutting the day’s distance in half.

    Mounts and vehicles change the math: a riding horse is faster over short bursts, while wagons are limited to roads. For a long journey, multiply your daily distance by the number of travel days and add time for rests, weather, and obstacles.

    Travel pace (on foot)

    PacePer hourPer day (8 hrs)Effect
    Fast4 miles30 miles−5 passive Perception
    Normal3 miles24 miles
    Slow2 miles18 milesCan move stealthily

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    Frequently Asked Questions

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