Levels
    17 Guides

    1st Level

    1st level spells

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    Alarm

    Listen up, new caster: Alarm is a 1st-level ritual abjuration spell that's deceptively powerful for what it does—securing a small area (door, window, or 20-ft c...

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    Animal Friendship

    Listen up, new caster buddy—Animal Friendship is one of those spells that sounds adorable on paper but rarely pulls its weight at the table. It's a 1st-level en...

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    Bane

    Bane is a 1st-level enchantment spell that forces up to three visible creatures within 30 feet to make a Charisma saving throw or subtract 1d4 from their attack...

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    Bless

    Listen, if you're a new cleric or paladin player, slap Bless on your prepared list every single day—it's the single best level 1 spell for turning misses into h...

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    Burning Hands

    > Quick Answer: Situational - Pick it for level 1-3 Wizards/Sorcs blasting clumped foes in 5ft-wide hallways (avg 10.5 fire dmg, half on DEX save), but dump it...

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    Charm Person

    > Quick Answer: Situational. Prep this for heavy roleplay campaigns where charming guards or nobles unlocks quests and info; it's a poor combat pick since targe...

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    Color Spray

    Hey new caster, Color Spray looks flashy but it's mostly a trap in 5e. This 1st-level illusion spell rolls 6d10 (average 33 HP) to blind creatures in a 15-foot...

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    Command

    Listen up, new caster: Command is a Good level 1 enchantment that lets you bark a one-word order at a visible humanoid (or similar) within 60 feet, forcing a Wi...

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    Comprehend Languages

    Hey, new caster buddy, listen up: Comprehend Languages is a classic 1st-level ritual that punches way above its weight in non-combat scenarios, especially if yo...

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    Create or Destroy Water

    Create or Destroy Water is a 1st-level transmutation spell exclusive to Clerics and Druids, offering potent out-of-combat utility in survival-heavy campaigns bu...

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    Cure Wounds

    Hey, new caster friend—I've slung Cure Wounds across hundreds of tables over 15 years, and here's the straight talk: it's Situational at best. Averages 4.5 + yo...

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    Detect Evil and Good

    Hey, new caster—Detect Evil and Good is one of those spells that sounds amazing on paper but sits on the bench most campaigns. As a 15-year vet, I've seen it cl...

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