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    D&D Hit Dice Calculator

    See how many hit points your D&D 5e hit dice restore on a short rest, how many dice a long rest gives back (2014 vs 2024), and how multiclass dice pools work.

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    Your character

    The 2014 and 2024 rules differ on the minimum heal and on long rests.

    Rules

    d10 pool: 5 dice (Fighter)

    5 available

    Short rest healing

    15
    expected HP from 2 dice
    Range 6–24
    • d10 × 2 (7.5 each, Con +2)15 HP

    After your next long rest

    • d10: 2 spent, regain 25 / 5 available

    2024: a long rest returns all spent hit dice. Each die heals at least 1 HP.

    Need your maximum HP? Use the HP calculator, or roll the dice in the dice roller.

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    Hit Dice Tips

    • •You have one hit die per level; the size comes from your class
    • •Roll one die at a time and decide whether to spend another
    • •2024: each die heals at least 1 HP; 2014 has no minimum
    • •2014 long rests return only half your hit dice, so budget them
    • •Multiclass dice of different sizes are tracked separately

    How to Use

    1. 1.Pick 2024 or 2014 rules
    2. 2.Enter your class and level (add a row for each class if you multiclass)
    3. 3.Enter your Constitution modifier
    4. 4.For each die size, enter dice already spent and dice to spend now
    5. 5.Read the expected healing and what a long rest gives back

    How hit dice work

    You have one hit die per character level, and its size is set by your class (table below). They do two jobs: they set your hit points as you level (the HP calculator does that part), and they are a pool of healing you can spend on a short rest. Because they only heal at the end of a short rest, they can’t save a character who drops to 0 hit points mid-fight; that is when death saving throws start.

    Spending hit dice on a short rest

    At the end of a short rest (at least 1 hour), you can spend any number of your unspent hit dice. For each one, roll it and add your Constitution modifier; you regain that many hit points. You can roll one at a time and decide whether to spend another after each roll (SRD 5.1 "Resting"; SRD 5.2 Rules Glossary, "Short Rest").

    • •2024 rules: each die restores at least 1 hit point, even with a negative Constitution modifier.
    • •2014 rules: there is no stated minimum, so a low roll with a negative Constitution modifier can restore 0.

    On average a die restores (die + 1) ÷ 2 + Con: 3.5 for a d6, 4.5 for a d8, 5.5 for a d10 and 6.5 for a d12, before Constitution.

    Getting them back on a long rest

    This is the big 2014/2024 difference:

    • •2014 (SRD 5.1 "Long Rest"): you regain spent hit dice up to half your total, rounded down, minimum one. With eight hit dice you get back four.
    • •2024 (SRD 5.2 "Long Rest"): you regain all spent hit dice.

    Under 2014 rules, spending every die on day one means starting day two with only half of them, which is why many players spend them carefully.

    Multiclass hit dice

    Dice of the same size go in one pool; different sizes are tracked separately. A Paladin 5 / fighter 5 has ten d10s, while a paladin 5 / Cleric 5 has five d10s and five d8s (both SRDs, "Multiclassing"). You choose which pool to spend from. The multiclass calculator checks the requirements for a new class.

    Worked example

    A level 5 fighter with Constitution 14 (+2) took a beating and has 18 of 44 hit points. Spending two d10s restores 2 × (5.5 + 2) = 15 on average (between 6 and 24), bringing her to about 33. A long rest gives both dice back in either edition, because the 2014 cap is half of five rounded down, which is 2. The editions split once she has spent all five: 2014 returns 2 and 2024 returns all 5.

    Hit die by class

    ClassHit dieAverage per die (before Con)Level 1 HP
    Barbariand126.512 + Con
    Fighter, Paladin, Rangerd105.510 + Con
    Bard, Cleric, Druid, Monk, Rogue, Warlockd84.58 + Con
    Sorcerer, Wizardd63.56 + Con

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    Frequently Asked Questions

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