Free Tool

    Food & Water Tracker

    Track D&D 5e food and water consumption for survival campaigns. Monitor rations, starvation, and dehydration.

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    Supplies

    20 days of food for party

    20 days of water for party

    Normal conditions

    days

    Will consume 1.0 food, 1.0 water

    Daily Requirements

    1
    Food/Day (lbs)
    1
    Water/Day (gal)
    20
    Days of Food
    20
    Days of Water

    Party

    Track individual survival status

    Needs: 1 lb food, 1 gal water per day
    Food
    Fed
    0 days without food
    Water
    Hydrated
    0 days without water

    Exhaustion Levels

    1
    Disadvantage on ability checks
    2
    Speed halved
    3
    Disadvantage on attacks and saves
    4
    Hit point maximum halved
    5
    Speed reduced to 0
    6
    Death

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    Survival Tips

    • Characters need 1 lb food and 1 gallon water per day
    • Hot climates double water needs
    • Going without food: 3+CON mod days before exhaustion
    • Going without water: exhaustion after 1 day
    • Foraging DC 10-15 depending on terrain
    • 6 levels of exhaustion = death

    How to Use

    1. 1.Add your party members
    2. 2.Set starting food and water supplies
    3. 3.Select the climate/environment
    4. 4.Track consumption over travel days
    5. 5.Monitor starvation/dehydration status
    6. 6.Add exhaustion as rules dictate

    How food and water work in 5e

    A character needs about 1 pound of food and 1 gallon of water per day — 2 gallons in hot climates. One ration covers the food; water usually has to be found or carried, so hot, dry travel is where the survival rules bite.

    Going without food: you can last a number of days equal to 3 + your Constitution modifier (minimum 1) before it hurts. After that, each further day without food gives you one level of exhaustion, and eating again only resets the clock once you’ve had at least half a pound in a day.

    Going without water is harsher. On any day you drink less than half the water you need, you make a Constitution saving throw (DC 15, climbing on consecutive dry days) or gain a level of exhaustion — two levels if you were already exhausted. Dehydration stacks fast, which is what makes desert and ocean travel dangerous.

    Daily food and water needs

    ResourcePer dayGoing without
    Food1 lb (one ration)Lasts 3 + CON mod days, then 1 exhaustion/day
    Water1 gallon (2 in heat)DC 15 CON save each day under half, or gain exhaustion

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    Frequently Asked Questions

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