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    D&D Spell Save DC Calculator

    Calculate your D&D 5e spell save DC (8 + proficiency bonus + spellcasting modifier) and spell attack bonus, with item bonuses and your odds against a target.

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    Your spellcaster

    Same formula in the 2014 and 2024 rules.

    Proficiency bonus +3

    Modifier +4

    Against a target (optional)

    Your numbers

    15
    Spell save DC
    +7
    Spell attack
    • Save DC8 +3 (prof.) +4 (Int) = 15
    • Spell attack+3 (prof.) +4 (Int) = +7
    • Target fails the save70%
    • Spell attack hits AC 1565%

    Odds assume no advantage or disadvantage. Pick spells to match in the spell guides.

    Item bonuses to spell DC and spell attack

    These add on top of the formula; enter them in the item boxes above.

    Magic items that raise spell save DC or spell attack
    ItemSave DCSpell attackNotesSource
    Robe of the Archmagi+2+2Legendary; attunement by a sorcerer, warlock or wizardSRD 5.1 & 5.2
    Rod of the Pact Keeper+1 / +2 / +3+1 / +2 / +3Warlock spells only; bonus by rarityDungeon Master's Guide
    Wand of the War Mage—+1 / +2 / +3Spell attack rolls only, not the save DCDungeon Master's Guide

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    Spellcasting Tips

    • •Your spell attack bonus is always your DC minus 8, unless an item boosts only one
    • •Raising your casting ability by 2 adds 1 to both numbers
    • •Proficiency rises at levels 5, 9, 13 and 17 (total level)
    • •Multiclass casters use each class’s own ability for its spells
    • •A natural 20 or 1 is automatic on spell attacks, not on saving throws

    How to Use

    1. 1.Pick the class the spell comes from (sets the ability)
    2. 2.Enter your total character level and that ability score
    3. 3.Add item bonuses to the DC and to spell attacks separately
    4. 4.Optionally enter a target’s save bonus or AC to see your odds

    How spell save DC and spell attack are calculated

    Two formulas, the same in 2014 and 2024 (SRD 5.1 class Spellcasting features; SRD 5.2 "Character Creation", Spellcasting):

    • •Spell save DC = 8 + your proficiency bonus + your spellcasting ability modifier
    • •Spell attack bonus = your proficiency bonus + your spellcasting ability modifier

    Your proficiency bonus comes from your total level (the proficiency bonus calculator has the table), and your spellcasting ability is set by the class that gave you the spell: Intelligence for wizards, Wisdom for clerics, druids and rangers, Charisma for bards, paladins, sorcerers and warlocks. The same fixed-number pattern gives your passive Perception, which is 10 plus your Perception bonus.

    Worked example

    A level 5 wizard with Intelligence 18 has a +4 modifier and a +3 proficiency bonus. Spell save DC = 8 + 3 + 4 = 15; spell attack = 3 + 4 = +7. Against a creature with a +0 Dexterity save, a Fireball fails on a roll of 1–14, a 70% chance. A Fire Bolt (+7) against AC 15 needs an 8 or higher: 65%. Raising Intelligence to 20 at level 8 adds 1 to both numbers.

    Magic item bonuses

    Some items add to one or both numbers. They are item bonuses on top of the formula, so the calculator keeps them in their own boxes:

    • •Robe of the Archmagi: +2 to spell save DC and spell attack bonus (in both SRDs).
    • •Rod of the Pact Keeper: +1, +2 or +3 to the save DC and spell attacks of warlock spells (Dungeon Master's Guide).
    • •Wand of the War Mage: +1, +2 or +3 to spell attack rolls only, not the DC (Dungeon Master's Guide).

    Multiclass casters

    Each spell uses the ability of the class you prepared it with, so a paladin/warlock has one Charisma DC, but a cleric/wizard has a Wisdom DC for cleric spells and an Intelligence DC for wizard spells. The proficiency bonus is shared (it comes from total level). Check slot totals with the multiclass calculator and track them in play with the spell slot tracker. For what each spell does with a failed save, see the spell guides.

    Spellcasting ability by class

    ClassSpellcasting abilityExample at level 1 (score 16)
    BardCharismaDC 13, +5 to hit
    ClericWisdomDC 13, +5 to hit
    DruidWisdomDC 13, +5 to hit
    PaladinCharismaDC 13, +5 to hit
    RangerWisdomDC 13, +5 to hit
    SorcererCharismaDC 13, +5 to hit
    WarlockCharismaDC 13, +5 to hit
    WizardIntelligenceDC 13, +5 to hit

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    Frequently Asked Questions

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