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    Ring of Free Action 5e: What It Stops and What It Doesn't

    A Ring of Free Action is a rare ring that requires attunement. While you wear it, difficult terrain doesn't cost you extra movement, and magic can't reduce your speed or give you the Paralyzed or Restrained condition. That shuts down Hold Person, Hold Monster, Web, Entangle and the speed part of Slow, among others. It doesn't stop grapples, stuns or a ghoul's claws. The verdict: excellent insurance against the spells that end fights in one failed save, as long as you know its limits.

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    Ring of Free Action Rules Text

    Ring of Free Action

    2014 rules

    Ring, rare (requires attunement)

    RareRequires attunement

    While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.

    Item text from the SRD 5.1 (2014 rules) by Wizards of the Coast, licensed under CC-BY-4.0. More rare magic items.

    Ring of Free Action

    2024 rules

    Ring, Rare (Requires Attunement)

    RareRequires attunement

    While you wear this ring, Difficult Terrain doesn't cost you extra movement. In addition, magic can neither reduce any of your Speeds nor cause you to have the Paralyzed or Restrained condition.

    Item text from the SRD 5.2.1 (2024 rules) by Wizards of the Coast, licensed under CC-BY-4.0. More rare magic items.

    How the Ring of Free Action Works

    Difficult terrain: all of it

    The first clause has no "magic" qualifier. Rubble, undergrowth, ice, deep snow and spell-created terrain all cost you normal movement. That includes the terrain from Spike Growth, Web and Grease. The ring fixes the movement cost only: Spike Growth still deals its damage for every 5 feet you move through it, and Grease can still knock you prone.

    Magic can't paralyze or restrain you

    These spells lose their main effect against you:

    SpellWhat the ring stopsWhat still happens
    Hold Person, Hold MonsterParalyzedNothing; the spell is wasted
    Web, Entangle, Black TentaclesRestrained, and the difficult terrain costBlack Tentacles' damage
    SlowSpeed halved-2 AC and Dexterity saves, no reactions, action or bonus action, spell failure chance
    Ray of FrostSpeed reduced by 10 feetThe cold damage

    Paralyzed is among the harshest conditions: you can't move or act, you automatically fail Strength and Dexterity saves, and any hit from within 5 feet is a critical hit. Hold Person on a fighter often decides the fight, and the ring makes that fighter immune.

    What counts as "magic"

    The 2024 rules define it: an effect is magical if a spell, a magic item, or a rule that labels it magical creates it. Under that test, most monster attacks aren't magic. The 2024 ghoul's paralyzing claw, the 2024 giant spider's web and the gelatinous cube's engulf all still work on you.

    The 2014 SRD has no such definition, but some stat blocks say it outright. The 2014 basilisk's gaze makes a creature "magically" begin to turn to stone and be restrained, so the ring blocks the restrained part. The 2014 medusa's gaze doesn't use the word. DM ruling: in 2014 games, use the 2024 test. If the effect comes from a spell or a magic item, or the stat block calls it magical, the ring applies; otherwise it doesn't.

    What it doesn't stop

    • •Grappled. It's a different condition that the ring doesn't name, and an ordinary grapple isn't magic.
    • •Stunned, Incapacitated, Unconscious. The ring names only Paralyzed and Restrained.
    • •Nonmagical restraints. Nets, manacles, a giant spider's web.
    • •Prone. You can still be knocked down, and standing up still costs half your movement.

    Ring of Free Action: 2014 vs 2024

    2014 (SRD 5.1)2024 (SRD 5.2.1)
    Rarity / attunementRare, requires attunementSame
    Difficult terrainNo extra movementSame
    SpeedMagic can't reduce "your speed"Magic can't reduce "any of your Speeds"
    ConditionsMagic can't paralyze or restrain youSame, as the Paralyzed and Restrained conditions
    What counts as magicNot definedSpells, magic items and effects a rule labels magical
    ValueNo price in the SRD4,000 GP (rare)

    What this means at the table:

    • •The item is the same. The 2024 text names every Speed (fly, swim, climb) instead of "speed," which settles that a Fly Speed is protected too.
    • •2024 defines "magical." The glossary test (spell, magic item, or a rule that labels it magical) answers the question the 2014 text leaves open.

    Is the Ring of Free Action Worth It?

    For a melee character who keeps getting held, yes. A fighter or barbarian in front is a natural Hold Person target, and neither class is proficient in Wisdom saves. Compare it with another rare ring:

    ItemRarityWhat it does
    Ring of Free ActionRareImmune to magical paralysis, restraint and speed loss; ignore difficult terrain
    Ring of ProtectionRare+1 AC and +1 to all saves

    The Ring of Protection helps against everything a little. +1 on a Wisdom save against Hold Person is 5 percentage points; the Ring of Free Action makes the spell fail outright. In a campaign heavy on spellcasting enemies, free action wins. Against beasts and brutes, protection is the better ring.

    It's weaker on characters who already resist control. A character with strong Wisdom saves already passes Hold Person most of the time, and a caster at the back rarely needs to walk through difficult terrain.

    Ring of Free Action for DMs

    What it trivializes. Hold spells, webs and every slowing zone. If your boss relies on Hold Monster, the ring wearer walks through it. Give that boss a second plan rather than taking the ring away.

    Pricing. Rare magic items are worth 4,000 GP under SRD 5.2.1. The 2014 SRD has no prices. The magic item rarity calculator covers the rest.

    Hooks.

    • •A jailer wears the ring so the prisoners' spellcaster can't hold her during an escape. Taking it from her is the first step of a jailbreak.
    • •A swamp the party has to cross is all difficult terrain and full of entangling magic. The guide who leads people through it wears a plain ring and never explains how she moves so fast.
    • •A cult's ritual chamber is wrapped in Web. Only one cultist walks through it unbothered.

    What a ring is worth to the party often only becomes clear sessions later. Loreify records your games, so the moment it saved someone from Hold Person is in the recap.

    Frequently Asked Questions

    Does Ring of Free Action stop grapples?

    No. The ring prevents only magical paralysis, magical restraint and magical speed reduction. Grappled is a separate condition, and a normal grapple isn't magic.

    Does Ring of Free Action protect against Hold Person?

    Yes. Hold Person is a spell, so it can't give you the Paralyzed condition while you wear the ring. The same goes for Hold Monster.

    Does Ring of Free Action work against a ghoul's paralysis?

    No. Under the 2024 definition a ghoul's claw isn't magical: it isn't a spell or magic item, and its stat block doesn't call it magical. The 2014 stat block doesn't call it magical either.

    Does Ring of Free Action ignore all difficult terrain?

    Yes. The difficult terrain clause isn't limited to magic, so natural and spell-made difficult terrain both cost you normal movement. Any damage or other effect from the terrain still applies.

    How much is a Ring of Free Action worth?

    4,000 GP under the 2024 SRD, the value of any rare magic item. The 2014 SRD has no magic item prices.


    Item text: System Reference Document 5.1 (2014) and 5.2.1 (2024), Wizards of the Coast, CC-BY-4.0. Analysis, rulings and ideas are Loreify's own.

    This page includes material from the System Reference Document 5.1 and 5.2.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 International License. Loreify is not affiliated with Wizards of the Coast.

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