Free Tool

    Point Buy Calculator

    Build your D&D 5e character using the point buy system. Allocate 27 points across your six ability scores.

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    Points Remaining

    Spend wisely, adventurer

    27
    of 27

    Strength

    STR
    -1
    8
    Cost: 0 pts

    Dexterity

    DEX
    -1
    8
    Cost: 0 pts

    Constitution

    CON
    -1
    8
    Cost: 0 pts

    Intelligence

    INT
    -1
    8
    Cost: 0 pts

    Wisdom

    WIS
    -1
    8
    Cost: 0 pts

    Charisma

    CHA
    -1
    8
    Cost: 0 pts

    Point Cost Reference

    How much each ability score costs

    8
    0 pts
    9
    1 pts
    10
    2 pts
    11
    3 pts
    12
    4 pts
    13
    5 pts
    14
    7 pts
    15
    9 pts

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    Point Buy Tips

    • You have 27 points to spend on ability scores
    • Scores range from 8 (minimum) to 15 (maximum before racial bonuses)
    • Higher scores cost more points (13+ costs extra)
    • Prioritize your class's primary ability score
    • Constitution is useful for all characters (HP and concentration)
    • Don't dump stats below 8 - there's no point cost benefit

    How to Use

    1. 1.Start with all scores at 8 (0 points spent)
    2. 2.Click + to increase a score, - to decrease
    3. 3.Watch your remaining points at the top
    4. 4.Each score shows its modifier in parentheses
    5. 5.Reset to start over with a different build

    How the 27-point buy system works

    Point buy is the most balanced way to set ability scores in 5e. Every ability starts at 8, and you have 27 points to spend raising them. Scores from 8 to 13 cost 1 point each step, but 14 and 15 cost 2 points each — so the top scores are deliberately expensive. No score can start below 8 or above 15 before bonuses.

    A common spread is 15, 15, 15, 8, 8, 8 (three 15s cost 9 points each = 27) or a rounder 15, 14, 13, 12, 10, 8. After spending your points, you add your bonuses: in the 2014 rules these come from your race, while in the 2024 rules they come from your background (either +2 and +1, or +1/+1/+1). That means a 15 can become a 17 at level 1 — the highest starting score point buy normally allows.

    Point buy differs from the two other methods. The standard array (15, 14, 13, 12, 10, 8) is point buy’s "default" spread handed to you with no math. Rolling (usually 4d6 drop lowest) is swingier: it can beat point buy or leave you with a weak character, and it makes each party member’s totals uneven.

    Point buy cost table

    Ability scorePoint cost
    80
    91
    102
    113
    124
    135
    147
    159

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    Frequently Asked Questions

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