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    Pegasus 5e: Stats, Flying Mounts and How to Earn One

    A pegasus is a CR 2 Large celestial with AC 12, 59 hit points, a 60-foot walking speed and a 90-foot fly speed. Its one attack is a hoof strike for 11 damage. Mechanically it is a modest creature. What makes it matter is the fly speed: a pegasus that agrees to carry a rider gives a low-level party flight long before any spell would. The 2024 version is almost the same, with radiant damage on its hooves and a Constitution save bonus.

    Table of Contents

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    Pegasus Stat Block (2014)

    The SRD 5.1 pegasus, the same stat block as the 2014 Monster Manual.

    Pegasus

    Large celestial, chaotic good

    Armor Class 12
    Hit Points 59 (7d10+21)
    Speed 60 ft., fly 90 ft.
    STR
    18 (+4)
    DEX
    15 (+2)
    CON
    16 (+3)
    INT
    10 (+0)
    WIS
    15 (+2)
    CHA
    13 (+1)
    Saving Throws DEX +4, WIS +4, CHA +3
    Skills Perception +6
    Senses passive Perception 16
    Languages understands Celestial, Common, Elvish, and Sylvan but can't speak
    Challenge 2 (XP 450; PB +2)

    Actions

    Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
    Stat block from the SRD 5.1 (2014 rules) by Wizards of the Coast, licensed under CC-BY-4.0. Check an encounter with this monster in the encounter calculator.

    The numbers that matter: fly 90 feet, faster than a griffon or a giant eagle (80 each), and a 60-foot walk that matches a riding horse on the ground. Perception +6 (passive 16) means it spots ambushes. Int 10: as smart as an average person. It understands Celestial, Common, Elvish and Sylvan but can't speak, so it follows conversations and makes its own decisions. It is chaotic good.

    There is no Multiattack and no special trait. Its hooves hit at +6 for 11 (2d6 + 4) bludgeoning.

    The Pegasus in the 2024 Rules

    SRD 5.2.1 keeps the pegasus at CR 2 (450 XP) with the same AC, HP and speeds.

    Pegasus

    Large Celestial, Chaotic Good

    Armor Class 12
    Initiative +2 (12)
    Hit Points 59 (7d10 + 21)
    Speed 60 ft., fly 90 ft.
    STR
    18 (+4)save +4
    DEX
    15 (+2)save +4
    CON
    16 (+3)save +5
    INT
    10 (+0)save +0
    WIS
    15 (+2)save +4
    CHA
    13 (+1)save +3
    Skills Perception +6
    Senses Passive Perception 16
    Languages Understands Celestial, Common, Elvish, and Sylvan but can’t speak
    Challenge 2 (XP 450; PB +2)

    Actions

    Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage.
    Stat block from the SRD 5.2.1 (2024 rules) by Wizards of the Coast, licensed under CC-BY-4.0. Check an encounter with this monster in the encounter calculator.
    2014 Pegasus2024 Pegasus
    Hooves+6, 11 (2d6 + 4) bludgeoning+6, 7 (1d6 + 4) bludgeoning + 5 (2d4) radiant
    Saving throwsDex +4, Wis +4, Cha +3Dex +4, Con +5, Wis +4, Cha +3
    Everything elseAC 12, 59 HP, 60 ft., fly 90 ft., CR 2Same

    The 2024 hooves deal 12 on average instead of 11, and part of it is radiant, which matters against creatures that resist bludgeoning. That's the whole difference.

    Riding a Pegasus: Mount Rules

    Can a character ride a pegasus? Yes. The SRD mount rules (both editions) say a willing creature at least one size larger than its rider, with an appropriate anatomy, can serve as a mount. A Large pegasus can carry a Medium or Small rider.

    Mounting. Getting on or off costs half your speed (15 feet for a speed of 30), once during your move.

    Controlled or independent? You can control a mount only if it has been trained to accept a rider. A controlled mount moves on your initiative and can only Dash, Disengage or Dodge. An independent mount keeps its own place in the initiative order and acts as it likes. The 2014 rules add that intelligent creatures act independently. With Int 10, a pegasus is a partner, not a vehicle. Run it as an independent mount that chooses to help, attacking with its own hooves on its own turn.

    Falling off. If an effect moves the pegasus against its will while you ride it, you make a DC 10 Dexterity save or fall off and land prone within 5 feet. You make the same save if you are knocked prone. If the pegasus is knocked prone, the 2024 rules give you the same save; the 2014 rules instead let you use your reaction to dismount and land on your feet, or you fall off prone. At 90 feet of altitude, falling off means 1d6 bludgeoning per 10 feet fallen: 9d6, about 31 damage. A pegasus rider at level 3 wants to stay low.

    Carrying weight. Under both editions' carrying-capacity rules, a Large creature with Strength 18 can carry 540 pounds. A rider in armor with gear fits easily. Two Medium riders usually don't fit the anatomy, even if they fit the weight: that's your call.

    Ways to get one (and ways that don't work):

    • •Earn it. A pegasus is an intelligent celestial. Rescue it, befriend it, or serve the same cause. This is the intended route.
    • •Find Steed (2014) lets a paladin summon a warhorse, pony, camel, elk or mastiff. The spell says your DM might allow other animals, so a pegasus steed is a DM decision, not a rule.
    • •Find Steed (2024) summons an Otherworldly Steed, not a pegasus. Cast with a level 4 or higher spell slot, the steed gains a 60-foot fly speed, which is the closest the 2024 paladin gets.
    • •Conjure Celestial (2014) summons a celestial of CR 4 or lower, so a pegasus qualifies, but it is a 7th-level spell and the pegasus vanishes when the spell ends. The 2024 Conjure Celestial doesn't summon creatures at all.
    • •Wild Shape and Polymorph don't work. Both turn creatures into Beasts. A pegasus is a Celestial.

