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Saber-Toothed Tiger 5e: Stats, Pounce and the 2024 Ambusher
The saber-toothed tiger is a CR 2 Large Beast with 52 hit points, 40 feet of speed and Stealth +6 (+7 in 2024). The 2014 version (AC 12) is a one-big-hit charger: its Pounce knocks a target prone and earns a bonus-action bite. The 2024 version (AC 13) drops Pounce for two Rend attacks a turn, Nimble Escape and a 25-foot running leap, which turns it into a hit-and-hide predator. It's the bigger, deadlier cousin of the CR 1 tiger.
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Saber-Toothed Tiger Stat Block (2014)
Saber-Toothed Tiger
Large beast, unaligned
Armor Class 12
Hit Points 52 (7d10+14)
Speed 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
3 (−4)
WIS
12 (+1)
CHA
8 (−1)
Skills Perception +3, Stealth +6
Senses passive Perception 13
Languages —
Challenge 2 (XP 450; PB +2)
Traits
Keen Smell.The tiger has advantage on Wisdom (Perception) checks that rely on smell.
Pounce.If the tiger moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
Actions
Bite.Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Claw.Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Stat block from the SRD 5.1 (2014 rules) by Wizards of the Coast, licensed under CC-BY-4.0. Check an encounter with this monster in the encounter calculator.
No Multiattack: a normal 2014 turn is one Claw for 12 (2d6 + 5). Extra damage comes only from Pounce: move 20 feet straight at a creature and hit with the Claw, and the target makes a DC 14 Strength save or falls prone, then takes a bonus-action Bite for 10 (1d10 + 5). No darkvision; Keen Smell gives advantage on smell-based Perception.
The Saber-Toothed Tiger in the 2024 Rules
Saber-Toothed Tiger
Large Beast, Unaligned
Armor Class 13
Initiative +3 (13)
Hit Points 52 (7d10 + 14)
Speed 40 ft.
STR
18 (+4)save +6
DEX
17 (+3)save +5
CON
15 (+2)save +2
INT
3 (−4)save −4
WIS
12 (+1)save +1
CHA
8 (−1)save −1
Skills Perception +5, Stealth +7
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
Challenge 2 (XP 450; PB +2)
Traits
Running Leap.With a 10-foot running start, the tiger can Long Jump up to 25 feet.
Nimble Escape.The tiger takes the Disengage or Hide action.
Stat block from the SRD 5.2.1 (2024 rules) by Wizards of the Coast, licensed under CC-BY-4.0. Check an encounter with this monster in the encounter calculator.
2014
2024
AC
12
13
Attacks per turn
1 (plus a Pounce bite)
2 Rends, 11 (2d6 + 4) each
Prone effect
Pounce, DC 14 Strength save
None
Bonus action
Bite after a successful Pounce
Nimble Escape (Disengage or Hide)
Senses
Keen Smell, passive Perception 13
Darkvision 60 ft., passive Perception 15
Saves
None proficient
Str +6, Dex +5
Movement extra
None
Running Leap: 25-foot long jump
The 2024 regular tiger knocks targets prone with every Rend; the saber-tooth trades that control for a second attack and the ability to vanish.
How Saber-Toothed Tigers Fight
2014: charge, back off, charge again. Against AC 15, the +6 Claw hits on a 9 or higher (60%). A Strength +2 character fails the DC 14 save on an 11 or lower (55%), and the Bite against a prone target has advantage (84%). A Pounce turn averages about 10 damage; a standing Claw about 7, so the tiger wants a fresh 20-foot run-up every turn it can get one.
2024: two Rends, then disappear. Two +6 Rends against AC 15 average about 13 damage a turn, no charge needed. Then Nimble Escape: Disengage to walk away free, or Hide behind heavy foliage, a snowbank or a rock (DC 15 Stealth, which its +7 beats 65% of the time). A hidden tiger attacks with advantage next turn. Running Leap (25-foot long jump after a 10-foot run) carries it over ravines and streams the party has to go around.
Running a Saber-Toothed Tiger Encounter
Under the 2024 budget, one saber-tooth (450 XP) is Moderate for four level 2 characters (450 of the 600 Moderate budget) and Low for four level 3 characters (600). Two (900 XP) are exactly Moderate at level 3 and above High at level 2 (800).
Under the 2014 guidelines in our encounter calculator, two tigers count as 900 × 1.5 = 1,350 XP: Hard for four level 3 characters (Deadly starts at 1,600).
Pair it with a dire wolf pack or a polar bear for an ice-age hunt. Under the 2014 Conjure Animals, one beast of CR 2 or lower is a valid choice, so a druid NPC can summon one.
How Players Beat a Saber-Toothed Tiger
•Break the straight line (2014). Pounce needs 20 feet of straight movement. Difficult terrain or a front-liner standing in the path denies it.
•Light and open ground (2024). Hide needs heavy obscurement or solid cover. On open tundra with light, the tiger is just a 52 HP brawler.
•Target Wisdom or Intelligence. The 2024 tiger is proficient in Strength and Dexterity saves. Hold Person won't work (it's a Beast), but other Wisdom-save effects face only its +1.
•Ready attacks. A hidden tiger reveals itself when it attacks; readied attacks punish the return.
Saber-Toothed Tiger Encounter Ideas
The frozen pass. A saber-tooth has taken three mules in three nights from a caravan stalled at a high pass. Snowbanks give the 2024 tiger places to Hide; in 2014, the long straight trail makes Pounce easy.
The druid's guardian. A saber-tooth bound to an old druid guards a circle of standing stones. It attacks only those who step inside and lets the party go if they step back out.
Frequently Asked Questions
What CR is a saber-toothed tiger in 5e?
CR 2, worth 450 XP, in both the 2014 and 2024 rules.
What's the difference between a tiger and a saber-toothed tiger?
The tiger is CR 1 (37 HP in 2014, 30 in 2024). The saber-toothed tiger is CR 2 with 52 HP and hits harder: its 2014 Claw deals 12 against the tiger's 7, and its 2024 version makes two Rends a turn where the tiger makes one.
Does the 2024 saber-toothed tiger have Pounce?
No. The 2024 version replaces Pounce with Multiattack (two Rends), Nimble Escape as a bonus action, and Running Leap.
Can you summon a saber-toothed tiger with Conjure Animals?
Under the 2014 spell, yes: one beast of CR 2 or lower is an option. The 2024 Conjure Animals creates a pack of spectral animal spirits instead of using beast stat blocks.
Stat blocks: System Reference Document 5.1 (2014) and 5.2.1 (2024), Wizards of the Coast, CC-BY-4.0. Tactics, encounter math and ideas are Loreify's own.
This page includes material from the System Reference Document 5.1 and 5.2.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 International License. Loreify is not affiliated with Wizards of the Coast.