19 Guides

    D&D 5e Conditions & Rules

    Every 5e condition explained, plus cover, concentration and death saving throws. Checked against the SRD, with 2014 vs 2024 changes called out.

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    Blinded

    Blinded in D&D 5e: you can't see, fail sight checks, attack with disadvantage and are attacked with advantage. Causes, cures, and spells you lose.

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    Charmed

    Charmed in D&D 5e: you can't harm the charmer and it gets advantage on social checks. What charmed doesn't do, what causes it and how to end it.

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    Concentration

    How concentration works in D&D 5e: one spell at a time, the Con save DC (10 or half the damage, max 30 in 2024) and everything that breaks it.

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    Cover (Half, Three-Quarters & Total)

    Cover in D&D 5e: half cover gives +2 AC and Dex saves, three-quarters +5, total cover can't be targeted. Do creatures give cover? Does it stack?

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    Deafened

    Deafened in D&D 5e: you can't hear and fail hearing checks. What it means for verbal spells, Silence, Suggestion and creatures that echolocate.

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    Death Saving Throws

    Death saves in D&D 5e: roll a d20 at 0 HP, 10+ succeeds, 3 successes stabilize, 3 failures kill. Nat 1s and 20s, damage at 0 HP and stabilizing.

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    Exhaustion

    How exhaustion works in D&D 5e: the 2014 six-level table, the 2024 rule (-2 to d20 tests and -5 ft speed per level), what causes it and how to remove it.

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    Frightened

    Frightened in D&D 5e: disadvantage on checks and attacks while the source is in sight, and you can't move closer. Causes, cures and rulings.

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    Grappled

    Grappling in D&D 5e: the grappled condition (speed 0), how to grapple and escape in 2014 and 2024, moving a grappled creature, and rulings.

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    Incapacitated

    Incapacitated in D&D 5e: no actions or reactions, concentration ends, plus the 2024 additions: no bonus actions, no speech, initiative disadvantage.

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    Invisible

    Invisible in D&D 5e: advantage on your attacks, disadvantage on attacks against you, and how 2024 ties it to hiding, initiative and targeting.

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    Paralyzed

    Paralyzed in D&D 5e: incapacitated, can't move, auto-fail Str and Dex saves, advantage to hit you and automatic crits within 5 feet. Causes and cures.

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