    How the Pegasus Fights

    A pegasus is not built to win fights. It has 59 hit points, AC 12 and one attack per turn: about 7 damage a round against AC 15 (+6 hits on 9 or better, 60%, for 11 or 12). Played well, it fights like what it is: a fast, smart animal with wings.

    It refuses to be pinned. With a 90-foot fly speed, a pegasus that is losing simply leaves. It doesn't need to Disengage if it starts out of reach, and most enemies at CR 2 can't follow.

    It strikes and climbs. Split the 90-foot fly speed: drop out of the sky, kick, and climb back out of reach. The enemy gets an opportunity attack as the pegasus leaves, but a ground-bound melee fighter never gets a swing on its own turn.

    It protects riders and foals. As an NPC, a pegasus that fights is protecting something. Use that: it puts itself between an attacker and the one it cares about, and that tells the party who the real victim is.

    Running a Pegasus Encounter

    A pegasus is 450 XP. With the 2024 budget for four characters, two pegasi (900 XP) are a Moderate fight at level 3 (600 Low / 900 Moderate / 1,600 High). Under the 2014 Dungeon Master's Guide guidelines (used by our encounter calculator), two pegasi count as 1,350 XP with the group multiplier, a Hard fight for four level 3 characters.

    Mounted enemies are where the pegasus earns its place in an encounter. A knight (CR 3, 700 XP) on a pegasus is 1,150 XP of aerial cavalry: Low for four level 5 characters in 2024 (1,150 of the 2,000 Low budget), but very hard to reach for a party without ranged attacks. Two mounted knights (2,300 XP) are Moderate at level 5 and play harder than the label suggests. In fights against flying mounts, a pegasus that loses its rider can choose to keep fighting or flee on its own initiative, and as a chaotic good creature it may not want to be there at all.

    How Players Beat a Pegasus

    A party may not want to kill a pegasus at all. If it does:

    • •Hit the rider, not the mount. Knock the rider prone or push the pegasus against its will, and the rider makes a DC 10 Dex save or falls. Knock the pegasus itself prone and it drops out of the air, rider and all.
    • •Ground it. A flying creature knocked prone falls unless it can hover, and the pegasus can't. Command with "Grovel" does it on a failed Wis save (+4). Hold Person doesn't: it targets Humanoids only.
    • •Use its weaker saves. Int +0 is the lowest, then Cha +3 (and Con +3 in 2014). It has no Magic Resistance and no immunities.
    • •Talk to it. It understands Common, Elvish, Sylvan and Celestial. A pegasus serving an evil rider may not be doing so willingly. Speak with Animals won't help (it isn't a Beast), but a plain yes-or-no question gets a nod or a refusal.

    Pegasus Encounter Ideas

    The poachers. A gang of hunters has netted a young pegasus in a mountain valley and plans to sell it to a noble. The mother circles above, attacking anyone near the cage. The party can free the foal and earn a debt, or end up fighting the mother for the hunters. If they free it, the mother may let one of them ride her once, when it matters.

    The sky courier. A temple keeps two pegasi for urgent messages between mountain shrines. One came back without its rider. It can't speak, but it understands Common perfectly and can lead the party to where the rider fell, if they think to ask yes-or-no questions.

    The cavalry charge. An evil baron's two knights ride pegasi taken from a celestial grove. The pegasi obey because the baron holds their foals hostage. Free the foals, and the knights lose their mounts mid-battle.

    Frequently Asked Questions

    What CR is a pegasus in 5e?

    A pegasus is CR 2 (450 XP) in both the 2014 and 2024 rules.

    How fast does a pegasus fly?

    A pegasus has a fly speed of 90 feet and a walking speed of 60 feet in both editions.

    Can players ride a pegasus in 5e?

    Yes. A Large pegasus can carry a Medium or Small rider under the SRD mounted combat rules. Because it has Int 10 and understands Common, it is usually an independent mount that chooses to help, keeping its own initiative.

    Can a paladin's Find Steed summon a pegasus?

    Not by the rules as written. The 2014 Find Steed lists a warhorse, pony, camel, elk or mastiff and lets the DM allow other animals. The 2024 Find Steed creates an Otherworldly Steed that gains a 60-foot fly speed when cast with a level 4 or higher slot.

    Can a druid Wild Shape into a pegasus?

    No. Wild Shape and Polymorph only allow Beast forms, and the pegasus is a Celestial.

    What is the difference between a pegasus and a griffon?

    The pegasus (CR 2, Celestial) is intelligent, good-aligned and flies 90 feet. The griffon (CR 2, Monstrosity) is a predator that flies 80 feet and attacks with beak and claws. If a party trades their pegasus for a griffon or the other way around, Loreify can record the session and track who owes whom.


    Stat blocks: System Reference Document 5.1 (2014) and 5.2.1 (2024), Wizards of the Coast, CC-BY-4.0. Tactics, encounter math and ideas are Loreify's own.

    This page includes material from the System Reference Document 5.1 and 5.2.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 International License. Loreify is not affiliated with Wizards of the Coast.

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