Effects
    49 Guides

    Utility

    Utility and versatile effects

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    Alarm

    Listen up, new caster: Alarm is a 1st-level ritual abjuration spell that's deceptively powerful for what it does—securing a small area (door, window, or 20-ft c...

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    Alter Self

    Alter Self is a 2nd-level transmutation spell exclusive to Sorcerers and Wizards that lets you pick one of three forms: Aquatic Adaptation (gills and swim speed...

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    Animal Messenger

    Hey, new caster—Animal Messenger is a Situational ritual that's pure gold in intrigue-filled campaigns with travel and distant allies, but a total pass for dung...

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    Animal Shapes

    Listen up, new Druid player: Animal Shapes is a Situational powerhouse at 8th level, but only if your campaign emphasizes exploration and utility over hack-and-...

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    Arcane Eye

    Hey, new caster friend—Arcane Eye is a wizard (and cleric) staple that I've cast hundreds of times to turn blind corners into intel goldmines. This 4th-level di...

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    Arcane Hand

    Listen up, new caster: Arcane Hand (aka Bigby's Hand in PHB) is your Swiss Army knife for boss fights. Summon a Str 26 force hand with your HP as hit points and...

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    Arcane Lock

    Arcane Lock is a niche 2nd-level Abjuration spell that turns mundane entryways into magically secured vaults until dispelled. Touch a door, chest, or gate to lo...

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    Arcanist's Magic Aura

    Hey, new caster, Arcanist's Magic Aura is a niche 2nd-level illusion spell that's pure gold in the right intrigue-heavy campaign but sits on the bench in most d...

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    Astral Projection

    Astral Projection is a 9th-level Necromancy spell that lets you and up to eight allies project astral forms onto the Astral Plane, leaving your physical bodies...

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    Augury

    Hey, new caster buddy, pull up a chair—I've got 15+ years slinging spells at tables, and Augury is that quirky ritual in your cleric kit that punches above its...

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    Awaken

    Awaken is a 5th-level transmutation spell that transforms a Huge or smaller beast or plant (Int 3 or less) into an intelligent creature with Int 10, speech in o...

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    Bane

    Bane is a 1st-level enchantment spell that forces up to three visible creatures within 30 feet to make a Charisma saving throw or subtract 1d4 from their attack...

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